That was a profoundly different experience from my Tuesday afternoon RPG campaign where the social aspect, on-the-fly improvisation, "yes, and"-ing and the collective storytelling dominate, but would not discard the solo game as a bad idea — it's just built for something else.
If all manual testers played games like you, there would be more respect for that profession. Likewise, if more game testers did . . . anywho . . .
What, may I ask, did you play?
As if I'll look back here again! Seriously, I'll try to remember. That sounds like the kind of exercise James (not the seagull son) Bach would do. ;-)
https://thousandyearoldvampire.com/
Here's a gorgeous illustrated playthrough:
Ie, don't be a fascist.
One thing I have learned over the years is that politics is extraordinarily complex. Painting with wide strokes and making caricatures of the "others" isn't useful or accurate. Nuance is just too complex for our monkey brains, so tribalism reigns. We must demand better every time this kind of drivel appears, regardless of the level of agreement with anything being said.
I see little wrong with letting people experience a bit of what they, if they could, would force others to experience.
When I was in high school, I despised the writing assignments and I believe I'm worse off now for never developing that skill.
You can be into social games but still be socially maladjusted. I prefer the single player experience over that.
I agree with you that social interaction is important, needed for a sane life, but at the same time, I consider this as not a bad option for those cases you cannot meet with friends.
On the other hand, there are good, well made, solo-rpgs, aven though many are more of a creative-writing exercise than the monster-smashing/dungeon-delving/hex-exploring many of us associate with the genre.
Gentleman Bandit is great! Thousand year old vampire made me feel things!
The introverted guy you mention maybe could use some more people in his life, but that seems orthogonal to the existence of this interesting genre. Maybe if he didn't run his dungouns, he would be writing schlocky fantasy fanfic, or solving infinite number of sudoku. And while I might still slightly judge him as an introverted weirdo, I wouldn't judge him more, or less.
I've done some solo roleplaying (1000 year vampire is a great system I played recently) and its fun. It's also easy to do while traveling instead of trying to coordinate an entire rpg group.
It also makes me think about the huge variety of games that used D&D style stats, back in the day (many still do). I was reading the manual for Sea Rogue for DOS recently (treasure hunting scuba game) and mechanically it's transparently TTRPG behind the scenes for character actions.
I am curious about the online professional GM/DMs. But also afraid it would be more of that. Because that's what people expect.
Even with just board games, I've had groups who've been able to explore new ideas together. Historical, social, political. We've played out how to run counter-insurgency and how to be war profiteers and how to seize power and how to play Kingmaker (AH joke!). We've behaved in ways our work and school lives would not tolerate. Heck, we even spent some time exploring how games have evolved like the roots of MTG. And I'm planning some series on different takes on similar topics by game designers of different eras - just for the fans of design(ers). But we have been playing games. Together. To experiment and learn and grow. Individually, but also together.
I own some solo games, but I could easily write more challenging code than the game bots. On that topic, I've been wondering if there's anything chewy there - any reason to try to do code for those. What if I have 2 other people and we want to play Diplomacy? What kinds of game-stupid AIs are interesting for my favorite train games and how could they be balanced for difficulty? Can anyone build a truly challenging ASL bot? Etc.
Also, another comment in another thread reminded me of Choose Your Own Adventure games that were popular in the '90s and I suppose they were popular among the same crowd that played D&D with each other.
Without a group, and without the time, I ended becoming kind of a single player role player. More like developing stories for some character concepts and the corresponding world building. It is a distraction, after 8 hours plus clued in front of a screen watching a movie or gaming is not as interesting most of the time as it used to be. And it helps in developing story telling skills, which are helpful as well. And fun, not that I ever want to become an author (my ability to create unique worlds suck, I'm much better working with existing stuff), but I do like it a lot.
I agree that this is me balancing a solo, creative activity against social interactions. For someone struggling with social interactions in general I'd not advice it as a main activity.
perhaps, but if you can't find that interaction (sometimes not in fault of a lack of trying), you gotta do what entertains you.
Extroverted activities can be helpful at times but will naturally cause introverts stress; growth stress sure but it's still stress. It's silly to treat such a person as if they are broken, when they may be doing their best work by themselves. There are other ways of looking at such a situation that are more helpful.
And overlaying a simple "get out more" model on them is ethically questionable to say the least...