Why Jony Ive left Apple to the ‘accountants’
nytimes.com
nytimes.com
Honestly to me the M1 era of Apple is the more exciting than things have been in years. The article linked is really negative (saying Apple only have “legacy products”) but with the M1 series they seems to be smashing it out of the park…
It's also clearly stated in the article that this was one of the reasons that Ive was given the CDO role. So that he could do less of what Steve did for him.
I think Jobs and Ive were a pair that complimented each other. I think when Jobs died, Ive lost that moderating influence, and "thin at the cost of good" and "we got rid of buttons" were the result for a while.
Yes, I feel like this is somehow still massively underappreciated. They pulled off a major hardware transition without big hiccups (I'm sure someone's going to point some I have missed in the comments /s) and launched a bunch of devices that are an incredible leap forward. I mean the baseline M1 air starts at $1k and is an incredible piece of hardware for most usage.
The M1 era is going to redefine the industry in subtle and not so subtle ways.
My understanding is that IBM/Motorola's struggle with achieving volume is what doomed them not a lack of innovation.
This is all way outta my area of understanding though.
Pretty advanced for 2005. Four 64bit CPU cores, 16GB DDR2 RAM, and liquid cooled. It's still usable today 17 years later and it could work for 90% of what I do on the computer. It draws nearly 1000 watts under full load tho....
So what can’t it do? I’m guessing modern websites struggle on it
https://github.com/classilla/tenfourfox/
Youtube is extremely slow, and it can only play back 360p or lower video smoothly. There is no hardware h.264 acceleration. “New” Reddit is also very slow. But old Reddit loads fine. Hacker news is very fast, loads as quickly as a modern computer.
Before Apple announced their Intel transition laptops were more than half of their Mac sales. Of their desktop sales, the iMac dominated over PowerMacs. So a majority of the systems they were selling had relatively tight thermal envelopes.
Neither IBM nor Motorola was willing (or able) to get computing power equivalent to x86 into those thermal envelopes. The G5 was a derivative of IBM's POWER chips they put in servers and workstations. They were largely unconcerned with thermals. Motorola saw the embedded space as more profitable and didn't want to invest in the G4 to make it more competitive.
Meanwhile Intel had introduced the Pentium III derived Core series chips. Good thermals, high performance, multiple cores, and 64-bit. It was better performance than Apple's G5 in the thermal envelope of the G4.
Neither IBM or Motorola had general issues with production volume. Apple switching was all about the future direction of the architecture. There was no market for desktop PowerPC chips besides Apple. Neither IBM or Motorola really wanted to compete directly with Intel and saw their fortunes in other segments.
So Apple went with Intel because they were making chips compatible with what Apple wanted to do with the Mac. The first Intel Macs ran circles around the PowerPC machines they replaced with no major sacrifices needed in thermals or battery life.
So Intel innovation in the 00s got Apple to switch to them and a lack thereof got them to switch away again.
PowerPC had better floating point performance which was important for graphics and publishing workflows. Photoshop performance comparisons seemed to happen at every year's MacWorld during that period.
Unfortunately, IBM used Power as a workstation chip, and making a version of the chips for laptops was not on their radar. Of course, at the time, Pentium IV chips weren't known for running cool either. The more popular laptops got, the more this was a problem.
After Intel transitioned to the Core architecture, Apple transitioned to Intel so they could make laptops with a much better performance per watt than PowerPC offered.
It wasn't until the 20-teens (2013 - 2015) that Macs for coding caught on. Apple transitioning to PowerPC made perfect sense for graphics workstations.
That was the period where it became obvious that laptops would overtake desktops and become the most popular form factor for computers.
Neither PowerPC or Pentium IV were a good fit for laptops, but once Intel transitioned from NetBurst to Core it was a new ball game.
Apple even transitioned back to 32 bit for it, since Core didn't offer 64 bit support until Core 2 shipped.
I had a Toshiba laptop in '95 for work, but it was a spare for when I was traveling. That pattern continued with Windows laptops as supplements for desktops in the office for the next 20 years. In 2015 my company went all MacBook Pro for everything, but they were trailing not trailblazing.
Students are always going be the leading edge, because they have to be mobile, they get used to it, then they bring it into the new workplace when they come. It's one of the benefits of hiring in new people.
Intel made a bad bet on tech and wasn’t able to shrink the node. TSMC got the right choice. TSMC was therefore able to make better tech in the short term. Intel designs are not directly related to that shortcoming.
TSMC makes way more chips than intel. TSMC is therefore able to buy the fabs, equipment, engineers, etc at a lower price per chip (since more chips). TSMC is therefore able to spend more on their fabs, and invest more in research. Intel can’t keep up on the manufacturing side even if they can on the design side. The only way to justify the research costs and fab costs is to amortize it across more chips which means they need to manufacture for more than just intel. It’s basically the AWS model - you can be your best customer, but you can drive prices down for yourself with extra customers. Amazon didn’t abandon the revolutionary 2 day shipping when they became a data center provider. Assuming intel still has good designers left, they won’t abandon their own chips.
or make more money per chip, which is what intel does, since lets say compared to an AMD chip TSMC manufacturers, TSMC takes a cut of the chip for manufacturing and then AMD takes the rest, while intel collects both portions.
TSMC for example can solely focus on manufacturing assured that it will fill it’s fabs if it keeps pace.
Maybe Intel made super profits when x86 was the only game in town but that’s not the case any more.
If TMSC falls behind in one of these they lose, and they don't have the other. Is that an advantage as you seem to put it? If they make a wrong choice like intel did for 10nm they're going to be immediately a non-entity with no 'other' business. Having two sets of money make businesses puts intel at a big advantage in terms of financing and owning their own platforms.
If TSMC falls behind a node all of their orders will disappear to whoever has a more advanced node. They don't have another business. Instead of two risks, they have one risk thats identical to intel's, and their entire business depends on it. That's a lot less anti fragile.
Intel has two sets of risks and in exchange on many many fewer chips they basically made the same amount of money last year, when they were behind on CPUs at almost every metric. That's resilient. People talking about the fall of intel are talking about something that intel is actively maneuvering ahead of. TSMC has no chip design risks much lower per chip profits in exchange.
Intel is not remotely robust as it’s almost completely dependent on x86 and needs to catch up with TSMC. It lost smartphones in part because of x86. Now it’s fallen behind AMD because of manufacturing weaknesses. Hence a P/E ratio of 9 vs c20 for TSMC.
TSMC on the other hand has a huge variety of customers at a wide variety of nodes.
TSMC is competing for something Intel doesn't want to sell. Intel even when it was in the lead wasn't tabbing it's newest process for 3rd parties. You're declaring TSMC Victor in a game Intel never played. And in a handful of years if Intel gains back process advantages you will likely still declare them the loser for not playing the cutting edge fab for other companies game they don't want to play.
TSMC is not playing the same game Intel is, and in 2021 when by all accounts Intel was behind TSMC and and, they still managed to make similar profit to TSMC and laugh at AMD's inability to buy enough chips to make anything close to competition for either Intel or Nvidia.
Now they're also getting into graphics cards and have largely caught uP with amd designs. Their future is bright.
Intel has consistently tried to build a top tier GPU and failed year after year. Expecting them to suddenly break away from their history is extremely optimistic.
That's the thing about experience - you keep accumulating it.
No, this comment misses the mark.
Intel’s largest issues are not economic or technological.
It’s the bloated bureaucracy that squanders the best and brightest money can buy.
Failing? Have you looked at Intel's 12th Gen CPUs? This trope was valid till the 10th Gen 14nm++++ era from 2019 but you might have overslept the last couple of years. Intel has improved massively since then starting with 11th Gen and Xe graphics.
Intel's 12th gen big-little tech really shook up the market and even AMD now is feeling the pressure.
Nope, 11th Gen was 10nm. You might be confusing it with 10th Gen which was a mix of 14 and 10 nm.
https://ark.intel.com/content/www/us/en/ark/products/212047/...
I don't care, I got a 12th gen i7 with integrated graphics (in the weird time window and edge case where Intel was ahead of AMD again for a bit) which is super fast and was way better priced then Intel used to be.
Comperition is good for consumers.
The real question is what is AMD gonna respond with?
All credit to them now but lagging 10 years behind Arm in having this is not impressive.
So calling it 10 year lagging because of a feature that had no relevance in the PC space back then is a misrepresentation.
Big-little made it to the PC market now since modern CPU cores are powerful enough that even low performance ones can still run a desktop environment and browsers well enough without stutters. That was not always the case 10 year ago, so consumer demand was always optimized around maximizing raw performance.
So, the fact that ARM had this feature 10 years ago is larglely irrelevant for this argument
It's ARM's performance improvement at the top end in the last 10 years that changed the landscape for the PC industry to a degree, not big-little.
Apple + (Intel) "Core" (geddit)?
$599, actually.
Whatever will redefine the industry will probably be laughed at and only adopted by nerds for a while. Like OS X back in the day. Only people interested in the first couple versions were Unix nerds. Everybody else's software they needed was on OS 9.
Unfortunately the Unix part seems to be very underappreciated by Apple recently so I've already moved on again. I was an early adopter of macOS and have 'converted' many more mainstream users that still use it. But for me it's become too locked down.
But there's many more issues, I've gone into them before (I used to be a Mac admin) but I don't want to bring it all up again
Current macOS (and Debian >=11) has a non-standard sshd_config modification that does "Include /etc/ssh/sshd_config.d/*". Although placement early in the config file means some things cannot be overridden.
Current "sudo" on macOS also supports this via "#includedir /private/etc/sudoers.d". (the # has been swapped for @ in upstream sudo).
This neatly sidesteps the need to diff / re-apply changes on a SW update.
It won't work foor all cases either. I just want to have the ability to make modifications and sign or bless them somehow with a system admin key. Root is not enough, for understanable reasons. What is possible is to modify offline (through recovery) and then 'bless' my changes. But this reverts after every reboot.
There should be a toolchain where I can make legitimate modifications in a secure manner to system files. Like every other OS has. There should be some kind of user key to sign modifications with. Apple has just ignored this whole toolchain and replaced it with a "just trust us" blanket.
15 years ago apple had people on stage bragging how there was only one version of OS X while Microsoft had countless versions of Windows (Vista Home, Vista Pro, Server, etc). I wonder if there should be a standard MacOS and a MacOS Pro that would be a relatively stripped down unix environment without all of the bloat thats been added on to MacOS recently…
I am still running and compiling the same open source software as I did 10 years ago and more besides. There have been a couple of rough transitions with the new security things, SIP, and whatnot. I disabled it for a couple of releases but now that’s not really a problem.
At first, it was Gatekeeper. Yeah, appeared in 10.8. Then notarization. Now, on M1 you need to sign your binaries ad-hoc or they won't run. Custom kernel extensions? No way.
