Making graphics in 4 kilobytes (2008) [pdf]
web.archive.org
web.archive.org
Elavated 4k demo: https://www.youtube.com/watch?v=_YWMGuh15nE Shadertoy: https://www.shadertoy.com/user/iq Resume: https://iquilezles.org/personal/resume/
But I like the idea of some kind of alt internet where you never need to worry about waiting for some big download or ad, and every page is 6kb or less or something. Also it never runs any application code in the information browser part (although you can have a list of attached web assembly files or something).
But if you're really efficient with something like IconVG you can have small file sizes and also fast load times. You could limit the features or put a drawing time limit on it to ensure pages load within 60ms or something.
For example, in 2000 we had this blockbuster realtime ray tracing demo, Heaven 7: https://www.youtube.com/watch?v=rNqpD3Mg9hY
In those days part of the 64k was low level graphics and audio stuff which are these days provided by Windows, to say nothing of shader compilers etc.