It's all very clever and elegant and minimal but consumer technology user interfaces seem to be converging on that of a Theremin.
What I really miss is having the time free to peruse a manual like that.
>Touch and hold the Space bar with one finger until the keyboard turns light gray.
>Move the insertion point by dragging around the keyboard.
So the problem is more that OP doesn't read manuals rather than them not being as good as they once were.
At some point you just have to admit that there is realistically nothing more that can be done. Users don't want to read the manual because they can use their phone perfectly fine without it. They might not notice there is a nicer way to move the cursor but it doesn't really matter.
There is a manual and it comes preinstalled as an app out of only around 10 apps on the default screen and yet people still complain about the lack of a manual. I really don't know what they could do other than locking the phone until the user completes a quiz on the manual content.
You can zoom with one finger. Double tap and hold, then move you finger up/down to zoom in/out.
Apparently you've able to do this for 5+ years or something. WTF
My full workflow for using this is triple click power key to bring up accessibility shortcuts, press assistive touch and then tap on the circle icon to bring up the bar. You can drag it around by dragging the middle and if you drag either bar end it does the “pinch”.
I put smart invert for pseudo dark mode and zoom in the other two accessibility shortcuts to round out the accessibility shortcut menu.
It does work on iOS but seems app-dependent. Works in Apple Maps, doesn't work in Photos.
Says something about discoverability when it seems like I need to RTFM for gestures again.
But for the rest of the world, it's not. My mom can't use an iphone or android phone, because they cater too much to... the young? the rich? tech? geeks?
beats me... and I am a dev of > 30 years, that spends more of my time in front of my computer, than almost anyone I know. I love computers and tech, but am amazed that things have not become easier.
They are harder now then they ever were.
But having said that, Macs are all I've used for the last 10 years, because they seem, overall, better than any other OS I've used.
A few things I've discovered after playing with this for a few minutes:
It works for the corners too - option+drag the corner of a window, and the whole thing resizes symmetrically.
Hold shift and it preserves the aspect ratio of the window
Double click + holding option on an edge will expand both edges to full screen size
You can hold and release option / shift while dragging and it'll work as you'd expect.
Double clicking on an edge will cause it to expand to the edge of the window. The shift + option trick doesn't just expand to the first edge it hits, it looks like both edges expand as much as possible.
So when combined with double clicking on a window corner, that makes all for edges expand to display size (even if the window was partially off the monitor).
BUT, option + double-clicking any window corner will actually make even a Finder window take up the whole visible space of the screen without being "maximized" (without creating a new screen / workspace).
(double-clicking any corner will make the window expand all the way towards the corner you've clicked; if you have a finder window in the middle of the screen and you double-click the NE corner, it'll get bigger in the N and E directions until it hits the menu bar + the right edge of the screen.
similarly, double-clicking any edge will make the window expand all the way to the border of the screen in the direction of the edge you clicked, and option + double-clicking an edge makes it grow both in that direction and the opposite.)
completely undiscoverable, I feel like I'm lost while Maniac Mansion, just trying every possible Verb + Object (+ Indirect Object) combination to try to read the game dev's mind.
I just found out that Apple has a pretty neat guide on all of this [1]. That you can find by googling or searching the builtin system help. I never looked at the system help before, but it looks like Apple did a good job documenting these features. Maybe I should start to RTFM for my OS...
I still agree on the discoverability part but I can't think of a way that would be better. It makes sense that there isn't a button for these commands, but if there isn't you need a manual or a tutorial and who is going to look at these? Maybe someone smarter has a better idea on how to solve this.
[1] https://support.apple.com/guide/mac-help/work-with-app-windo...
> I still agree on the discoverability part but I can't think of a way that would be better.
In Emacs, C-h m runs `describe-mode` which goes through the major mode of the current buffer and all the currently active minor modes, and puts their descriptions and all the mode-specific key/mouse bindings into a new Help buffer.
It would probably be incredible overkill, but I'd adore an overlay view in macos where each screen widget / distinct region had an outline or different shaded color overlaid on it, and when you hover each widget it shows you all the "keymaps" / event bindings for it. Give me all the knowledge; I use Emacs by choice for crying out loud.
OMG THANK YOU
This is amazing. Over a decade using OSX and I never knew this
The scroll bar is also sometimes a nice visual cue to the size of a document you've just opened for the first time, again something the wheel/gestures don't necessarily inform.
I have permanent scroll bars enabled in macOS too.
I loathe the modern trend towards hiding all scroll bars everywhere because of this.