It's like slowly boiling the water in which you sit. Little things, but one by one they accumulate into quite a lump of red tape, and Apple seems to drive home the point that a developer is a different caste than the user is, and there's some sacred knowledge that you should be in possession of, and update it every year for $99, so that you can program your computer. All the while the user is supposed to be clueless and in awe from this technological marvel the caste of engineers is bestowing unto them.
Oh, and Apple wants to be a bottleneck in each and every process connected to programming their computers. They also remind you that the machines you pay mad bucks for, you don't really own.
I like the pure Unix approach more, when the line between using the computer and programming it doesn't really exist, and where the system is basically your IDE too, and where you're going from being a user to being a programmer and back without really noticing. Mind you, it doesn't mean you have to go from one to the other, but when you want/need to, it's damn frictionless, and the system is as malleable as you want it to be.
For instance, with system integrity protection, a bad browser installer can’t wreck your entire computer.
https://arstechnica.com/information-technology/2019/09/no-it...
If I wreck it, I know how to reinstall it and restore my backups, thank you very much.
I honestly thing the 'lock down' is so overblown.
Yes there's 'more hoops' - but you go through the hoop once. Seriously, if you're running a dev machine turning off 3, maybe 4, things once and never touching them again is hardly the biggest hurdle.
This is actually an experimental advantage over PCs, which you can brick if eg you erase the BIOS and backup BIOS.
Normally, and for normal users, the recovery mode is just a startup key combo away to re-image the machine.
Moreover, on x86, even if the internal storage is hosed completely, I can boot the machine off USB/Thunderbolt and have it live for years more. Try that with dead SSD in your new macbook. Talk anout e-waste problem and how „heroically” Apple is fighting it, too.
But M1 macs need the internal storage to work and be intact to boot even from external media. If the internal ssd on my intel mac or dell xps tablet (the soldered one, yep) dies, I boot from usb3.1 and keep on keeping on. The M1 Mac is a brick after that, except the new mac studio where the ssds are somewhat replaceable.
Having said that, I do roll my eyes whenever I come across the phrase "walled garden" when applied to the Mac in particular, especially when people stridently insist that the Mac is just a year or two away from being locked down like iOS. (I've been hearing that prediction for over a decade, and find it less likely than ever in the era of Apple Silicon Macs.)
If I want to make an app on my iPhone that I don't want to publish, I have to reinstall it every week, and can only install apps with network connections to apple, as apple gives my phone another 1 week permission slip to run code that I have written.
There are no more offline updates, no more offline app installs.
Also apple cares about privacy, except for privacy from apple. They transmit a shit ton of info all the time from their devices to the mothership and know effectively when and where you have been running apps on their computers constantly. They also do so unencrypted in some cases so anyone spying on the network can know too.
You are not the owner of an apple computer anymore, it's apple.
Ultimately in the end, if they really cared about giving their users ultimate ownership of their devices, they would. It would show up in the form of corporate MDM servers which make the ultimate certificate authority the corporate MDM server owner, and in personal cases you could launch and run your own or use Apple's.
Apple hasn't. They are game console computers and macOS is effectively legacy at this point compared to iOS.
If the Mac were a legacy, why are they spending so much effort on the Mac to bring them all to their own processors specifically designed for them?
Any day now…
Have you ever thought by making it hard for you to corrupt your Mac it also makes it hard for malware?
Apple fully supports installing Windows on x86 Macs and there are plenty of guides on installing Linux on x86 and Mx Macs.
Time moves on. If you want computing to be an adventure, that’s what Linux is for.
Apple wants to produce customer appliances, not entirely but mostly locked down in the name of security and smooth customer experience, and there seems to be a large market for these.
For example, I don't have a $99 developer certificate, and am not sure why I would want or need one.
You might complain about MAP_JIT but that's pretty important for security.
FWIW the biggest hoop an ordinary user would ever have to jump through on macOS is right-clicking an unsigned app bundle on first use to authorize it; which I've had to do on plenty of FOSS apps. This is not a problem, IMO - it is reasonable for the system to say "hey wait a second this app is new or different" and give you the opportunity to check twice before you jump. Code signing and notarization are things you only ever need to worry about if you want to distribute apps and not make your users right-click. Windows has similar problems with SmartScreen, except you can't even buy a code signing certificate to reliably make the problem go away, and Microsoft does an arguably better job at hiding the "no seriously this is just a FOSS app that hasn't jumped through all your hoops yet" option than macOS does.
Which leads to two outcomes: either you learn to right click everything and one day it’s going to be malware, too, or you „spctl --master-disable” and make the system turn a blind eye, and a drive-by zero-click kind of malware finds its way in.
Or, if you are not really familiar with intricacies of software distribution in Apple’s ecosystem, there’s a third outcome: you believe Apple and for you, all FOSS is dangerous malware.
Mind you, UAC nagging on Windows has the same problem, and sudo conditions you into just giving your computer password away left and right. I don’t know if a good solution exists, except maybe that you have to learn to not let your guard down in certain situations.
> At first, it was Gatekeeper. Yeah, appeared in 10.8. Then notarization. Now, on M1 you need to sign your binaries ad-hoc or they won't run.
You are confusing the local software development with the global software distribution.
Anyone is free to install development tools, compilers and toolchains, compile and run anything locally on an OS X, just like on any other UNIX system, including Linux. Gatekeeper and the notarisation enforcement, which are a default but can be neutered, address a common use case of «my mom/little sister/grandfather/etc has downloaded and installed a seemingly useful app from a dodgy website that has excreted a ransomware that now demands a payment to give their data back, or leaked all of their contacts/personal data, or slowed their computing device 100 fold down». OS X does give lay users a way to turn checks off, including the system integrity protection, and shoot themselves in the foot if that is what they want.
In fact, I would like to be able to selectively apply an even more, higher, restrictive security profile to any app, including to the ones available through Apple's own app store. Who can tell what potential spyware / trackware a 500+ Mb WhatsApp download from the official Apple app store contains within? WhatsApp desktop client is a mediocre (feature wise) messenger that is not even as feature rich as the 85Mb Telegram desktop download is. And I, for one, don't have the capacity to reverse engineer and manually inspect every single WhatsApp download/update for my own peace of mind and sanity, and I would also presume that very few people even from around here can. Anything coming out of FaceBook nowadays should be considered trackware and needs to be airgapped with the utmost diligence.
Even the business/enterprise software is ridden with all sorts of trackers. Citrix Workspace client, for example, installs three "telemetry" helper processes that phone home non-stop.
> Custom kernel extensions? No way.
Yes way. They just have to be signed for same reasons as third party apps. See https://support.apple.com/en-au/guide/security/sec8e454101b/... for details. I was recently scrubbing the file system off some legacy components and noticed, with a lot bewilderment, what extra 'useful' USB drivers a 4G MiFi device I had purchased over a decade ago installed at the 1st connection attempt. I, for one, don't need those 'niceties' to sneakily creep into any of my file systems or lurk around.
In fact, OS X has become more GNU Hurd since 10.15 like by pushing kernel extensions into the user space instead, which reduces chances of the kernel crashing due to a bug in a random extension. More kernel stability and security? I say yes to both, albeit your mileage may vary.
Which is my freaking point exactly: you are being constantly reminded that despite having paid mad bucks for the hardware, Apple still owns it, snooping over your shoulder, giving you slaps on the hand if you dare „misuse” what they gave you.
Yes, you can. You seem to have never used Trusted Solaris implementing the B1 TCSEC level and running on the certified hardware where all system objects are labelled and MAC is enforced at the kernel level. That is an example of a much more locked down system, which you are conjuring up OS X to be but the OS X is nowhere near to being that locked down nor controlled.
The real trouble with the system hardening, however, arises at the network level where the traffic is fully encrypted, and it is impossible to tell whether a network connection, say, WhatsApp has established to 'external.fbsb1-1.fna.fbcdn.net' or to 'scontent.fams1-2.fna.fbcdn.net' is a legit one, or it is used for tracking the user. It is impossible to harden that further and is a unfortunate side effect of the use of the encryption.
App sandbox profiles can still be hardened further by anyone, not just by Apple at a whim; see https://reverse.put.as/wp-content/uploads/2011/09/Apple-Sand... and https://paolozaino.wordpress.com/2015/10/20/maximum-security... for details.
Otherwise, since OS X is a UNIX implementation, therefore it can be scrubbed off of undesired features, if a need be:
- SIP can be disabled.
- Gatekeeper can inactivated peacefully (or via brute force by setting appropriate host entries to 0.0.0.0 in /etc/hosts).
- Deemed to be illegit or nuisance services can be scrubbed off via /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister.
- The rest can be unloaded and disabled via the routine application of launchctl.
- Security policies can be amended via fiddling with spctl.
Yes, all of the above is tedious, and it will break all vertically integrated Apple services and official app store updates, but it will give one a sufficiently 'clean' OS X install. If that is not enough, one can install Linux, NetBSD or OpenBSD to run whatever they please.
> If Apple Almighty hasn’t thought about your use case, it may as well not exist. There are two modes: either Apple nannying your systems like the overly attached yiddishe mame, or a mad ex breaking up with you, but also ripping out the locks from your doors before they go.
> […] Apple still owns it, snooping over your shoulder, giving you slaps on the hand if you dare „misuse” what they gave you.
You are misrepresenting a unsubstantiated strong personal opinion or a vague, generic, hand waving for a collection of facts that do not support such an opinion, for none of that actually exists. Apple is certainly not:
- Baby sitting my own or my colleagues OS installs; nor
- Does it slap me on the wrist for running anything I want out of my own moderately wild zoo; nor
- Does it care about the network traffic that passes through.
And Apple certainly does not own the laptop I have purchased from them; you might have a valid case with iPhones, iPads or Apple TV's but personal computing devices produced by Apple are not an example of such an instance.
Lastly, what might be a bug or a misfeature for you is a feature or a conscious compromise (that one has willingly accepted) for some.
Part of the reasons for locking down is 'security' (though a lot of it is so easy to bypass through Apple's own backdoors that it seems to be more form than function). Which makes some sense from the user's point of view. Part of the reasons is DRM for Apple's services. Apple TV, Music, App store, iOS apps. I don't care about that but there is not much I can do about it on their hardware. Soon we'll have a new category Apple will want to lock down the system for: the CSAM detection. Of course Apple will be hell-bent on preventing people trying to tamper with that. It will come with its own host of protections, which I bet will even be active when SIP is off.
Right now there are already a bunch of folders which the root user can't even read. Try running a "find / 1>/dev/null" as root and you'll get a nice list of folders Apple considers too sensitive for the user even to look at.
The problem is not security. The problem is Apple enforces security without the user being able to override their choices. There is no way to make modifications to system files and "bless" them so it will still boot after the next update. You have to do it every time. There's no UI for such features at all. Apple forgets that I'm the owner and admin of my system and doesn't give me the keys to manage it.
It's fine for their new targeted audience which is mainstream users with a large disposable income. It's not great for power users with a unix background like myself. I lament that macOS has moved away from supporting my usecase because I did enjoy it for many years.
