While I think Star Trek transported the idea of using touch screens everywhere, I don't think their UIs are practical, as all of them were static (except for the tablets, which only displayed texts).
While I think Star Trek transported the idea of using touch screens everywhere, I don't think their UIs are practical, as all of them were static (except for the tablets, which only displayed texts).
[1] https://www.youtube.com/watch?v=RnofCyaWhI0
[2] https://www.youtube.com/watch?v=Lfg84vgO73Q&t=116s
== Tangential physics nitpick ==
In a scene (spoilers, [3]) where a hovering drone is firing its side-mounted autocannon turrets, the reaction thruster animation doesn't match what's needed to counter the torque from the recoil:
1. The drone begins by firing both port and starboard turrets forward--no torque from recoil here, only backwards force that is countered by the drone's gimballed main thruster.
2. The drone ceases firing its starboard turret to slew it towards a target directly behind it. Of the aft-facing reaction thrusters visible in the shot, only the starboard ones are firing. But this would exacerbate the torque of the still-firing port turret instead of countering it!
3. The starboard turret finishes targeting and begins firing aft, but the reaction thruster animation remains unchanged.
Of course, this level of detail already far exceeds expectations, considering that this all happens in less than a second, and that there's no impact on viewing experience when fast-moving effects don't stand up to frame-by-frame scrubbing.
I’m not speaking about the Picard holograms in the new show, but the old mater-like from TNG (or maybe like the programmable mater from Discovery).
"Tie both consoles into the Enterprise main computer core utilizing neural-scan interface." "There is no such device on file. " "No problem, here's how you build it. "
From a military-readyiness perspective, that jlso seems like that would put you at an enormous disadvantage if all of your controls were dependent upon the (presumably) high power draw of the holodeck. Physical controls that do not disappear in the midst of an already bad situation seems best.