> It also uses ramdisk on WSL or for those who use hard-drives for builds.
Yeah, I skipped over this, considering that most people doing rust dev will likely have some kind of SSD.
I didn't look into how you went about doing this, but one thing that I'd like is to be able to move the target/ directory on a ram disk, or, generally, out of the source root [0]. If Fleet were able to do this transparently, it would be really great.
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[0] I know it's possible to define an external directory, but it applies to all projects, and it's not what I want, because shared crates would go overwrite each other.