The areas where we need new books relate to multi-user games and scaling. How do you build a really big world? How do you manage terabytes, or even petabytes, of remotely stored content? How do you deal with client/server lag? How do you deal with content loading during fast motion? How do you do automated level of detail generation and impostoring? In worlds with user-generated content, how do you do quality control? How do you deal with overload due to excessively detailed content? How do you make a modern layered clothing system? How do you deal with too many players in the same area?