But now I'm happier with FreeBSD with KDE. I really enjoy being able to trace a problem right down to its cause again. I love all the customisation options again.
I don’t know, from my experience just building and running works fine. As hoc signing is something the tool chain does. I don’t write kernel extensions so I cannot really comment on those (though I have a couple of them installed as a user and there was no significant hassle). The worst annoyance I’ve seen is having to authenticate every now and then to attach a debugger to a process.
> there's some sacred knowledge that you should be in possession of, and update it every year for $99, so that you can program your computer.
Programming your own computer has no red tape, the difficulties start when you want to distribute binaries, if you don’t want your users to have to right-click once. You can get compilers and things from xCode, Homebrew or MacPorts and they work without you having to pay anything.
> I like the pure Unix approach more, when the line between using the computer and programming it doesn't really exist, and where the system is basically your IDE too, and where you're going from being a user to being a programmer and back without really noticing. Mind you, it doesn't mean you have to go from one to the other, but when you want/need to, it's damn frictionless, and the system is as malleable as you want it to be.
Yes, it’s nice. But my ose of MacOS and Linux are not very different in that regard (true, I spent quite a bit of time customising xfce, which was fun). Also, to be a bit realistic it does not really work with end users in general. For a mass market OS, the fewer footguns the better.
"Why We Have to Make UNIX Invisible."
https://www.usenix.org/blog/vault-steve-jobs-keynotes-1987-u...
Steve Ballmer famously went on one of the popular morning TV news shows and laughed at the iPhone. The fact that he still had a job when he got back to Redmond explains a lot about Microsoft's stagnation under his leadership, and its subsequent return to a successful path once he was gone.
Of course, I was also not an Apple customer at the time except for an iPod sometime around that time.
The iPhone wasn’t really good until the iPhone 4.
No other vendor comes close.
I suspect that virtual reality and augmented reality are in this classic position. Laughed at, but totally adored by a group of nerds. As someone in that group of nerds, the feeling is so much like the early days of the web -- it really is incredibly exciting. It amazes me that anyone can be pessimistic about it, especially given the astounding progress and investment being made. In my view, it's deeply obvious that augmented reality is the next paradigm shift we're all waiting for.
Augmented reality has some nice properties in a number of contexts. In others, it's totally irrelevant. Whether someone will come out with a product that will make it irreplaceable is a different matter.
It's like touch keyboards. Sure, they are better than phone keypad-style keyboards for entering text, but actual physical input still performs better. They are a different paradigm that allows device manufacturers to provide a more often desired feature (larger screens), but while they are winning over in places where they do not fit (like in-car infotainment systems), almost everybody prefers physical knobs for a number of features (like climate control). This will likely lead to a reversal of the trend.
The statement that augmented reality is "like touch keyboards" is a statement that you haven't given justification for. Augmented reality is not a technology centered around replacing physical input with non-physical input, and so the analogy is not self-evident. You might potentially have a good point, but you'd have to explain how this analogy is relevant to the technology of placing graphics and information at any position in a person's 3D visual space. Remember, most augmented reality objects don't need to be controlled at all to be useful, and you can still control an augmented reality screen with a mouse and keyboard.
I'm interested to hear more detail to your thoughts on why you think augmented reality won't be a paradigm shift. I'm also happy to elaborate on why I think it will, if you like.
Sure, a HUD in a car with AR is nice. A pair of binoculars or a telescope with AR is nice. Even a camera works. As long as the device is already "there", AR is a nice improvement (look through a telescope and it identifies stars or constellations for you) — provided it can be turned off for when you want to enjoy simple reality.
But otherwise, it's an unnecessary gimmick that you won't bother to use, simply because it's not universal (you won't get a pair of AR sunglasses for the day, and see-through glasses for the night, esp if you are not wearing glasses otherwise).
With a lack of universality, I don't see it as a "paradigm shift".
And there are orthogonal concerns like privacy. As the processing speed improves, privacy concerns will diminish (as you can have in-device processing), but just like with high resolution screens, this requires a lot of processing (visual data takes a lot of bandwidth, and while it's quadratic growth for 2D data, it's even more for stereoscopic or 3D data), that we are progressing towards very slowly.
I think for most people it's just an expensive, nicer Chromebook. Everything they want to consume needs an internet connection anyway.
If you're a creative or just a nerd, then sure, you'll need to spend more money to get the specs you need.
Also local copies of cloud storage are very valuable to keep on iPad.
The average user does know what local copies are.
The iPad Air ships with a USB-C charger. A nice one.
I have the original pro and I won't buy another iPad again until it doesn't get so hot when taking notes.
It would be interesting to see where we'd be if IBM had ensured Apple they could deliver a G5 laptop and had done so at a price and spec competitive with, or superior to, Intel.
Ironically that's also the niche where PowerPC ended up when Apple dumped them :)
Transitive's tech, combined with processors that can afford some inefficiency, is pretty much magic to anyone who remembers what ISA transitions used to look like. (As a hardware product manager, I lived through a couple of them including a Motorola 88K to x86 one on Unix.)
Btw, 32-bit Windows binaries still run through WINE, just not 32-bit Mac binaries.
There’s little reason to keep updating a game past its first few post release patches. So you can assume most of their code bases have been untouched for years, were probably written by people who are no longer around, and haven’t been compilable by modern toolchains for a long time.
The tech debt is just insurmountable most of the time.
First off it wasn't just games. You can't run the old Microsoft Word anymore, for example. Why is this important? The old Word did everything I wanted. The new Word has fewer features than the old one. Also, I already owned the old one. Now I have to buy it again even though the old one was just fine.
For the games, I want to play my 20 year old games. Now I can't unless I fire up an old computer that is not upgraded and not on the internet (because it's horribly insecure). The companies that made those games don't exist anymore. And even if they did, it wouldn't be worth it for them to compile them again.
And on the iPhone I had a ton of awesome kids games. Those companies are also out of business, so again, I can't have the kids play those games unless I use an old insecure phone.
This is one area where Windows shines. For the most part you can still run 40 year old software on Windows.
I'd like to see the same idea used today. One I can think of is C++ exception unwinding which uses a DWARF interpreter instead of generating tons of code to do it.
Connectix became famous for shipping SpeedDoubler, a much better emulator. But my 6100/60 could still barely keep up with the 68030-40Mhz.
The emulator performed even worse on the PPC 603.
The M1 chips are nice. But Apple also continually throws developers under the bus forcing them along their deprecation strategies.
In this case of course having multiple products to graduate their own silicon through, and enough cash to design and build a chip, require you to be a huge company. But it shows strategic excellence and a long-term planning horizon to pull this off.
(Note I’m using the original strict definition of Disruption from Christensen, not the hand-wavey TechCrunch slogan.)
Overall Apple desktop market across the world, is still around 12%.
If apple really want to disrupt intel (and i guess by collateral damage, AMD), they will release the m1 CPU as a commodity. but they will also have to figure out how to get microsoft to play ball as well (which i am not sure they will).
Apple had been screwed before back when IBM wouldn't make them a power efficient G5 chip for laptops. Then intel wouldn't make them a power efficient phone CPU. So here we are today, Apple does it themselves. Had intel made a phone CPU for the iPhone, the M1 might not have ever existed.
Yes, Intel was disrupted. It was just disrupted by ARM. Originally the chips are too slow for normal use, but find a niche in low power devices. Over time the rough edges are smoothed out, and the underdog can make inroads in the high end marked while the incumbent isn't structured to compete in the low end very well, and their attempts fail.
> M1 designs aren't available as general CPUs for alternative uses other than on a mac.
M1 is just the capstone of that long process. This is sort of a wrinkle, but Apple's strategy means they can build a high margin product ("We don't strive to make the most popular product, we strive to make the best.") and not have to hand them over to by suppliers. Given the high margins M1 chip command when placed in Macs, it doesn't seem likely to pressure Intel
But make no mistake, Intel's margins are strongest on servers. Prices on Xeons are like 10x that for Cores. This is where the disruption is happening. Running macOS on M1 in AWS is neat but is probably for running build and test farms; Graviton is presumably the ARM chipset AWS customers might ditch Intel for. I've met teams that saved substantial money by switching, and that has to feed into demand for Xeons at some point.
The typical way a firm might survive an "attack from the bottom" is to chase after the high value compute. In 2022 that's AI / Tensorflow, where Nvidia rules and frankly, Intel underperforms. Hopefully Nvidia pays Mark Harris well because they probably owe him a few billion.
Not anymore.
Intel CCG is at 9.3b revenue/2.8b profit this quarter (30% operational margin). Intel DCG is at 6b revenue/1.7b profit this quarter (28% operational margin).
I’m not sure if there are any case studies of one behemoth fully disrupting another? So who knows what the end state will look like.
One confounder for predicting the endgame is that due to their vertical integration with their OS, Apple won’t replace Intel where Windows is a hard requirement, and so they probably won’t completely decimate Intel. I suppose in this aspect it’s not a full disruption.
I’m not really clear how much inertia there is behind Windows these days, now that MS is committed to Office on Mac. Definitely substantial, but if the price-per-performance was 2x or better for macs in a couple generations, what % of corporate buyers would switch over?
This is easy to do when you eschew any and all commitment to backwards compatibility. Every major OS update has introduced breaking changes and I gotta be honest, everyone except the most diehard of Mac fans is getting pretty sick and tired of routinely re-purchasing software, not to mention Apple breaking their own applications. Example: obsoleting iTunes by force and coding hooks so it refuses to run without patching the app. (For those wondering, Apple coded a version check into the Mac version of iTunes so that it refuses to launch if the OS is "too new.") Ignore the fact that Apple Music is a shitty replacement that didn't replace all the features of iTunes (like removing the XML library sync, which a ton of third-party apps relied on, breaking them all in one move), but dont't let that stand in the way of progress.
Show me one person that has never been affected by Apple breaking apps, and I'll show you ten people with Avid or Pro Tools rigs who "never update the OS" as a general policy. It's 2022 and I'm still waiting for official EOL/support dates published by Apple. Everyone from Microsoft to FreeBSD does this. Saying "well they traditionally support N-2" or whatever doesn't cut it. People need hard dates so they can plan adequately. Apple's commitment in this area is like depending on your stoner friend to follow through on a promise.
The 2005 version of iTunes that ran on my PowerPC macbook was strictly better than the app that I have installed today on my Windows 10 gaming PC. The 2008 iPhone iTunes app was better than the "Music" app on my iPhone today -- when I open my phone in airplane mode on a flight to listen to music, it bricks itself for 10 seconds trying to get wifi connection and prompt me to pay them for their crappy music streaming service. There is no way to disable that self-bricking advertisement.
I suspect that the average Apple employee uses Spotify to listen to music and doesn't have a large personal collection of songs not available for streaming on common platforms. The lack of dogfooding shows through.
