Is that true? He is listed in the credits under "Additional contributions in programming by", and in his blog posts about the "Walk Monster" problem, his role sounds like that of an independent contractor brought on late in the project.
In any case, he has experience in working on and shipping actual 3D game engine code.
https://twitter.com/cmuratori/status/1514420516286709760
>Having looked at UE5's promotional content, I'm honestly just wondering: what is the point of Unity, now? Either you don't want to deal with a big unwieldy engine, in which case you roll/mod your own, or you do, and you would just use UE5, right? What am I missing?
>It seems like it is so far ahead of Unity at this point on all fronts, including asset provision (megascans + metahuman), I'm honestly just not sure what Unity's value proposition would be. Maybe devs who are sticking with Unity could fill me in?
Maybe he was truly just curious on an engine he never worked in and was genuinely impressed with the car sticker UE5 was showing (another engine he almost never worked in, so getting the information purely from PR. Point for Epic's PR team). But anyone who's seen the "debates" on those engines know he just sparked another war.