> Yep, a gross and incorrect one, invented only to advance an argument that doesn't match reality. Performance and ms-per-frame is still highly critical in AAA-land,
I beg to differ it's not an incorrect one.
AAA Titles (+ if I did play them):
Destiny - Review say perf OK.
Elden Ring(+) - Performance Ok on consoles on release it was a slideshow. It ran like garbage. Personally I think it's a clusterfuck
GTA V(+) - Had a huge performance blunder. Released for n-thienth time. Good performance today for game that was released in 2013.
FIFA/NFL/Sports game - Runs ok. It's the same game as year X-1 except with some tweaks (like microtransactions and ads).
Call of Duty - Review while perf is Ok, it's not something
Battlefield - They were Ok, they went too loose with optimization resulting in the shitfest that was 2042. They got punished for it.
Fortnite - Sure stellar work from the guys making Unreal engine no complaints.
According to revenue PUBG belongs on this list.
PlayerUnknown’s Battlegrounds - Barely holding itself at the seams this game made mad money while being a buggy and lice infested mess. It
Pokemon - It's Ok, but nothing to write home about.
Resident Evil: Village(+) - Played it. It ran like shite. Had to crack it to get decent performance.
Far Cry 6 - Ok performance, but essentially Farcry X-1. With more content.
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From examples given, while performance is usually critical for online multiplayer shooters, it's not so much being faster as being less slow than the guy next to you. E.g. PUBG was fine and dandy, even though it was really, really badly optimized.
> Again, this is a bit of a misrepresentation, and probably a bit of projection. His rants are often about specific issues he finds, and mostly about low-hanging-fruit issues that cause real usability problems for end users.
It's not. He compares Visual Studio 2019 to Visual Studio 6 and concludes that MSFT is staffed by idiots
https://www.youtube.com/watch?v=GC-0tCy4P1U
Does he compare OS support? Features present? Libs used? No. It's bad and it sucks an MSFT doesn't know to do fast software.