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The problem with that is good art or even entertainment is rarely made by analyzing a spreadsheet to determine what audiences want.To navel gaze, what makes good anything? (Forewarning I'm eventually heading around to talk about guessing ahead on whether we're making good software or not.) Good furniture, good cars, good bicycles... how & when are groups effective in these places? Or even in these cases, perhaps there secretly are individual craftspeople (I'd consider a moviemaker a certain type of craftsperson) defining the outcome, steering; we think of these industrial productions as group efforts but perhaps there really there are embedded decision makers.
Is good software made by analyzing a spreadsheet to determine what audiences want? In what cases? Who can determine what to build, based off what? Who directs the software, makes it happen, based off what?
How are we defining good, who gets to pick? Many more layers of questions here. In software, are we seeing & judging software as an appliance/application, or as technology itself is? If every engineer working on a thing says, this thing sucks, it's just the worst, but people love & use the thing, what does that say? What gives rise to tech that has a strong cult following?
Movies are interesting because we're incredibly bad at grabbing numbers about them. We can count the number of actors, budget & allocation of budget. But how do we rate & estimate story, it's value? How do we calibrate & rate the chemistry of the cast & the audience's reaction to these actors they may well already have seen in dozens of other films, how do we assess the photography department's choice of shots, or the special effect's team's spectacularness or believability? Everything is radically under-specifiable, as compared to a bike, where there are defined parameters & form, generally. Software too is another ill-defined thing, is more formless in nature; true to it's name. It has such a mound of cofactors constantly defining it. There's so much taste & necessary continual discernment, picking well, that keeps compounding, that comprises the whole, like a movie.