Dolphin Progress Report: February, March, and April 2022
dolphin-emu.org
dolphin-emu.org
[1] https://forums.dolphin-emu.org/Thread-disney-trio-of-destruc...
It's always fun when a Factor 5 game appears in one of these. These people were wizards.
IIRC, it was used in the Zelda Spaceworld 2000 demo. I remember magazines at the time noting the bump mapping on Ganondorf's sword:
https://www.youtube.com/watch?v=SvE3yJv3fm0
Slightly longer video of just the Zelda segment:
>However, there was a reason this effect didn't take off until years later. The DirectX9 and newer forms of bump mapping are painless - developers can use them with very little setup and they are very, very cheap to run. Devs don't even need to think about it. But with this older type of bump mapping, developers had to build the effect themselves. And it was not cheap. For something that just adds a bit of visual flare, most GameCube and Wii developers decided it was not worth it and passed it by.
So again, Nintendo themselves probably coded it into the tech demo because they wanted to show off what was possible with the hardware, even if it wasn't practical (I believe there was a Dreamcast tech demo that bragged about how many polygons they had put into rendering a bowl of fruit).[0] And it is known that Nintendo worked with Factor 5 directly to provide them with prototype Gamecube hardware before the console was ready so that F5 could release a "killer app" launch title. It wouldn't surprise me, then, that F5 similarly threw in all the bells and whistles they could think of.
Nintendo reused bumpmapping in a few places in Luigi's Mansion, but their primary trick was spherical-mapped environment mapping, which they basically mastered the art of. They also later developed a way of using the indirect texture unit to do normal mapping on the Wii, though I believe that tech was only used in a few places in Wii Sports Resort.
[0] Should I feel shame for plugging this video? https://www.youtube.com/watch?v=8rCRsOLiO7k
My impression is that they aren't hosting or relaying any of the update files -- they're running a web service which provides Dolphin users with URLs of files which are hosted by Nintendo.
For now! The Windows.Gaming.Input API is the Xbox One API, and has been around since Windows 8 for UWP and the Xbox One SDK. The new one is GameInput [0], which is used on the Xbox One X by Microsoft's new gaming SDK, the GDK. It's not yet on Windows, but it is, ostensibly, coming soon...
[0] https://docs.microsoft.com/en-us/gaming/gdk/_content/gc/inpu...
The Wii U is significantly different, I think.
[0]: https://fail0verflow.com/blog/2013/espresso/
He controller lights flash. This is because it's reinitializing Bluetooth iirc.