Speedsolving Rubik's Cube: 8355 Method
speedsolving.com
speedsolving.com
Some of it was along the lines of (1) Figure out how to do something A to a single layer (while messing up the rest of the cube). (2) Observe that if you do A, then rotate the layer R, then undo A (A'), you have an operation B = A R A' which does something to only one layer of the cube. I assume that most moves in most common algorithms can be expressed in terms of a couple of fundamental techniques like this (probably using the words "commutator" and "conjugate"). Does someone have a link or reference that gives you the general meta-technique (even if it involves incompletely-specified things like "figure out an interesting sequence of moves in terms of their effect on a single layer")?
I'm interested in this because I'm not really interested in learning (again) and forgetting (again) any particular existing method for solving the cube, but it would be fun to be able to fiddle around with it in a less-than-random way and eventually arrive at a method, based on some higher-level principles.
Not sure if this is exactly what you're looking for, but but it was pretty much the basis for my interest in "big" cubes a few years back.
I learned this method around 10 years ago, and I can still solve the cube without applying any memorized algorithms because of it. It really is the only fun way for me to solve the cube after all this time.
You can also make it unsolvable by swapping stickers because each piece is unique. There is only one red/white/blue corner and only one green/yellow edge. Assuming standard color arrangement, there is no piece with both yellow and white, or both blue and green, or both red and orange.
Source: I got into speedcubing for a couple years in high school and averaged in the 30s, with a record of 26 seconds.
[1] https://www.ryanheise.com/cube/human_thistlethwaite_algorith... [2] https://www.youtube.com/watch?v=GmjYWYDPhiM
I would love to see the trend lines for those. Are the world records getting faster due to quicker execution of same number of moves, or using fewer moves thanks to better algorithms?
The world record progression is mostly due to top solvers being able to turn faster with fewer pauses.
E.g. the fastest cuber ever Max Park averages less than 6 seconds but his solves are not more sophisticated than those averaging 10s.
CFOP is definitely more finger friendly (no middle layer changes), but I think Roux has fewer regrips, at least at non-speedcube levels (maybe I'm wrong, but I never change the orientation). Roux is also considered more "intuitive", there are points where you can look at the cube and (after a while) just see what needs to be done.
I don't do it for speed, so I haven't bothered learning all the algorithms. I'm "fast enough", but I probably only do 10ish solves a day, and Roux makes it really easy to remember the 3-4 algorithms needed to solve that. It still amazes people when you can do it, and even taking 90 seconds to do it, but with hardly any pauses, still makes people think you're a wizard or something.
I find this to be quite true. I learned a fairly slow method back in the 80's and can't remember all of the details so I have to figure it out. I don't run across a cube more than say once a year, so it may take 2-3 minutes to solve it. But part of the time I'm doing memorized sequences which allow looking up at a person while solving. You have a little conversation while doing it, and at the end you just put it down like it's not a big deal. The person looks at you not quite sure if there's any significance to what just happened and then you move on as if you were timing your nails or something. It's just a fun little thing to do from time to time.
Preserving an F2L pair during the cross, or choosing a better OLL algorithm during F2L.
It's pretty neat to watch breakdowns of solves.
> Are the world records getting faster due to quicker execution of same number of moves, or using fewer moves thanks to better algorithms?
My novice understanding is that it's the former. The algorithms haven't changed very much in the past 20 years or so, maybe a few variations that are more ergonomic. After learning all the algs, it's a matter of improving look-ahead (making sure you know what alg to perform next while your current is wrapping up) and otherwise increasing your turns per second (TPS).
The records dropped quite drastically a few years back, which is likely coming from advancements in cubing hardware. Adding magnets to prevent overshoot while turning helped people speed up quite a bit.
Solving a cube with 3 algos means most people can probably learn in an hour or two.
I’m guessing no: you need conditional branches otherwise your single algorithm would just end up back where you started?
Also check out Lagrange’s theorem in group theory
I'm not sure if the 43 quintillion are reachable in a loop of that many moves, or if you need to backtrack through some states to reach others and thus need more moves than that.
You can't solve any state of a cube with one algorithm the same way as you can't sort any array with a single cycle.
I am sure that is not quite what you meant, but this is what is referred to as the 'using only one algo to solve the rubiks cube' this also only works (AFAIR) for 3x3x3
https://www.youtube.com/watch?v=n7irFvVkLpk
Twistypuzzling produces great Youtube videos for all types of twisty puzzles.
Fixed sequences of cube moves are reversible and they are deterministic.
It follows that for any given fixed sequence S there is exactly one starting configuration C such that applying S to C results in a solved cube.