Just out of curiosity: does anyone know any real-time multiplayer game that runs the physics simulations on the server side? AFAIK, only Rocket League is doing this (and they have some good talks about it on GDC).
Of particular note is the fact that they run their physics loop at 120hz to minimize error.
I suspect most games where movement is primarily physics-based are doing this, but who knows, netcode tends to be very game-specific.