The UX of Apple Music is downright horrible. It proceeded to completely hose my existing music library. I could no longer access songs I had purchased in the iCloud Library, and it threw up a dialog stating I need to sync every Apple device I own with Apple Music to be able to stream music from their service. I was on a trip at the time, so good luck with that. Tons of embarrassing UI glitches, like widgets overlaid on top of others rendering them unclickable. Did Apple fire all their QA staff?
It's also modded with coloured icons. I still use an iPhone 4S with USB sync, and iPod 5.5G video.
The laptop (2014 Retina 15") has a 4 TB Sabrent SSD upgrade inside, using an M.2 adaptor. The iPod has a 128GB Kingspec SSD.
It's an intentional choice to lag behind, which will probably happen until the Digital Hub model makes a comeback. Privacy is easy to control when it syncs over USB.
I actually downgraded the library from iTunes 10.7 to 10.6.3 so that I might be able to use it on an OQO Model 2, Mac OS 10.5 Hackintosh, or PowerPC. For now though, I still just keep it going on the Retina: the beautiful screen, weight/ports balance, and repairability still make that the best model of Mac IMHO.
When Apple brings replaceable SSDs to the M1 though, I may well consider leaping forward. Ideally with a 3.5" phone again too.
Changes like requiring you to sync all your devices with Apple Music are part of many changes to try and make the transition. It's a big one because a player is very different from a service (historically something Apple have been bad at), but they've had a lot of time. Apple have been able to get this far because going "all in" is accepted by Apple customers more than those on other platforms.
No, it is overhyped (not by Apple), and it worries me. Apple's platform jumps are impressive (and this last seamless platform switch is more about macOS, good decisions NeXT made a very long time ago, developer empowerment decisions), but let's not confuse that with how bonkers every user of M1 and family are going. We have a bit of anecdotal data coming in, no one can believe, and I quote 5000 new M1 owners, "how snappy" the M1 is.
But look at the benchmarks. Each M1 model is a typical and negligible increase in performance over whatever most recent previous Intel model. We are talking about 1.05x performance increases! For example, take the 2018 6-core Intel Mini with the 3.2GHz processors and compare performance to the 2020 M1 mini, and it is immediately apparent, the 2020 M1 mini is really only a little bit more performant. And this is not bad news, it just means everyone is out of their minds, but it is typical of new Apple releases. The new models are always just a little more performant than the last revision (except 2010-2012, when models doubled in performance 3 years in a row and did not double again until 2018).
So the hype on M1 is overwhelming, and the M1 and family are not at all under appreciated. People seem to think M1 is miraculous, and I admit I think it is pretty neat... even after comparing benchmarks with previous models and realizing this is not a quadrupling or even doubling of performance; the increase in performance with Apple switching from Intel to ARM is... merely incremental. This was a lateral move, and not a giant leap forward, not yet. Go look for yourself. But don't be sad about it, again, this is entirely typical of Apple new releases... the new models are always just a little better than the last revision. Of course, performance is not the only metric.
So the hype says M1 walks on water, but misses the truth, that M1 does what x86 does with less power. Again, M1 isn't what a lot of people are saying... it doesn't blow Intel out of the water, it merely keeps pace with Intel, and that is impressive enough... but add the efficiency gains, and what we have are chips as good as Intel's (more or less), but use less power. Anything evangelized beyond this is crazy hype.
Abso-frickin-loutly. The 2020 MacBook Air M1 is the best laptop hardware device you can buy on the market right now. The battery life is amazing and this makes the laptop almost invisible since I am hardly ever struggling to search for power. The sound is great as well. Price per pound you cannot beat it.
My one small gripe is the black glass bezel, which turns into a distracting fingerprint magnet.
They do need to up their game on SSD storage. but I am sure the MBA's at Apple do not care because this drives people to buy iCloud storage. And if that is the case, they really need to work on iCloud because the syncing sucks.
I would certainly buy an iPad M1 if they let me run apps like LibreOffice, so they need to get their act together on software. Yeah, I have a lot of issues with their software. Software, IMHO, is where they really need to innovate.
Once Asahi Linux is stable I will probably abandon MacOS again.
The yoga line does 2-in-1s right. Try to check one out, you'll be pleasantly surprised.
That’s all this is. Not that big of a deal, but without a doubt very different.
Adding a useless touch bar and losing F-keys also doesn't do much to win over fans, and it should be stressed that the infamous MacBook pro keyboards were a constant source of problems.
I’d rather have fkeys for everything else. Maybe they could give us a mini touchbar just wide enough for going volume and brightness.
Love Spotify with touchbar, debugging with vs code etc - shame it was hated.
A mini Touch Bar with fn keys above would be lovely!
That wasn't the issue. My main gripe with the touch bar is a lack of tactility; I don't need to look down at my hands to pinpoint the location of "F5" for debugging in VS Code, nor do I need to make sure my finger is hovering over the escape key before I press it. On top of that, capacitive touchscreens just don't make good buttons, my fingers frequently bump against the screen and trigger mutes and screenshots that simply wouldn't happen with a button. It's something of a usability nightmare.
This has been a setting in Preferences since a year or two after Touch Bar was introduced.
Always good to remember other people can have different experiences, of course, so ymmv.
My previous company also gave me a Macbook pro but that was 2017 and I found enough quirks not to buy one for myself.
Everything else is a complement, but they don't drive leadership internally or externally to stay ahead of the industry.
But there’s a point at which it becomes basically worthless to get thinner.
I would say the majority of people disliked the small key travel, that’s why apple “fixed” it in the latest iteration, specifically calling it out as a benefit.
What do you like more about it compared to the newer one?
I think even if one is accustomed to heavier keys, all things being equal, if they learned to type on lighter/shorter travel they can get faster at typing.
I didn't hate how they felt in the act of typing, but I hated that they hurt my hands after a few hours. And (as you note) if you breathed near the laptop, they'd jam.
I'm stuck using this "cool design" as a desktop now because it costs ridiculous money to repair. And I get to flip my monitor on and off twice to get it to come back from sleep.
This is my 4th macbook pro. Previously, I had 1 battery problem in my first 2008 model and it was replaced at the Apple Store same day. My old macs ran until the batteries finally swelled years later. They weren't just sleek and cool, but super high quality and amazingly sturdy.
The other thing that stinks is that the issue wasn't something accountants did to save some bucks, but a design feature that cost me more.
I'm honestly only buying an M1 because I know that they've left the sexy-at-the-expense-of-the-customer approach.
I think Ivie sans Jobs got too focused on design and not customer experience. Apple made excellent hardware before Ivie, and likely will after. Just maybe not as many fashion shows.
The average person doesn't know or care about M1. If you are on HN, you are an enthusiast ("Pro" in Apple parlance). To everyone else, Apple just made their already pretty quiet and fast laptops, quieter and faster.
I think the article is right that the world is waiting to see if Apple's new bottom-up design org can deliver a new category-owning product. So far, they've proven that they can improve the legacy suite of products in meaningful ways and aren't afraid to roll back poor past decisions. I think the author is probably right that Apple's services org is getting much more attention than in the past.
When everything flows downwards, you get a singular vision, blind spots included. I think we saw that with Ive. This was true with Jobs' Macintosh too, before Ive joined. Today, we have fewer blind spots, but we haven't seen evidence that there are leaders willing to take big swings into new categories. Time will tell...
Which is actually incredible when you think about it. They might not know or care about what "M1" is (although I doubt that), but it's clearly a commercial success.
I stand by my overall comment, though: They are better Macs. Not a new category or a new product for Apple.
One finger left click, two finger right click is sooooo useful and easy to get used to, it's borderline natural.
I have also never used a Windows Laptop the comes anywhere near the level of perfection of a MacBook trackpad.
https://www.counterpointresearch.com/global-pc-shipments-q1-...
We all complain about the thinness, but it's not really that is it? It's the sacrifice they made to achieve it that pisses people off. Because we still need the things they threw away. If it all worked as imagined we'd be all over the slightly thinner machines. In some ways, the M1 is going to enable the thinness again.
When we hit the next tech wall, you may need another Ive and Jobs to dream up things.
Jobs may have managed Ive's drive in a way that would not have seemed bean-countery to him but customer-focussed.
In other words, Ive was only a liability in so far as he had no actual peers at the company to reign him in. And it's debatable that that's not really his fault.
I think that your comment is insightful in that while Ive's time at the top of Apple product development was far from perfect, his success was undeniable.
Jony might not always have been right but he was always wrong for the right reasons. Principled in his vision for design and human interface. I think his worst successes (lol) were those he had over software UI and removing information from the UI in the name of aesthetics or the Touch Bar in the name of changing how we see keyboards.
His understanding of how to make a computer something you wouldn't be embarrassed to be seen with but also something that you can take with you everywhere (thin and light are good when the tech can match) have certainly made his devices more a part of our lives.
Jobs could match him on this stuff but I would imagine that it would go over a lot of business and engineer types' heads. Takes all sorts.
You have to keep changing and the only way to go, seemingly, is away from functional.
The Apple Watch is a great example. It is a wonderful device, but the whole launch seemed confused. Remember the 24k Gold watch? That was the least Steve thing Apple has ever done. Steve believed in well designed and built products, but was almost allergic to excess.
If you can’t balance those constraints you are not a good designer.
Instead it makes a lot more sense if the 2016 MBP was a result of the other designers being let loose with no supervision from Ive. Lacking leadership, they went in on no ports and a gimmicky Touch Bar.
Not if you look at the style. It's another a boring grey slab. Jony Ive's job was making everything fashionable.
While computer geeks tend to under appreciate fashion, it's incredibly important. Fashion is the main difference between a cringe bluetooth headset and Airpods. Right now Apple's best offerings seem permanently stuck in 2010s fashion, and it's getting really tired looking.
Frankly, I'd rather be seen sporting a tablet thin Samsung galaxy laptop with punchy colors, stylus, and 360 hinge than a Macbook now. I don't care if the M1 has 50 hours of battery life. It looks boring. I don't want to look boring. I don't want to look like I'm permanently stuck in 2013.
Your consumer gadget choices should not define you or your "look".
Nobody else cares what computer you use. It's fine.
But, it's pretty difficult to follow up the iPhone and iPad with something that's as revolutionary. There are people who think the watch is in the same category, but I doubt it. It does sound like Ive was burned out, which the article points out. Once you are burned out, you are really rationalizing, ipso facto, your decision to leave, which has already crystallized in your mind. The article does point out that Ive was burned out and could not manage the large group effectively because he was overwhelmed. In the end the Gods were cut down to size. It sounds entirely plausible that Ive did not produce much (aside from the campus, whose aesthetic and functional value is questionable) and made poor calls about the marketing of his first "independent" product, the watch (which was reoriented from fashion toward fitness by Cook), because he was burned out and bean-counters were running the show, sometimes rightly questioning extravagant designs in things such as the Apple campus.
Once he lost his editor the designs Apple shipped moved more and more towards being perfect designs at the expense of thoughts of usability.
