Review: Stanley Parable: Ultra Deluxe is a mandatory game for comedy fans
arstechnica.com
arstechnica.com
Few are going to play this game for 10 hours or more. I topped out at about 3. But it's still one of the most impactful, thought-provoking digital experiences I've had the pleasure of playing.
This I think, is something the bigger 'industry' doesn't and will never fully aim for, because games like this don't drive the type of consumption that can deliver the kinds of profits which are to be expected with industrial scales of production.
Something similar happened in filmmaking in the 1970's, when tools for film production and distribution methods became gradually less expensive and more accessible. I think that we will see something very similar in the coming decades as game-design continues to develop as a mature artform.
William Pugh made "Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist," which is a goofy 30 min game where you arrive early to a game and must deal with that situation as it develops.
Both are absurdly creative, funny and/or touching, and obviously have the same creative fingerprints of Stanley Parable within them.
So....yeah, you're going to get strong reactions to this one I think.
The additions do help with one thing I found sad about the original game, which is that it felt rather dead after completing everything. There's more of an emotional throughline now, even if it (intentionally) doesn't make much sense.
- Monty python
- Mister Bean
- Stanley Parable
- Gris
And I enjoy these: - Rick and Morty
- Star Trek lower deck
- The Witness
- Knytt/What happened to Edith Finch/Dear Esther
I played a bit of Stanley Parable on 3 occasions but found it empty and pretentious (same opinion on Gris). To each its own but there are some preferences I can't precisely tell why it clicks or not yet.Monty Python is absurdist/surealism comedy
Stanley parable is a meta parody about video games narrative choice (or lack thereof)
Rick & Morty is high fantasy sci-fi comedy
The Witness is a environmental puzzle game with light environmental story telling.
Dear Esther is entirely environmental story telling.
(Only commenting on things I am familiar with)
There is nothing wrong with not liking things others like, but other than being in the nerd zeitgeist, I wouldn't say they are targeting the same thing.
Based on your stated games may I suggest looking at the following if you haven't previously
- Tacoma
- Braid
- Fez
- Quadrilateral Cowboy> Rick & Morty is high fantasy sci-fi comedy
It's also full of meta commentary of the world and society from the perspective of the writer through the medium of sci-fi.
> The Witness is a environmental puzzle game with light environmental story telling.
It's also contains a lot of _ruminations_ about perception and the mind.
I'm not a fan either, but I loved Gris. It was pretentious but also beautiful and fun.
It was re-performed by the Monty Python team later. Possibly one of the only real comedy versions of a cover version being more famous than the original.
anyway, it suggests that if you like that but not Python, maybe you would be better off exploring the comedy of ‘I’m Sorry I Haven’t a Clue’ instead…
Oh, thanks for the suggestion ! I think I have seen some random bits of it on meme sites, I'll have a look.
- Monty python
- Mister Bean
- Stanley Parable
American: - Rick and Morty
- Star Trek lower deck
- The Witness
- What happened to Edith FinchI think you just have to be willing to figure out the context from feel.
Even if you never heard of Proust, you can probably still get a chuckle out the choral society trying to summarize his magnum opus in 15s and never getting past the "Proust in his first book, fa la la". But if you find it already amusing knowing nothing about it, you'd probably find it a bit funnier if you knew that, on the one hand, In Search of Lost time is thousands of pages and takes weeks or months to read, and, on the other, isn't exactly action-heavy. And probably still more if you could relate the attempted plot summaries to the book(s).
And I don't think the ant poetry sketch would be funny at all to someone who doesn't recognize "Look on my feelers, termites, and despair" or any of the other lines and understands none of the Queen Victoria jokes.
Of course it could be that you genuinely enjoy artsy comedic narrative games, which I'm sure is usually the case.
