Playing SimCity as a young kid taught me that raising taxes too much means people and businesses leave. Maybe the SF lawmakers did not play SimCity growing up.
Playing SimCity as a young kid taught me that raising taxes too much means people and businesses leave. Maybe the SF lawmakers did not play SimCity growing up.
That may be so, but SimCity didn't teach you about the real world, it taught you about SimCity. The simplified worlds of simulations often have ideological assumptions baked in, either deliberately or inadvertently.
See also https://news.ycombinator.com/item?id=31531997 currently front page on HN
How many parents want to raise their kids in Texas now? What if your kid is LGBT?
Anyway, good luck to companies moving into Texas. Market short term planning do be showing its face.
Dude, SimCity isn't the real world, and cherry-picking some correspondence doesn't change that. Even a stopped clock will sometimes give you the right time.
So by that logic everything is worthless because nothing is the real world. Good luck working with that mindset.
It's not because you use simple models for reality that the models are wrong. They may be wrong in extreme circumstances but still generally true - like all models.
https://www.vox.com/2018/11/7/18065086/san-francisco-prop-c-...
Besides, the same voters elect the legislators, so the blame is totally on voters.
This shifts too much responsibility off voters. Not every voting population is so predictably simple.
Genuine question: how would you measure this?
It would be profoundly anti-democratic. Just, as a thought experiment, imagine if the game was "Socialist Utopia: Central Planning Works." A requirement like you propose would amount to a program of ideological indoctrination, either deliberate or inadvertent.