And now he’s known as the guy who helped “ruin” Apple’s products until they kicked him out.
Unfortunate. For the lack of an editor.
But to say Apple kicked Ive out seems wrong to me. They rather wore him out and he left.
To give credit to Cook he listened to the chorus of complaints and acted on it. The results aren't as pretty as the Ive era designs. But they give users a lot more of what they really want, instead of a nice case with missing useful features.
Ive actually had a lot of misses, from the gradients and flat look in iOS 7, to the infamous butterfly keyboard and missing USB ports, to the early versions of Watch, to (at a guess) the touchbar. There were also Jobs-era failures like the hockey puck mouse and the Siri Remote for Apple TV.
And personally I'm not a huge fan of the current Apple typography and branding.
So - not really missing his influence. I'd love to see Apple find a new design head who could inject more personality than the current products have, but I don't think Ive's departure was a terrible loss in any way.
Not saying Ive hadn't had some great designs in his time at Apple but saying the new designs aren't as pretty is highly debatable. From what I can tell, I don't think many people found the touchbar to be particularly "pretty".
Aesthetically it changes the entire look of the keyboard and wraps it together.
My next computer is having function keys though, so make of that what you will.
Ive actually had a lot of misses, from the gradients and flat look in iOS 7
Lot of people thought that was a major win, compared to the childishly skeuomorphic interface (largely a product of Jobs' taste) that it replaced!https://www.macworld.com/article/221357/why-ios-7s-design-is...
I'm not sure they're supposed to be. The design aesthetic of the new MacBook Pro is...chonky. And that has to be intentional. They've made a work machine. It kinda looks like one. And despite being very clearly of the same design lineage, the MacBook Air doesn't have that vibe, to me. It's a much lighter-feeling thing that feels closer to the older designs.
> And personally I'm not a huge fan of the current Apple typography and branding.
The font kills me. It's just not nice to read.
That seems obvious, Cook was never the "taste" person, which is what Jobs was (brutally so). Cook has always been the ops guy (his original role was SVP for worldwide ops, then EVP for sales and ops, before becoming COO).
Ive as design lead already is the editor. Thats job of art director.
What Jobs has done for Ive is that he probably pushed many other departments to do what Ive and his team came up with.
Its very likely Ive “fails” are organisation issues and his inability to push things to completion.
I am not a big fan of Ive but Apple turned their trajectory completely around because of designs comming from department he was leading. And the big turn around the old iMac was comming mostly solely from him.
I wouldnt give so much credit to Jobs in same way as i wouldnt give so much credit to Ive. They are just on top.
If your experience with designers are some UI juniors who got the job after being in the field for less than 2 years it might seem like it.
But designers doing those products are really juggling hard problems and requirements that other departments give them. Everything is a tradeoff and they are the ones 100% on side of usability.
I am sick of this perception that that products made by engineers are functional and products made by designers are pretty. Its designers who make it people functional and its engineers who whip out the specs and clever tech solutions.
The aesthetic is sideproduct.
Designers shouldn't be just 100% on the side of usability, they should be balancing multiple factors such as cost, aesthetic, durability, portability, accessibility, ease of manufacturing as well as usability (there are many more).
All of these things have trade-offs - making a product more durable might increase cost, making it easier to manufacture might hurt it's aesthetic, adding more ports might improve functionality but decrease the aesthetic and increase cost etc.
The job of a designer is to balance all of these factors. The argument is that the balance Jony had was skewed more towards aesthetic which resulted in trade-offs in other directions.
> The aesthetic is a side product.
IMO the aesthetic definetly isn't a sideproduct for Apple - it's clear that aesthetic is a core part of the design process (see the iMac G3, G4, Trashcan Mac, latest iMac, Homepod e.t.c. where a significant portion of product engineering is driven by the external aesthetic to a large extent). The design of the iMac G4 was no accidental side product of the tech.
The criticism of Ive is that he weighted aesthetic too high at times, which for example resulted in an obsession for product-thinness which compromised the usability/durability of the keyboard, and of un-obtruded sides which led to the removal of ports and a charge-port on the bottom of the magic mouse.
You can still be a great designer and have a bias towards form over function - and arguably the best designs are done where there is some sort of creative tension between form and function (as tension often breeds creative solutions to release the tension).
By sideproduct i meant that nobody starts with aesthetics. It starts with the tech and its limits. Good designers can whip most things and shapes to look good.
I just dont think Jobs was mythical design hero because he took typography class.
You aren't a brilliant designer if your design choices make a product less functional. And there's a long track record of Ive doing exactly that.
This is an oxymoron. Being a desinger doesn't mean that you focus on making things look good while someone else comes along and reminds you about "usability". A design isn't "perfect" if it has usability problems. Any designer worth their salt will be the first to tell you that.
If a design is for some reason repulsive to a user then it is not good design.
I think Ive and Jobs together raised the bar for tech so many times that its easy to forget what computers used to look like.
it’s not like the machines were dumpster fires. I think we are too harsh sometimes.
but yes obviously the keyboard sucked and i hated that part of the laptop.
otherwise it was as good of a machine. great even. slimness is still nice in a laptop - it still performed as good as any other laptop I considered. 4x USBc was a great move too, especially charging from either side.
So undoubtedly new ones are better. but we are overly harsh on that era and Ive.
it’s not like he was the only one in on the keyboard decision either. Apple thought the keyboard was a competitive advantage at first!
--
The 2011 Bret Victor essay: "I spent a few years hanging around various UI design groups at Apple, and I met brilliant designers, and these brilliant designers could not make real things. They could only suggest. They would draw mockups in Photoshop, maybe animate them in Keynote, maybe add simple interactivity in Director or Quartz Composer. But the designers could not produce anything that they could ship as-is. Instead, they were dependent on engineers to translate their ideas into lines of text. Even at Apple, a designer aristocracy like no other, there was always a subtle undercurrent of helplessness, and the timidity and hesitation that come from not being self-reliant."
--
The 2022 NYT article "technocrats triumphed at apple": "Mr. Ive’s absence, the designers say that they collaborate more with colleagues in engineering and operations and face more cost pressures than they did previously."
Great! This is how it should be IMHO.
A lot of design is pure fantasy. There were some renderings of Mars habitats being sent around a year or two ago, and they had wood panelling - pretty for sure, but not exactly easy to find on Mars in industrial quantities.
How would you know how architects think? Are you an architect?
Why is this scenario presented as a bad/uncommon/exploitative thing? It is exactly how architects and engineers work on buildings, etc. and is considered a functional (as opposed to dysfunctional) mode of working. It's certainly not a characteristic unique to Apple.
"A Pattern Language" was supposed to be about designing buildings that the inhabitants could then adapt for their own purposes, but it's unclear if this actually ever happens.
[0] https://www.theguardian.com/commentisfree/2013/nov/18/qatar-...
A lot of the changes the "accountants" have made recently are responsive to user request to my eye.
So so many more ports on the new products. I absolutely love this. I hated the pure design direction things were going under Ive.
Battery life once again going big. I love this. Usability again the key.
The trashcan Mac Pro? Too much design. Give folks a square box if you need to crank power up.
Self service repair program? Only one out there from what I can tell? I like it.
Iphone mini - yes I was one of the few folks who bought this. Sorry to see this go away, I like the small phones. But giving a range of options was great.
And this list goes on. My wife keeps her stuff (iphone / macbook) around FOREVER - software updates on phones going back 5+ years? Fantastic.
Their run rate is now something like $400B++ per year? With nuts gross margins (maybe getting close to $200B in gross margin?!!)
They've done this with almost no acquisitions (relatively speaking). And throwing off $150B in operating cash flow (6 months). I think stock buybacks are lame but what can they spend this on really? A moon launch and base?
This is the reward for being trusted (in my view) far FAR more than many other players in the market despite the complaints you see on HN.
I know they are considered a "ripoff" but if someone has a monitor / keyboard, dropping $700 for a mac mini, you can basically do all the programming / video editing / photo editing you could want.
I think it's a salient point that Apple has moved more into a phase (not permanent) where getting us to give them $$ per month is more important to them than creating the future.
I was relieved when things got a bit thicker, batteries got better, thermals got better, Apple Silicon came to the Mac etc etc but that's not independent of what the article states Jony was getting at.
I think my personal opinion is between what I just said and what you said.
I hate the "with ads" nature of a lot of services.
With Apple TV for example, you pretty much get... Apple TV.
I include the box and the subscription.
That much more expensive smart TV starts sticking ads all over the interface (ugh!). Same thing with Roku (those buttons etc). Yes - short term gain I'm sure for those folks, but long term loss of trust by users in my view.
Charge me, and do what I would want.
One problem with all of this - their service execution has been somewhat poor in my own view? Apple Card doesn't integrate with Quickbooks Online / Mint type products. I still find myself using Google Maps. iMessage is not cross platform (could I pay $1/month to get x-platform I message or something where others could message me).
It would be great if they could spend a bit of that (dunno, 20B? 40B?) in fixing bugs and improving documentation.
It's not cool or fancy, but would surely help cement Apple as an even greater development environment, no?
I'd also love to see attack surface brought down. For new messages from unknown contacts limit imessage payload to ascii. Yes. No emoji's no anything :) At least as an option. Etc etc. Re-write stacks on internet facing side if needed in safer languages? I'm kidding but...
All the mac hardware (mini, imac, macbooks) became smaller, less repairable and overdesigned to the extent of being impacted in usability after steve jobs died and Ive was running without counterweight:
The magic mouse you could not use while charging. The horrible keyboard that died from merely a few crumbs. having only two ports on a computer so you would always need a couple of dongles. Just to name a few.
Sometimes clever design has to be combined with boring choices, like still having a hdmi port and micro sd slot. A decent, resilient keyboard. Now I long for a macbook that has replaceable/repairable memory (ram, ssd) again as well as a battery that is not glued in place ...
Do you think this just slipped past everyone at Apple?
I totally think they done this on purpose to prevent anybody to use the mouse while charging it. In that way, there isn't anybody continuously using the mouse without removing the cable, making the product look like is wired instead of wired, and breaking that minimalism design they want to.
Apple is a company that not only design product to look good in a shop window or an ad, but also in how other people will use the product and what image will give to the rest when its in use.
Is this a common problem? I only use wired trackballs but I notice other major brands of rechargeable wireless mice don't seem to care whether you use them plugged in or not.
What I think would have been better would be to put the charging port on the back instead of the bottom so you can still use it if you absolutely need to while charging but it's just awkward and uncomfortable enough to discourage doing so on a regular basis.
I think the Magic Mouse's greatest design flaw is that it's entirely un-ergonomic. I swear I get carpel tunnel just looking at it.
It charges like 45m of use-time in like 30 seconds so I really don't think the port on the bottom is a bad idea. I've never used one long enough to truly say tho.
There's no way apple is that petty or instructive. The wireless keyboard can be charged while in use, so your theory kind of falls flat.
