- Film "FUIs" are almost invariably dark these days. I wonder to what extent the designers are influenced by the dark modes in the tools they use.
- Most of them pack enormous amounts of stuff in with tiny fonts. Probably to stop the viewer from getting distracted trying to read stuff. But there seems to be an ambient assumption that 'futuristic' stuff is way more info-packed than today's UIs are - where does that come from?
- Most of them over-use transparency to absurd degrees. For holograms where you want to see the actor's face it makes sense but it appears even in shots where no actors are visible, e.g. https://www.hudsandguis.com/home/2018/florida-hospital-ui
- A typical film FUI has a lot of animated data visualizations, but real UI almost never does. Is this because such visualizations are useless clutter or because film makers have better tools for creating them than actual programmers do?
The difference between "actual" FUI and film FUI is best illustrated by the concept videos produced by engineering/tech firms:
- https://www.hudsandguis.com/home/2018/surface-hub2
- https://www.hudsandguis.com/home/2017/3/21/bmw-inside-future...
- https://www.hudsandguis.com/home/2015/10/18/lg-oled
We see way less detail and much more light-mode stuff.
I guess I'm curious how much of the gap we see between real UI and stylized/imagined UI is to do with lack of tooling, different design fashions and the different needs of film UI.