> If you're going to do that, would you not be better saving all that time and code bloat (it's code you wrote that doesn't contribute to solving your problem) by just using a garbage collector from the outset?I suspect a garbage collector would be pretty nice. However, I can't just list the features I want and get a language (unless I make it myself, which would take a lot of time). Currently, my imaginary perfect language would actually have a garbage collector, would be pretty similar to Standard ML, but would be more focused on arrays than lists, and would have value types --- in Standard ML I can't have a value array of records (structs in Rust/C++ parlance) --- they will be behind a pointer. And if I were to stick to the standard or make sure that my code compiles with other compilers than MLTon, then I can't even have a value array of 64-bit words, although I can have a value array of 63-bit words. This one bit may seem insignificant, but for certain algorithms it's a big complication. Powers of 2 simplify a lot of algorithms (and are "faster" to be a bit loose with the language). There are other features I'd like, but already this short list makes for a currently-non-existent language. OCaml and Haskell have similar problems to Standard ML.
At the same time Rust has great support for arrays, is expression-oriented, has sum types. Value types are the default. It generally ticks a lot of boxes I care about. I can't just go and say "now give me all that but with a GC" and have it appear before me.
Also, arenas I use are linked to logical portions of my programs. They are not contrivances that I had to think long and hard about. They don't waste my time really. I've spent 0 time thinking about how they should be organized.
Now the part where a GC would be helpful is a bit of a more liberal use of closures, and eliminating code noise coming from lifetime annotations such as "for<'a>". But I can live with the current state of affairs, if I get all the other benefits.
> If you're going to do that, would you not be better saving all that time and code bloat (it's code you wrote that doesn't contribute to solving your problem) by just using a garbage collector from the outset?
If anything, Rust is an asset for large teams of devs. Even though you may sometimes argue that a handful of C/C++ devs can keep their whole project in their heads and not make mistakes (although I think that's a stretch), the moment you get a large C/C++ team, weird hard-to-debug bugs coming from memory- and thread-safety issues start to creep in. There are other high-level languages, but Rust is the one with a combination of performance competitive with C++ and large ecosystem of libraries you can use. Examples of Rust projects with a large number of contributors facilitated by the language taking the fear of intractable bugs away:
- <https://github.com/BurntSushi/ripgrep>
- <https://github.com/clap-rs/clap>
- <https://github.com/rayon-rs/rayon>
- <https://github.com/cloudflare/wrangler>
- <https://github.com/sharkdp/fd>