I'm certain that apple just doesn't care. There were probably some tricky engineering problems during the design of the mouse which pushed the product team towards having the charging port on the bottom or it was a purely aesthetic decision — a recess / inlet for the lightning charging port probably didn't look great, and the designers rejected it.
So, they went with the port on the bottom. I'd wager the way Apple sees it, having to wait two minutes to get 9 hours of battery life if your mouse dies unexpectedly isn't the end of the world, and the battery lasts ~2-3 months on a full charge, so what's the problem?
I sort of agree with the hypothetical take I presented above. Yah, it would be nice to be able to use it while charging for those rare situations where you forget to charge it, but it's not the end of the world. Even if you disagree, it's astonishing to me how much ink has been spilled roasting apple for the magic mouse 2.
This is the biggest nonissue in computing. It takes literally 2 minutes to charge it enough for 8 hours of use so even if you forget for a month and are actually in danger of it dying, just stick it on the charger the next time you need to go pee and that will get you through the rest of the day.
Same as the first generation Apple Pencil: it spends 30 seconds in the Lightning port, it's ready to go for long enough. The only people who think it's a problem are those who've never owned one and assume Apple wants people to leave it there all the time.
Rather than the Apple watch being a Vogue-celebrated product for the 1%, it’s an attractive and high quality product for many people. I see it on the wrists fashion icons and on the wrists of people working at my local grocery store. Billionaires and ordinary people can have basically the same phone, watch, and AirPods. That is the true genius of Cook, reviving the “computer for the rest of us”.
I do think Apple’s design has become a little stale, but if there has to be a choice of once vs the other they are currently picking the right one. Let’s not forget that the vaunted focus on design has given us a mouse with the charger on the bottom as well as innumerable other botches over the years. I am glad Apple was willing to push the envelope, but some of that stubbornness has worked against them.
Apple had some pretty nice stuff before Ive, I see no reason it won't have amazing stuff in the future without him.
The magic mouse is so much better than any other mouse I've used (because the scrolling is so much better) and the charge port being on the bottom has not been an issue a single time over multiple years.
So here's the rub, isn't it? Consumer mice from decades ago did NOT require you to check battery levels.
There's no good reason for a charging/wired port on the bottom of the mouse. It may only be a problem rarely, but it could just not be a problem AT ALL.
The sleep cycle of a mouse microprocessor is 99.9%+. A few minutes charge will get you hours of use.
Of course, just thinking about using the Magic Mouse for FPS games hurts my wrists, so it in particular was never a real consideration anyhow :P
Short of putting a post-it note on my screen, I don’t think I ever will. My brain doesn’t work that way, and the point of technology is to support me, not for me to support technology.
Requiring users to perform their own async mental scheduling of a trivially forgettable pending task like “plug in the mouse” is bad design.
Perhaps some people have an innate ability to perform that kind of task scheduling without it being a significant cognitive load, but many others do not.
The previous magic mouse worked fine; if I ran out of juice, I just swapped the batteries immediately and kept going.
If the current Magic Mouse supported charging while in use, I’d just do that. Problem solved.
The turtle-mode charging is a ridiculous design constraint for those of us for whom “remember this trivial and stupid task to be performed at some arbitrary later time” does not come at all naturally.
My (ridiculous) solution is two magic mice. When one dies, I swap it for the other. No cognitive load, no breaking flow — but it’s silly to have to keep a spare $99 mouse around to solve this problem.
My employer has plenty of spare magic mice floating around, or I’d probably just buy myself a Microsoft mouse that uses AA batteries.
So even if I'm at home where I (almost) always have batteries, this still involves going downstairs, digging a couple batteries out, and swapping them. (In an office I probably wouldn't have batteries handy.)
I won't defend a rechargeable mouse you can't use while plugged in; the Logitech mouse I generally prefer lets me do this. But just swapping batteries isn't clearly better than can't use a mouse while it's charging to me. And with a laptop I'm actually fine with using the built-in trackpad 90% of the time.
Sure, the iconic designs of the G4 Cube, iMac, metal Powerbooks and later Macbook were what drew people in, but the usability is what kept many people with Apple.
Is the better scrolling a design or a tech thing? Probably tech, but I'm sure it's only that good because someone really understood how people use it and what it really needs to do well and then insisted that the tech worked flawlessly.
Design, from designare - to mark out, to prepare the plans for, especially to plan the form and structure of
Usability is just one area of emphasis for design. Apple simply included too few elements of usability in their efforts.
We may disagree, but the usability used to be and maybe is again the main selling (or at least "staying") point. I think this was lost a bit during Apple's "high design" years before Ives departure. It was often form over function.
(and these days when everything else is USB-C, instead I'm scrambling to find where my damn lightning cable has gone)
Although I get why they would not put the port on the back - their Lightning cables are not built for the repeated motion/strain of a plugged-in mouse. Anything more strain than plugging your phone in and setting it down causes the cables to break down in months.
?
The keyboard has 3-5x the battery life of the trackpad. Not sure how they can be similar to the mouse if they’re not even similar to each other.
...I still prefer my Logitech mouse that works plugged in though.
It's a stupid location for a charge port but the battery lasts for several weeks if not months; it's just not that much of an issue in real world use.
In my experience, this is exactly why it's an issue.
All my less tech savvy family who use this mouse forget to charge it because "it never needs charging" ... and then it runs out of juice whilst they are in the midst of something and now they can't use the mouse.
I have no idea how this is a problem for anyone.
My Magic Mouses battery only lasts for 5 to 10 minutes... if I could use it while plugged in I could still use it. As it is I can just toss it.
People who don't like pink bags don't buy pink bags.
Was this never even considered an issue? As in, did it just never get considered as something bad? Did it never get focus grouped in a wide enough range of users for someone to question this? Was it noticed, questioned, decided it was works as intended?
It just seems like with a company the size of Apple who all work under draconian NDAs, why not have an internal employee focus group? Hubris of the design silos?
We may disagree—I think that surely there must have been some way of solving the problem—but it seems very unlikely to me that they missed it.
They just exercised judgement that I think was suboptimal.
Of course, they are selling millions of products and making billions of dollars doing it, so not sure I can claim I’m unambiguously right.
Aesthetically the mouse is great, very beautiful, especially for the time it came out.
The design of the mouse is amazing in several ways, but very lacking in others, specifically ergonomics and charging. In fact, had they made the mouse larger, in all dimensions, they could have solved two birds with one stone. The mouse is too small to comfortable use for most people, making it larger would fit the human hand better and decrease the amount of contortion your hand has to do to use it. And with this extra height they could have put a charging port on the front! Win win on the design side of things!
There are several products you can buy that help with this, I have both wings and a palm bump added to my magic mouse that makes it much more comfortable. I tried to take one apart once to explore making a new case for it that addresses some of these concerns, but I ended up breaking it.
I think that final bit really is the crux, the scrolling and gesture support is so good I'm sufficiently motivated to try and solve the problems with the mouse. A beautifully flawed product.
On point. People too often confuse aesthetics with design.
Be as pedantic as you want, but aesthetics is an aspect of design, not exclusive to it.
If I say "the world was not the most important aspect of the policy, _USA_ was", then that does not imply that USA is not part of the world.
https://9to5mac.com/2022/03/25/unnecessary-inventions-magic-...
That’s the theory. In practice, charging it whilst getting a coffee gives it enough battery life to finish the day. Sure, you need to remember to charge it then. But you never have to chose between using it or charging it for more than a couple of minutes in the real life.
Unless you use any application that requires more or less precise scrolls. Like any game, or any map in the browser. The experience of using Google maps / Apple maps / Openstreetmap with Magic Mouse is unbelievably shitty. Almost every time I want to make a click it interprets it as a scroll and zooms in or out. I eventually replaced magic mouse because of this with a regular mouse when I use an Apple computer, and it is much much better.
That's just the spirit of Apple and the place where Steve Jobs wanted it to be.
The genius of Tim Cook lies in doing that while keeping 30-40% margins on the products they sell.
I don't know if it qualifies as genius, however it's plainly obvious that Cook is an exceptionally competent manager and logistician. He has also been a stable hand on an increasingly sprawling behemoth that easily could have gotten out of hand (~$400 billion in operating profit every five years - in the wrong management hands that's a disaster waiting to happen). He's successfully operating a mass consumer product company with the profit of Saudi Aramco, a once unthinkable outcome (Aramco used to tower over the profit of most every other corporation globally). Ten years ago Microsoft was one of the few global profit giants with ~$20b in annual profit; Apple is near six times that scale now. Cook has done a relatively good job of keeping a leash on Apple's financial behavior.
It’ll all change when the AR revolution kicks in and it will all depend on how apple deals with it. If they succeed there again, then Cook will be one of the best CEOs in the business. He’s got his own way but underestimating him after the M1 chip and successful transition seems foolish to me.
> That's just the spirit of Apple and the place where Steve Jobs wanted it to be.
Eh, there's nothing that points in the direction that Steve Jobs wanted Apple to be computers for the rest of us. Apple was always marketed as expensive and exclusive. Which is ironic because Apple devices are clearly mass products, with design that has little variation over the quite limited product line, and almost zero variation between Apple products owned by people. Somehow Apple made people believe it is hip to own the same thing as everybody else, and feel privileged about it, which defies all logic.
”Most people make the mistake of thinking design is what it looks like. People think it's this veneer — that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.”
Citing the mouse thing is a prime example of this silliness. First, it ignores that it doesn't matter whether the charging port is on the bottom, because that mouse cannot operate when it's plugged in. Second, it ignores that you can charge the thing in a few minutes, so, again, it doesn't matter that the port is on the bottom.
Only people who don't actually use an Apple Mouse think that this matters.
I think the sleek visual and ergonomic design specifically resulted in the charge port being put on the bottom, which resulted in their decision to disable the mouse when it’s charging. Not the other way around.
By contrast, a wireless mouse is fundamentally a different animal than a wired one. If (say) 90% of your users are going to leave it plugged in 100% of the time (to offset against the ~3 hours per year when they'll actually need to charge it), then a huge percentage of your users will experience an inferior product. It's like buying a mobile phone and then encouraging users to leave it plugged in by their bedside all day.
I have an Apple keyboard and trackpad that I use at my TV wirelessly but have benefited from the ability to use while charging a few times when the battery died. Doesn’t stop me from using it wirelessly 99% of the time because the experience is better.
By the way, I have an older phone I leave plugged in all the time by my bed, the battery life on it has deteriorated but it works perfectly for music.
For some users, the point of a wireless mouse is to be a portable mouse. You can take it on the go with your laptop without worrying about cables. When they are at home, they don't care about cable drag, and they want the peace of mind that the mouse will always have full battery when they need to go. They leave the mouse always plugged in when they can, so they can use the mouse unplugged when they need to.
I think most modern mouses have long enough battery life now, that more people can have the peace of mind without constantly docking their mouse. If the battery lasts weeks, it feels pretty secure.
