I agree with this. I learnt Rust before Go, and using Go makes me feel like The Oatmeal piracy guy[1]:
"I'm not sure if I should use Go to write this HTTP service. I'd lose immutability tracking, I'd lose compiler-enforced thread safety, I'd lose the powerful type system, I'd lose the comprehensive error handling, I'd suffer from a million little papercuts, I'd have to use the weird date formatting system, I'd have to check nil pointers, I'd...
...oh, it's seven days later and I've already accomplished more writing networking servers and clients in Go than I ever have in years with Rust."
This isn't to say the points raised about Go aren't true. They are true, and if a better language were available, I wouldn't stand my ground and argue their benefits, I'd switch to it. The last comment I happened to post on this website is about how Go is insufficient without its army of linting tools [2]! Yes, I'm incredibly happy to have learnt both Go and Rust as their combination has expanded my skillset and the range of programs I'm willing to write tremendously. But if someone said to me "you should just use Rust instead of Go for your production services", I'd think the "just" was doing some incredibly heavy lifting.
An article that I'd like to see is one comparing the two languages for this niche (networking servers and clients), contrasting not just the language pitfalls but the third-party libraries necessary, the iteration speed, and the choices you'll have to make up-front. My guess is that the languages would be judged more closely together.
[1]: https://theoatmeal.com/comics/game_of_thrones [2]: https://news.ycombinator.com/item?id=30749921