2. Factorio with RNG, like having wear and tear for machines, random failures, machines producing faulty parts.
3. Crusader Kings 2, without the military micro management.
2. Factorio with RNG, like having wear and tear for machines, random failures, machines producing faulty parts.
3. Crusader Kings 2, without the military micro management.
One way I have potentially solved this issue is by giving players the ability to design their own buildings in game. The player will see only the interior of the building, so I dont have to worry about making buildings look good (that's up to the player).
I dont have a video featuring this yet, but if you want to see what I've got so far, I've got a path finding tech demo here:
Paradox games often do have player just waiting for a thing to happen, like forging a fake claim to a territory to get a causus belli. Yes it is a boring part of the game, and makes it feel like a "waiting game", just waiting for a progress bar to fill.