I can't really decide if the Magic Mouse thing was primarily an aesthetic decision to have no visible ports, or a decision that the user couldn't be trusted to use it "correctly" if it allowed itself to be plugged in normally, or an equal mixture of both. Either reinforces some typical Apple stereotypes which is why it keeps getting brought up even though it needs to be charged relatively rarely.
For example, having the port in front would change the overall design of the magic mouse, would mean that it would be thicker (at least in the front) and might also fight for space with the click switch
But yeah, given it charges to usable in a couple of minutes, it's a non-issue
A better example though might be the mess that is the design, or rather lack thereof, of the notification system and haphazard gesture meanings in iOS. I use both a Pixel Android and an iPhone, but mainly the iPhone these days and it’s clear that Apple don’t get everything right.
But the design of having the charge port not on the bottom would not negatively affect how it works. In fact, the port on the bottom goes against "how it works" philosophy.
Apple has frequently ignored how it works for looks and still do. They would for the longest time stick all the USB ports on the left hand side of the laptop very close together such that a larger USB stick or a 3G dongle or whatever would block your only other port. They do things like awkwardly hide the power button on the back of iMacs, no fronting facing or side mounted ports, etc.
Video games.
You need both mouse clicks at the same time to play pretty much any modern FPS and many other types of video games. When a dollar store mouse can do it I kind of expect an $80 one can. Ratcheted scrolling also helps there. There's probably other applications that need it.
I shouldn't have to spend money on a third party app to fix an $80 mouse.
With BTT, I can define all kind of guestures on the mouse (some of it can be defined with the MacOS settings, but BTT gives even more freedom). 1-4 finger clicks, 1-4 finger swipes, you name it. No other mouse offers this.
For gamers, I probably wouldn't recommend the magic mouse, though I am fine with it for StarCraft. But for all other tasks, I just love it.
I actually would use an Apple mouse and I think this matters. I don’t use one because of this issue. See my response above; tl;dr: I don’t ever want to leave the mouse unplugged.
> First, it ignores that it doesn't matter whether the charging port is on the bottom, because that mouse cannot operate when it's plugged in.
Yes, and this is a fundamental design flaw and it should be fixed.
> Second, it ignores that you can charge the thing in a few minutes, so, again, it doesn't matter that the port is on the bottom
Interrupting my flow for a few minutes is really unacceptable.
You got that backward. The people who are annoyed by these shortcomings don't use an Apple Mouse.
Which is exactly why many Apple fans had become so frustrated with bizarre "form over function" design in the waning Ive years. Even if the butterfly keyboard hadn't been vulnerable to making an entire computer unusable due to a tiny speck of dust, the "tapping on glass" feel of it was the prime example of "usefulness be damned" at the alter of Ive's bizarre obsession with thinness. If anything, the most recent MacBooks, where they just essentially undid all the bad decisions of the previous 3-4 years, were an admission that they had chased weird design obsessions at the cost of "it just works".
The other commenters have already pointed out the absurdity of a mouse that can't be used while it is charging.
I use one (several, actually — that’s what work provides) and I absolutely think this matters.
I forget to charge it. I don’t check the battery level. I don’t remember to plug it in at the end of the day.
I also shouldn’t have to. That’s an annoying, unnecessary cognitive load.
If it dies in the middle of something important (and it does), stopping for some unknown number of minutes to let it charge is not a suitable option.
Currently, my fix is to have two magic mice; when the battery in one dies, I swap it out for the other one.
This is the only solution that doesn’t offload the cognitive burden of remembering to charge something at the end of the day onto me.
This is also a ridiculous solution to that problem.
If the charging port was not on the bottom, a huge percentage of users would just leave it plugged in. Then a wireless mouse would functionally be a wired one.
When I was still working in the office pre-pandemic, everyone with a cordless mouse kept it plugged in all the time, presumably out of fear that it would discharge.
They turned a cordless mouse into a corded mouse. The only difference being that instead of plugging it into their computers, they were plugged into their monitors or hubs.
On Windows, none of my headsets or controllers would automatically connect, most of the time requiring me to pair them manually every time.
On Mac, pairing would generally stay remembered but I'd typically need to manually select the device I want to connect to in the Bluetooth menu.
On Linux, prior to Pipewire, I had to close all of my audio apps to connect Bluetooth headphones. Now with Pipewire, the connection is so "sticky" that I have to turn off Bluetooth on my desktop if I want to use it on any of my other devices, since it always steals the connection.
I also appreciate that Apple leaves a highly amplified headphone jack on their MacBook pros because there’s tons of Pro applications where Bluetooth headphones just don’t work due to latency.
It could be that the next Magic Mouse revision could address that but I don't think that could really be counted upon. It would make sense though if that the Magic Mouse two or if there was a total revamp of their peripherals got rid of lightning ports and either could be wirelessly charged or charged by USB C
Apple's biggest and most persistent strength has never been visual design, it's been holistic UX design. Those often get lumped together but they are different. Letting either visual design or engineering take priority over the user experience is the big pitfall, and while Apple doesn't have a perfect track record here, they're not even in the same galaxy as most of the tech world. I would even say that in the post-Ive world, they may be at an all-time high.
Reminds me of that famous Andy Warhol quote from 1975:
What’s great about this country is that America started the tradition where the richest consumers buy essentially the same things as the poorest. You can be watching TV and see Coca-Cola, and you know that the President drinks Coke, Liz Taylor drinks Coke, and just think, you can drink Coke, too. A Coke is a Coke and no amount of money can get you a better Coke than the one the bum on the corner is drinking. All the Cokes are the same and all the Cokes are good. Liz Taylor knows it, the President knows it, the bum knows it, and you know it.
That's possibly one of the best "fooling you while telling the truth" in print.
Just think of the travel experience of the poorest consumers versus the richest.
(The trick in the Coke thing is the petitio principii that you'd want to drink it.)
Rich people have higher security needs, which is one of the reasons they don't fly coach.
Of course, sometimes they do get places a lot faster on private jets.
Current Apple is never again going to give you something like the “Luxo Lamp iMac”.
I do take issue with people thinking Apple’s designs are stale. I mean, to an extent this is a matter of taste. My take is that at their best Apple’s designs are so good they are timeless. Is a vintage Leica stale? Is a 1964 Porsche 911 stale? No. People who think these are stale have bad taste I would argue.
It is notable Apple has not named a new Chief Design Officer. Ive’s failure is so manifest he’s destroyed designers’ seat at the table in the company that was the poster child for design.
https://appleinsider.com/articles/19/06/28/who-are-alan-dye-...
The "realest" position is SVP, which admittedly no designer currently is.
Let's consider Jony's performance on software design first. This is what some prominent people have said about iOS 7: The Verge wrote in their review: "iOS 7 isn't harder to use, just less obvious. That's a momentous change: iOS used to be so obvious." Michael Heilemann, Interface Director at Squarespace wrote, "when I look at [iOS 7 beta] I see anti-patterns and basic mistakes that should have been caught on the whiteboard before anyone even began thinking about coding it." And famed blogger John Gruber said this about iOS 7: "my guess is that [Steve Jobs] would not have supported this direction."
And what about Jony's other responsibility, industrial design? The iPod, iPhone, iPad, MacBook Air and other Apple products from Jobs era are all amazingly well designed and breathtakingly beautiful. But these products weren't designed by Jony Ive all by himself. He designed them under Steve Jobs's guidance and direction. Steve was the tastemaker. Apple's post-Steve products are nowhere near as well-designed.
Consider iPhone 5c, for example. The colors were horrid, and when you added those Crocs-like cases it looked more like a Fisher-Price toy than like a device an executive would want to be seen holding. That the 5c didn't do well in the market shouldn't surprise anyone.
As an Apple shareholder and customer I am glad Ive is gone.
The 5c flopped because of other reasons: it was artificially made worse than the 5s. It started with 8GB memory that was already WAY TOO LITTLE back then, it had no touchid, it had a bad camera and so much more - and yet, the price was high. Apple learned from the mistakes and changed their segmentation strategy and it worked since then (with the exception of the weird XR thing).
People like big phones. The idea of a big iPhone that has contemporary guts but lacks some of the really wild camera abilities of the Max models didn’t inherently seem like the wrong plan to me. But it just kinda went nowhere, probably because you can just go buy last year’s iPhone model.
Now they have the approach to have a full price standard model - and there is a super duper "pro" model for the extra successful, professional and rich people.
This approach makes more sense for the consumers and this makes the 12 and 13 fly the way they do.
A lot of the iOS 7 changes were positive, and those which were missteps were far from "disastrous" and have already been reversed.
If you have to go all the way back to a fringe product like the 5c, that kinda proves the opposite of your point, doesn't it? The 5c is the exception that proves the rule.
Nobody should be glad Ive is gone. It was a tremendous loss. For every decision you might disagree with, there were a hundred others that were spot-on.
His value existed solely when his extremes were moderated by someone like Steve Jobs.
When handed the reigns, Ive ran roughshod over what made Apple — and his own work — worthwhile. He prioritized form over function, and ego over empathy.
This goes for iOS 7 and the iPhone 5c as well, no?
Eg. The clean aluminum case and the black keys etc. It looks fundamentally the same.
Contrast with the butterfly keyboard, which was new in a post jobs world. And universally a disaster.
And the article doesn't make much sense to me. While I don't agree with everything Cook does, Recent Apple computers are traditional Apple at its best — extremely well designed, minimalist, functional, with best in class performance, displays and portability.
The iPhone 5c was not a device for executives.
If I worked for 20 years with one of history's most influential entrepreneur, and we had a deep working partnership sustained by mutual respect and trust, and then that person died, I simply don't know how I'd continue showing up every day.
Keep in mind that when Jobs returned to Apple, Ive was not at all influential within Apple and on the verge of leaving. To go from that place to one of the world's most influential industrial designers — gosh, I'd have some ego too.
I'm grateful for his contribution. And I'm also grateful that his departure seemed to have opened new avenues of creativity and flexibility of thought at Apple.
After all, it was Jobs himself at the Stanford connection who said that death (or, thought of another way, departure) is life's change agent.
I think this is particularly clear when you compare Apple's current product introduction keynotes to ones from the Jobs/Ive days: nowadays, they to forego the bit where they talk about how the device was made.
Ex: https://www.youtube.com/watch?v=5SjIuzhdd_g (Apple Watch Steel introduction video, with a heavy focus on how it's made)
I also remember people throwing out lines at the time, such as "Apple needs to focus on not making things thinner" or "Price with Apple is only an issue in the absence of value".
Since the introduction of the M1, Apple has regained all of that lost momentum in my opinion. And from judging Internet commentary, most others wholeheartedly agree. People wanted speed/performance/battery/ports rather than another millimeter of thinness. The only gripe I hear today with Macs surrounds the pace of innovation with macOS.
I think this article would have been better received if it were released before the introduction of the M1.
