Also, the idea that employees of a game company don't play the game they work on for fun is pretty understandable.
Like it's their job. The last thing they're gonna want to do on their time off is play it.
Also, the idea that employees of a game company don't play the game they work on for fun is pretty understandable.
Like it's their job. The last thing they're gonna want to do on their time off is play it.
This is true, but I think for a game as complex as Eve, developpers need to know the game they work on. Eve is constantly changing and evolving because of its nature.
For example Riot games required (I don't know if they still do) employees to have and maintain a certain rank in competitive queues.
The community has been complaining about a big disconnect between devs and players and this could explain it.
this is maybe why i have played more terraria and noita this year than Halo and GTAV. different strokes and all that, and i get that the triple A stuff demands larger staff with more diverse interests but sometimes it is nice to play stuff where the passion and focus of the devs is concentrated… and they play the game they are making.
I used to be experienced enough that I had more than a dozen accounts and probably a couple thousand dollars worth of assets. And I run an ingame business that I still manage. And yet I'm nothing on a corp or alliance level, so the average employee could be more engaged without getting into dangerous territory.