Fine:
> When a maximized window is behind an active non-maximized window, the panel serves as its title bar. But it actually spells out the name of the active window. Very confusing.
This just doesn't happen in OS X that I've ever observed. It's in fundamental conflict with the OS X window management paradigm.
> Additionally, in the same situation, all of they standard mouse gestures on the panel (e.g: double-click to unmaximize) do not work. Maximized windows don't get the right-click-title gesture to work at all.
Again, this is just inapplicable to OS X.
> No window list at a glance (useful for remembering your context/state with the UI)
This is true for OS X, as far as it goes, but OS X UI practices seem to make it less of an issue than it would be on Windows or a typical Linux desktop environment.
> Hides important buttons such as close window, as well as the menus, where non-power-users will not know to look.
I'm not even sure what this one is about. It seems inapplicable to both Unity and OS X.
> Panel unhide takes a relatively long time -- slowing down almost every interaction with the UI.
Hiding off by default in OS X, quite fast to unhide.
> Workspace switcher does not support window drag, unlike the gnome panel workspace applets.
OS X supports this fully.
> Workspace switcher requires multiple selections to switch to a window.
Not true of OS X.
> Alt-tab switches applications, not windows
True of OS X.
8 properties total, 1 I can't make sense of, 2 that are more or less shared. If my post was hyperbole, the one I responded to claiming "many" of these were shared with OS X was, too.