Experimental WebGL interface in Google Maps
googlesystem.blogspot.com
googlesystem.blogspot.com
The best about this is that they aren't using images anymore in the map view, but vectors, just like in Android. Everything is faster, less data is transferred, and not everything is reloaded when you zoom in or out. This is what WebGL is about, real accelerated and smooth apps, not spinning metalic teapots :)
Now if Chrome didn't get image corruption half of the times that I open a WebGL page...
Funny that on the same place they recommend to "[k]eep your graphics card driver and OS system up to date", which is exactly the problem - I'm "too" up to date...
[0] http://www.google.com/support/chrome/bin/answer.py?answer=12...
I've sandy bridge intel graphics.
sad state of the Linux webgl drivers :(
Runs fine on Windows (Nvidia 560GTX) on both Firefox and Chrome, but both are also not perfectly smooth, compared to the classic view.
I don't see the option in Safari (with WebGL enabled) or Firefox, either.
All these new features are nice but without new, local data it's not useful.