However, for professional endeavors, I always go back to one of Neil Gaiman's pieces of advice to aspiring authors: "You learn by finishing things."
I’m now writing a book about this, for what it’s worth. Thanks for sharing your perspective.
It's a circular incentive. You level up to kill better mobs. You kill mobs to level up. So, unless there's any other reason to kill mobs, the game dies when everyone reaches max level.
I like the simplicity of your description. Can I ask what game you are referring to?
If it is real, I can endlessly supply you with project ideas. You know, how about solving hunger or climate change, if you are too bored ..
*In one instance that I recall, we had these children books for learning to read. While other kids were whispering while reading, I was silent reading them, and much faster than them. (I particularly remember the other kids commenting that I was just pretending to read.) So, I went through the available books.
*Another time we were supposed to underline all the words we didn't understand in a story. Since there were none, I just went through it again a few times and underlined words that looked more difficult just to finish the task. (When the teacher checked it, they just said they knew I already understood those words.) (I suppose "frog" doesn't qualify as a difficult word.)
(That was during first and second grade.)
They don't fit the tinkering spare time project very well.
Eg. The lowest hanging fruit for improving hunger now is to convince Ukraine to capitulate to Russia so that the grain can flow, but that's only something you can do if you're a hunter Biden or the like
Photovoltaik, desalination, automated greenhouses, etc.
My point is basically, that I never had the fear of being out of projects, when there are so many problems waiting to be solved. My problem was more, picking the realistic ones. But when your goal is the tinkering, than it likely will not hurt failing a unrealistic project and learning in the process.