I'm thinking of reimplementing some python modules in rust, as that seems like the kind of weird thing I'm in to. I've done it with some success (using the excellent work of the pyo3 project) professionally, but I'd be interested in doing more.
I'm thinking of reimplementing some python modules in rust, as that seems like the kind of weird thing I'm in to. I've done it with some success (using the excellent work of the pyo3 project) professionally, but I'd be interested in doing more.
You can make large Numpy arrays fine — eg, 20k x 20k or 500k x 500k, but trying to render that to anything but SVG or manual tilings pukes badly.
That’s my main blocker on rendering high dimensional shapes: you can do the math, but visualizations immediately fall over (unless you do tiling yourself).
There’s probably someone with a more useful idea than “gigapixel rendering” though.
But I'm sure there's always room for improvement
Same API means I can import polars as pd and be done with it.