Right now, as a side project, 99% chance of vaporware on my part, I'm interested in writing a game with first release as an HTML5+canvas or WASM game. I'm not interested in writing it in C or Rust because of free time constraints, but I'm also not going to use anything JVM and I'm not going to use anything slow, heavy, and sloppy like python. Stretch goals include a multiplayer game server, then android and iOS apps.
Nim is my leading choice for prototyping this ATM. I can at least write the game logic core once, unified server and web client, and figure out secondary target platforms later.
Love2D is also a thing of interest, but I find the concept of actually using Lua to be cruel. Javascript is cruel too, but I at least have muscle memory and Stockholm syndrome from my day job, and Nim can target JS directly in a suitable enough way for using canvas.
Lobster, at a glance, looked like it could compete with or compliment Nim on my specific project idea.