It's been a long time since I played but there was also a good range of tools to snarf in world data. For example as you navigated your spaceship around & looked at the various regional markets, the game would download effectively csv files, which were easy to look for & read. This lead to a market-data-gathering service called Eve Market Data Relay[2] where these files would be shared. And a website EVE Central for viewing. A couple years latter EVE created official API endpoints for this, but there still are third party services for market data[3]- tbh Im not sure why. Notably this wiki page already has advice for Excel integration!
Creating game-worlds which, like the real world, can often expose & share & make connectible their data & mechanisms is a frontier I keep hoping we see expand. Being able to modify & expand our experiences of gaming feels like a more unbounded creativity that I hope we get to play with.
I do wish CCP would make a server where people were free to explore bots & hacking the game client. For a while the python interpretter running the game client could be accessed & you could directly script you ship. "Go to this warp gate. Jump. Approach this enemy. Lock. Fire." The idea that we could learn programming & explore artificial agency in such a rich universe was hughly compelling to me, is a vision I hope eve or some.other game eventually offers options in.
[1] https://wiki.eveuniversity.org/EVE_Swagger_Interface
[2] https://github.com/gtaylor/EVE-Market-Data-Relay
[3] https://wiki.eveuniversity.org/API_access_to_market_data