Apex Legends has got some of the aspects that made T2 so great, especially if you play Valkyrie (Apex's only flying character), but the weapons are not as much fun and you're wasting too much time on looting.
Apex Legends has got some of the aspects that made T2 so great, especially if you play Valkyrie (Apex's only flying character), but the weapons are not as much fun and you're wasting too much time on looting.
It still blows my mind that 007 Golden Eye existed as a popular game at the same time with Starsiege: Tribes when they were worlds apart in quality and gameplay.
The modding scene for Tribes 1 really was something else.
I agree with your overall sentiment, but I do think that GoldenEye was relatively more accessible in terms of MSRP and technical setup.
Hi-Rez certainly weren't a good fit for the game. I'll know better than to spend money on anything they're doing in the future.[1]
[1]: https://www.maxlaumeister.com/articles/rip-tribes-ascend/
I would want Tribes: Ascend back again as it originally was, but with good support for mods and private servers. That would make me happy.
By the latter I mean mostly the decision to eliminate base play, i.e. gens/turrets/invs mean basically nothing because you spawn in your load out. Also, the jetting/skiing physics are kinda wonky, in ways that I think negatively impacted gameplay.
I loved aiming ahead near the ground of a skiing opponent and hitting them with the splash damage.
But the most amazing moments were when you hit someone mid-air. :)
100%
Tribes 2 should have been "THE" early 00's FPS to play. Instead, it was Halo, a game that I insist did not introduce ANYTHING new to the FPS genre, yet people went crazy for.
But that's the most fun part of Apex ;)
There were also other roles you can’t see in the video (at least in the first minutes): there was an invisibility shield that allowed you to infiltrate enemy bases. You could set up sensors to make invisible opponents visible, deploy small turrets and radars. You could spend all game just repairing things like turrets, radars and inventory stations, and that was an important role in CTF. And there were vehicles that needed pilots, you could control turrets…