More than 10 years ago I played a little game that was developed (I think) over a week-end. A side-scrolling game, 4 block high, one spritey character that can only go forward and walk around obstacles (block of colours). The character gets older and older and always dies in the end. There are weird items you can pick up and seems to increase your lifespan but that's it. At some point you can meet another character and if you choose to walk with her then there are less path you can take. But if your character dies then you switch to that other character. The author said it was to show there are things you can't do or have to differently when you become a couple. The game was 2 minutes long, top and it was some kind of comment on life, nothing more, nothing less but I still think it had a deeper connection to the player than Gris, Celeste or Oldman's Journey could ever have (well at least it did with me). I think those games just scream to the player what to feel and when and I think it's less interesting. End of rambling ^^. I am trying to find the game back by looking at IGF festival archives but no lock so far.
I think what you bring into the piece of art you are looking at/into (or rather immersing yourself into) matters as much as what the author put into it. So I do agree with you, "where it's coming from" is always interesting to follow. Sometimes it doesn't click on the level we want to click but that's okay, maybe it'll click later (sometimes you need to experience some things IRL to really understand what was going on with a piece of art that didn't click and sometimes what you experienced in real life will make it unbearable to look at some art evoking it).
Regarding Gris: yeah, the hype didn't help. But I poured 3-4 hours into the game on 2 different occasions and the game did bore me and I didn't find what I was looking at interesting, at least not enough to keep me playing.
Similarly, there was a game called Brothers that delivered its punchline through its mechanics in a powerful way. (I don't want to spoil it for anyone!) I'm not sure if it's art or whatever, but it's something interesting and distinct from what you get in other forms of media.
Meanwhile, I enjoyed both Gris and Celeste, but purely on a mechanical and/or aesthetic level, and not really a connection to any deeper message.
Are you really that shocked if we reframe this as you not enjoying a game that started out as a niche Half-Life mod, but enjoying a television show made by the most popular television network amongst young adults?
"I like popular things" shouldn't seem weird to you. It's natural: They're made to be easy to digest. That's why they're popular!
That the only stuff you like is American, while the stuff you dislike is entirely foreign, shouldn't come as a surprise, either. Pop culture isn't global, not yet.
No, I am okay with that :). There are some niche things (the OA, Dishwasher vampire smile) I definitely like and some popular things I really dislike (GoT and Stranger things come to mind). On that note: no one around me (IRL) seems to like Rick and Morty :(.
> That the only stuff you like is American, while the stuff you dislike is entirely foreign, shouldn't come as a surprise, either. Pop culture isn't global, not yet.
Well, for what it's worth I am neither American nor living in the US :). At the moment I am into scifi german tv shows (Dark and Tribes of Europa) (buuuut also waiting for the new Star Trek Pike TV show while snobing Star Trek Michael).
It's like they came from Amnesia, wanted to make something like it, but set in the future, but then their story was better than they hoped.
- Monty Python
- Stanley Parable
- The Witness
out of your list so I'm not sure what that makes me. Never heard of Gris or the last one in your other list.
Also, how do you get that formatting on hacker news? What formatting is allowed?
All of the above (except maybe Automata) can be finished in a dozen hours or less, and 999 has a port that removes the puzzles entirely if you dislike them. (I think the puzzles are a core part of the experience, personally.) For Nier Automata there is an 'easy automatic' mode that lets you have the game automatically control parts of the combat system for you if you really just want to plow through the story.
* Outer Wilds (not to be confused with Outer Worlds)
* Talos Principle (especially the add-on Road to Gehenna)
* RiME (warning: sad ending!)
* Portal 1 & 2 (Yes, these are old, but maybe there is someone here from the happy 10_000)I also recommend the Talos Principle (as well as Road to Gehenna) and Outer Wilds (which I'm currently playing. no spoilers!)
TSP is absurd. (The go outside award is for not playing the game for 10 years?)
Stanley parables self commentary I thought was pretty funny. If the humor runs you the wrong way it will be annoying. If you are looking for a nice ending or a completionist it can be frustrating.
I played a bunch and haven’t gone back in a while.
It's not a roller coaster park, it's a museum exhibit or a gallery opening. That's not an insult- lots of people really like museums and art galleries. But have you ever witnessed someone dragged to one of those when they clearly have no interest in being there?
(Bastion sort of does, but on an object rather than meta level.)
The puzzles were extremely cheap and annoying though. You pretty much required a guide for it. That’s why I can’t truly say it’s underrated.