Lost “canceled” Squaresoft game 3156 Coro Coro located and preserved
gamingalexandria.com
gamingalexandria.com
This is a numeric pun[0] based on the readings:
3 sa (short for "san")
1 i (short for "ichi")
5 ko (variant of "go")
6 ro (short for "roku")
The final "koro koro" is an onomatopoeia that generally represents the sound of any small thing(s) rolling, in contrast to "goro goro" which is used for big things.[1][0] https://en.wikipedia.org/wiki/Japanese_wordplay#Numeric_subs...
[1] https://linguaholic.com/linguablog/japanese-onomatopoeia/
Segawa has requested that English translations of her games (TOWER of HANOI and onward) no longer be made. Though she understands it's ultimately a small minority, the frequent reposting of her art and the like by English users upsets her whenever she sees it, impeding her ability to create and forcing the difficult decision to forbid translations.[0]
Creators can and will occasionally use it as a weapon - when someone uses their art in a way they deem offensive, they may retaliate by pulling their art from the primary distribution site, and requesting anyone who has them to not re-upload them. The community will generally comply, and will berate the offensive-art-user (not the author) en masse for causing the loss to happen. The general distrust against danbooru et al I think stems from the lack of conformance to this "word of god overrules everything" mindset.
Not sure if it's related to the above, but Japanese copyright law protects moral rights (chosakusha jinkaku ken 著作者人格権) much stronger than the US does: they apply to all works, and cannot be transferred nor waived. The most you can do is sign a contract agreeing not to exercise them. There have been lawsuits in the past where selling a PlayStation memory card with a hacked save data of a game was ruled as a breach of the work's integrity. https://ja.wikipedia.org/wiki/%E3%81%A8%E3%81%8D%E3%82%81%E3...
1: https://en.wikipedia.org/wiki/Ise_Grand_Shrine#Rebuilding_th...
The more likely issue is that people are just less prone to uploading copyrighted material due to laws.
http://fullmotionvideo.free.fr/
I remember browsing through weird Taiwanese ROM hosters around 2009 trawling for any sort of floppy/disk image I could get my hands on and spending dozens of hours downloading weird games on cross-country dialup speeds, since you couldn't find them nearly anywhere else. It was so strange and foreign to my teenage mind, even though I couldn't understand any Japanese back then, and it was quite stimulating since most people weren't interested enough to uncover it all.
As the article mentions, reading though some of the contemporary magazines on archive.org, there's a wealth of interesting stories about that era in Japanese gaming that are largely missing from today's Internet. One example was a teenage game developer that coded his own homebrew SNES assembler in the mid-90's to sell original unlicensed games on Akiba's illicit markets (and sold tens of thousands of copies, if I recall correctly).
Personally I don't worry too much about a bit of copyright infringement, especially in cases like this where there are no plans to ever publish the title again.
Nor does archive.org have any special "exemption".
It's how we get mispronounced words like "cyclops"...
It duplicates the sounds of S and K, but there’s no way to know which sound it makes, other than rote memorization.