Anyway, from the article:
And shortly after the announcement went live, Eidos Montreal confirmed in an Embracer conference call that its next major game would be set in the world of Deus Ex
I think they have no desire to make another Deus Ex game. MD was released in a "rushed" manner according to them, despite having over 5 years of dedicated development :/ But maybe a new parent will breath some life/money into their development cycle.
[1] https://www.shacknews.com/article/130122/deus-ex-ip-will-be-...
The modern Deus Ex games were really average, and (as detailed in the recent hbomberguy video) failed to grasp the key principles of level design that are required to make games like that work.
The sensory assault that is the audiovisual aesthetics are very intentionally crafted and fits with the world and the message.
At face value, it's ridiculously hard, everything kills you almost instantly. The game is figuring out how to cheese the game, the more you cheese it the more the game unfolds. The game expects you to do this, and rewards you for it, arguably even more so than FromSoft's games do. Jank is a core gameplay mechanic. If you manage to bullshit your way into a location where you really shouldn't be able to go, odds are it has a super powerful weapon or a secret or whatever.
It really forces you to engage with the game as it is rather than going through the motions of playing a first person shooter.
Mankind Divided improved on a lot of the criticisms in DXHR, but ended up being too ambitious for its own good, setting sales goals (and production budgets) in a somewhat niche genre as if it was Call of Duty. It's good, but short and ends abruptly.
They are just FPS stealth games that inherited a genre descriptor.
A lot of what made the original good was unraveling the conspiracy. That's a trick you can only do once, and I think in large, that's why the sequels (including IW) don't have the same impact.
The Director's cut can also be played with commentary which I think was implemented really well.
Here's an example of what it's like: https://youtu.be/AhXoYgB7rPU?t=2853
HBomberguy's video hammered on a few points to deliberately make it seem more stupid than it was, and he knows it because he pulls back and calls the game "fine". I have a fairly unique perspective on this because by pure chance I'd played through all the Deus Ex games in the months before the HBG video dropped so I had an extremely fresh perspective on it. I'd also played through the original Deus Ex as a kid so I got to experience it when it was new and shiny. The video is very careful about emphasising DXHR's weak points while downplaying or ignoring many of the original's issues (or flat-out lying about them). The latter two entries in the series were troubled for sure, but they were more than "fine".
Edit: Actually I just remembered I wrote up a list of issues with the review because my friends were talking it and I wanted to share them in a way that didn't blast a wall of text in the group chat. So just in case you're curious what specifically I meant you can check it out here (content warning: I am a bit sweary) https://gist.github.com/smcl/666a0156b13d7a681e0378b836b36e4...
Edit 2: Oops I am a liar actually, I didn't play Invisible War :-O
Pretty sure CD Projekt disproved that theory
They where expecting to sell upwards of 30+ Million copies in the first year. They sold 14+ Million before launch, and an additional 4 Million since. For an AAA game of this size that is a crazy dropoff, and it is unlikely to ever reach the original goal, even if the expansions manage to turn the massive PR hit to CD Projekt around.
(And thats ignoring the fact that CD's stock absolutely tanked after launch, and is unlikely to recover until The Witcher 4, if ever.)