Moreover, the ending paragraph states "the designers say that they collaborate more with colleagues in engineering and operations and face more cost pressures than they did previously. Meanwhile, the products remain largely as they were when Mr. Ive left." I can't see how this engineering collaboration and cost accountability would be a negative thing for consumers or Apple, and the products are definitely a lot better (and faster!) than before Mr. Ive left.
The only technocrat who triumphed seems to be Ive.
If stories about Software guys are written that would be tech media which is heavily dropping the ball, because they have some product to unpack and try it for a day and given it some useless score.
Software is designed. Hardware is designed. Design is not how something looks on the outside. Design is how something works.
What?
I was there then and long before, and that's just nonsense, fabricated nonsense by whoever Tripp Mickle is. What a sensationalist assertion.
The engineering, hard-core engineering, was a not entirely hidden powerhouse, and still is.
NYTimes journalist, before that, WSJ.
I think Apple „grew up“ a little bit in the last years and realized, that they can not deliver any more or such substandard products.
- Like the Mac Pro (2013) which was thermal limited even with the launch configuration and could not be refreshed because more power would mean less power through throttling
- Magic Mouse 2 which well u could not use while charging
- Macbook Pro Touchbar which is there because there was nothing else to „innovate“
- MacBook Pro Keyboard which is so thin and lookin good that the owner has to replace it every 6 month
They become obsolete because they become obsolete. Let's not just throw whatever we can find on the "right"-to-repair heap in an effort to desperately justify it. Justify it on its own terms. Or don't.
Maybe your intended message is just unclear to me but your whole comment seems like pendantry without any substance.
What did you find impressive about him?
Oh come on, no need to be an edge-lord with this sort of comment. They’re utterly ubiquitous and the next closest competitor is probably Garmin. I never see Android watches outside of the Verizon store.
It is literally the most popular and most profitable watch (not just smart watch) in the whole world.
Like, the biggest contribution of Ive, the chief designer at Apple over a decade, was a product that augments 10% of phones (and of course costs much less than a phone). If you were hiring for design Czar, wouldn’t you expect more?
And of course in the smartwatch market, Apple Watch created that market as it exists today and dominates said market. (Yes, I am aware that a tiny, nascent version of this market existed before. That's now irrelevant.)
There wasn’t enough room for the people Apple already employed at the time it was finished, much less now.
The collaborative spaces that eat up huge square footage are never used, because (1) that’s not how most people actually work, and (2) they’re right outside people’s offices, and conversations in those spaces are hugely disruptive.
If you’re fortunate enough to be afforded a private office, it’s a glass fishbowl. You constantly feel the need to watch over your shoulder.
Most people are in large shared desk spaces. They’re noisy, distracting, and frustrating to be in, and they’re also a fishbowl.
Sure, Apple Park has tons of high-end mass market designer furniture. Looking like a DWR showroom doesn’t make it a nice place to work.
I genuinely believe Apple Park has had a measurable negative impact on the quality and value of the work being produced by people there.
The shape has been slightly tweaked and there are some new bands and sensors. But they got the basics of the design right the first time. It’s easy to overlook how rare and difficult that is.
... and you're missing Ive... why?
Apple M1 Ipad "engineering" design
Flip through the first 50 results, you'll get a better view on what's up than the NYT provides, with its drivel about 'the soul of Apple' and similar fluff nonsense. You can try it on Google as well, but then half the page is just ads.
[edit: one thing I discovered by doing that is that the M1 Ipad is going to be very difficult to repair, which is a huge negative for me]
I think you need to be mindful that NYT got duped just like Powell did. It doesn't magically mean they are all bad journalists. It doesn't. You can fantasize that it does if you like, but it doesn't.
NYT is not an in-depth tech reporting organ, so I agree with you on that. But if you want detailed global-scale investigations of complex new issues? Good luck, in the US at least, finding a substantially better source than NYT. You won't. It's not there.
I really look with commiseration over the great body of my fellow citizens, who, reading newspapers, live & die in the belief that they have known something of what has been passing in the world in their time: whereas the accounts they have read in newspapers are just as true a history of any other period of the world as of the present, except that the real names of the day are affixed to their fables.
general facts may indeed be collected from them, such as that Europe is now at war, that Bonaparte has been a successful warrior, that he has subjected a great portion of Europe to his will, but no details can be relied on. I will add that the man who never looks into a newspaper is better informed than he who reads them; inasmuch as he who knows nothing is nearer to truth than he whose mind is filled with falsehoods & errors. he who reads nothing will still learn the great facts, and the details are all false."
- Thomas Jefferson, 1807 [1]
That's one of my favorite quotes that's becoming more relevant by the day. The reason, among many, is that that was written more than 200 years ago. It emphasizes that the brief window of media that many of us grew up within was some weird brief bubble of competence, integrity, and accountability that was for seemingly most all of the rest of humanity's existence, not the case. And we're now simply returning to the 'good ole days.'
[1] - https://founders.archives.gov/documents/Jefferson/99-01-02-5...
From Thomas Jefferson to John Norvell, 11 June 1807
This one, even if it is truncated in the view on HN, seems to be working:
https://founders.archives.gov/documents/Jefferson/99-01-02-5...
"defamation is becoming a necessary of life: insomuch that a dish of tea, in the morning or evening, cannot be digested without this stimulant [the newspaper]. even those who do not believe these abominations, still read them with complacence to their auditors, and, instead of the abhorrence & indignation which should fill a virtuous mind, betray a secret pleasure in the possibility that some may believe them, tho they do not themselves. it seems to escape them that it is not he who prints, but he who pays for printing a slander, who is it’s real author."
ADDED: I'm actually more inclined to read an article written by someone who did the research/put the effort into writing an entire book on a subject.
In general this conveys to me that Ive was growing increasingly out of touch with what was truly important rather than bean counters winning on $$$.
Btw, the watch struggled rightfully so, because the battery still does not last a day. I can imagine how hard it was to sell it as a fashion accessory. It needs daily care, charging at least one time a day. Staggering! I have a different smart watch product that lasts a week! Now that's a fashion accessory!
Boy can I ever empathize with that.
This shift is the worst thing that ever happened to Apple. Personally, it was maybe the biggest reason I got disillusioned working for them and quit (I should note I was only a Retail employee, nothing big).
The future is one where you don't own anything and companies nickel and dime you for features and services.
However is it possible that Ive himself was just done? With artists , either composers or of the visual arts, they usually have a stock of good ones they churn out and after that the output is usually a repetition or a hodgepodge their previous work. It’s possible Ive reached that point too as the iPhone kind of became an all in one computer that killed a lot of accessories, so any idea for a new kind of device is killed automatically. In that scenario, I don’t know what else is there after a watch.
So what if it's thinner? I'm going to put it in a case that makes it huge. Design it with the case in mind. You put a stupid camera bulge on it. The whole phone could be the thickness of the bulge.
Why do I have to put a screen protector on it? Why doesn't it come from the factory with a screen protector?
I don't know how to design a phone that knows it will be wearing clothes, but it should be obvious to designers that many people do not use a naked phone.
That does not neat to be all bad as much as I hate to say it. That is why I liken get he new Apple to Microsoft with all of he pros and cons that entails:
https://erik-engheim.medium.com/apple-is-turning-into-the-ne...
Apple's primary advantage is gaining unique capabilities and protecting them through domination of the supply chain. Not all of these succeed (vide large sapphire crystals) but these kinds of competitive moats are actually more important than unique designs.
And tbqh Ive always represented the worst of form over function to me. The puck mouse was ridiculous, as was a bunch of stuff he created or sponsored.
Good riddance.
I don’t know what any of that has anything to do with Apple being run by technocrats? I don’t know if the person who wrote this truly understands how much creativity is needed to pull off the engineering feats that Apple seems to have been pulling off for better part of last two decades.
Without a rigorous and function-first engineering mindset it's dangerous to let designers run havoc. An Ivy without Jobs was doomed from the get-go.
Elon: let's make a truck out of folded steel.
Franz: OK, I'll make it look decent.
As opposed to Apple, where it was more like
Jobs: let's make a nice laptop.
Ive: OK here's a block of aluminum
Jobs: bro, it needs a screen
Ive: Fine I guess the users aren't evolved enough yet.
However, Ive kept wanting to push things in the same direction. Apple made wonderful and thin MacBooks that were solid with unibody enclosures. I remember the thick, creaky, plastic PC laptops of 2008 and the MacBook Pros were just amazing in comparison. Later, Ive wanted to shave 0.25mm worth of keyboard space and we ended up with MacBooks that no one wanted.
I think labeling this as "the technocrats won" is way overstating the case. Ive's legacy is all around Apple's new products. It's in the Mac Studio which is a small and quiet machine made out of nice materials. It's just a tad more balanced with the practical implications of managing heat. Instead of trying to make the Mac Studio as small as humanly possible, they've made it small and nice. It isn't anything like the mini-towers that are typical. The new Apple Watch really pushes the display to the edge. It's amazing.
I think part of it was that Ive didn't have a lot of places to go. He'd won. Apple had moved over to his way of thinking almost entirely - with tiny exceptions like "I'd like a functional keyboard." The industry has moved over to his way of thinking a lot. Android phones aren't creaky plastic nearly as often - you can get ones with nice materials and build quality. Once everyone is won over to your way of thinking, where do you go?
In fact, I think a lot of people really like attention. For a long time, Ive got attention. He'd get positive attention from Apple fans who loved his nice designs and negative attention from those who would complain that the iMac didn't have a floppy drive or whatnot - but he was sure he was correct. Fast forward to 2016 and what was Ive really doing that would garner such attention? Apple's product line was all Ive'd. The industry had copied him in a lot of ways (even if they were potentially bad copies). In a way, he wasn't a thought-leader anymore because people had all accepted his thesis. If Newton were around today talking about gravity existing, we'd all be like "yea, we know...got anything new?"
As time went on Ive would either need to find some amazing new way of pushing things forward or his work would just be passé. Oh, another unibody MacBook Pro. Oh, another computer like the last one. He didn't have a battle to fight anymore.
Back in 2000-2010, he could be telling engineers "you need to make it this way because it's better" and most of the time he was right. Once he'd proven out the fact that he was right over that decade, everyone was on board because they saw the value. What would the next thing be that he was right about? Maybe there wasn't a next thing. Maybe they'd taken computers to the right level of design.
Apple's whole lineup is basically Ive's legacy - with a tiny bit of extra room for a decent keyboard or cooling.
OTOH, this guy apparently conducted hundreds of interviews, and I'm just some guy who's been watching from the outside! Maybe I'm way off-base.
I nearly stopped reading here. Does anyone think that's true? Sure they make much more money than they used to but to everyone I know apple is still very much a hardware and product company.
It’s an advertisement for his book and dovetails with NYT’s crazed and rabid need to attack the tech industry that diluted their chokehold on discourse.
There is nothing serious going on here.
They are deleting soft(ware) cultural relics because not enough people use them.
The many pennies saved!