Nvidia appears to be an immediate mode renderer to the user but has used a tiled rendering architecture under the hood since Maxwell.
NV seems to rasterize vertexes in small batches (i.e. immediately) but buffers the rasterizer output on die in tiles. There can still be significant overlap between vertex generation and rasterization. Those tiles are flushed to the framebuffer, potentially before they are fully rendered, and potentially multiple times per draw call depending on the vertex ordering. They do some primitive reordering to try to avoid flushing as much, but it's not a full deferred architecture.