Business Wargames: Early Complex Text Games
if50.substack.com
if50.substack.com
The next quarter my team released the shittiest product we could for the lowest price and spent 30x as much on salespeople as the next highest team.
We won by two orders of magnitude in terms of total net income. The next quarter, everyone tried to do the same thing to an even crazier extent, but there was a predetermined market size which we had already hit in Q2. So we scaled down drastically and everyone else ended up deep in the red paying spending X00 dollars in marketing to get a X0 gross margin on each customer.
In Q4 we were the only team that had enough money to field pretty much any salesmen so we did even better than Q2.
Greatly amusing.
It was probably the same game. You’re saying the product was laptops right?
My 1999 MBA class played it. I had no idea it was so widespread, since the author was one of the professors at my business school.
From the Wikipedia article, it was originally developed in 1974-77. Which makes it nearly 50 years old.
I also played it in college, and eventually want to play against my kids when they reach high school.
Discussed two weeks ago:
Sounds like Lemonade Stand was a simplified version of some of these games from the 50s.
40 years ago and I still remember the optimum price to charge for a drink ($0.11).
That's just how things were. Until the 1980s and the rise of personal computers, it was considered unnecessary for executives to know how to type, for example. Instead they would either write things out longhand or dictate to a secretary or typist who would do the actual typing.
And now that we're roughly "there" and hugely elaborated experiences like Star Citizen are being produced, it's become all too clear that these games mostly reflect our beliefs and biases back at us, except where they directly follow from outcomes of nature and mathematics.
Speedrunning is compelling in that it reveals that inner nature behind the set dressing; optimizing towards a goal produces more profound phenomena than designed-in thumb-on-the-scale behavior.
Also during the MUD era, I played a lot of actual MUD, then some Star Trek variations where you have a whole big crew piloting a ship, a Doom type arena shooter game, etc.
For a short time there were a lot of different text games coming out.
Found it. It has been updatrd since. https://www.coolmathgames.com/0-lemonade-stand
Progress has stalled because of the demands of my day job but you can try out the latest (limited, pre-alpha) version of the game here: https://dantefalzone0.github.io/games/mudnix/
On the ship trading game, it was Taipei.
So by that time, already, the top execs were looking the world through the lens of numbers.
The operational costs dwarf all other, but they're represented as one line out of 4...
It was quite fun and we because competitive about it.
I played something similar at uni, and have been interested since then.