Here are some cool examples:
Double Pendulum: https://viz.intelligence.rocks/#pendulum
Mandelbrot: https://viz.intelligence.rocks/#mandelbrot (This one is melting my brain)
Here are some cool examples:
Double Pendulum: https://viz.intelligence.rocks/#pendulum
Mandelbrot: https://viz.intelligence.rocks/#mandelbrot (This one is melting my brain)
Really? I would love to read any story you have about this!
I use Inigo Quilez' Graph Toy as well. I figure combing the two into a pipeline, one to generate interesting looking (implicit surface) functions, and one to visualize them in a voxel system with monte carlo rendering is sort of the viz tool I'm evolving toward. Shader toy requires so much code for rapid prototyping because everyone has to constantly re-invent everything from scratch! It's a unified shading model sans standard lib ;)
Speaking of Graph Toy, I forked it and made a version which supports polar coordinates and which doesn’t require you to solve for y (for example, you can graph y^2+x^2=1):
https://memalign.github.io/m/formulagraph/index.html?f1(x,t)...