"Ufimtsev has shown us how to create computer software to accurately calculate the radar cross section of a given configuration, as long as it's in two dimensions," Denys told me. "We can break down an airplane into thousands of flat triangular shapes, add up their individual radar signatures, and get a precise total of the radar cross section."
Why only two dimensions and why only flat plates? Simply because, as Denys later noted, it was 1975 and computers weren't yet sufficiently powerful in storage and memory capacity to allow for three-dimensional designs, or rounded shapes, which demanded enormous numbers of additional calculations. The new gneeration of supercomputers, which can compute a billion bits of information in a second is the reason why the B-2 bomber, with it's rounded surfaces, was designed entirely by computer computations.
Denys's idea was to compute the radar cross section of an airplane by dividiing it into a series of flat triangles. Each triangle had three separate points and required individual calculations for each point by utilizing Ufimtsev's calculations. The result was called "faceting"--creating a three-dimensional airplane design out of a collection of flat sheets or panels, similar to cutting a diamond into sharp-edged slices.
Yes quite?
Your text completely supports GP's statement.
That's simply not true.
Round surfaces scatter in all directions, flat surface scatter only in 1 direction of your choosing. For low RCS (Radar Cross Section) paneled surfaces are infinitely better, regardless of computer simulation capabilities.
Of course it's true. Modern stealth aircraft have curves a plenty. This is an extremely confident reply given that's it's to somebody who's referencing the book by the guy who built the thing.
But with the low-poly approach you end up with sharp edges which diffract the waves in all direction…
The fact that no more recent stealth plane have the same shape should be a good indication that this was in fact due to the technical limitation of the time (And btw, who are you to contradict the actual designer of the plane on that topic ?!)
On the other hand consider a flat mirror (at a long distance) or a faceted object with a small number of facets and sharp edges: it's unlikely that any of the facets is correctly aligned to reflect the light to your eyes.
A shape with fewer angles ("low-poly") has a lower probability of giving a visible reflection.
Modern stealth appears to work the same way: surfaces and edges are aligned along a minimal number of angles to reduce the effective number of "facets". See the shape of the B-2 for example, the leading and trailing edges are at the same angles.
It's like saying that 3d graphics lighting can only be done by rasterized rendering. Of course, now that we have enough GPU processing power, we can also use ray tracing.
In time, all light calculations/shadow calculations will be done with ray tracing, but for now, that's unimaginable because ray tracing runs slowly on current hardware.