Cytopia: Open-source city simulator with pixel-art graphics
github.com
github.com
But I do think there's a lot of freedom in terms of how you play and shape the game using mods.
To me CS is more of a weird mix of Factorio and a bonsai tree. I need to tend to it from time to time, slow down the gameplay and trim here and there (plop a new neighbourhood or a small detail). Fixing traffic issues is a small part of it (in my case).
I loved SC2000 and SC3000, but now SC4 (edit: SC4, not SC4000) feels just really ugly.
The parklife DLC greatly enhances the painting aspect.
I really need to start looking at tutorials or something
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As already posted twice in this thread, i love theotown, but what theotown lacks is a proper traffic simulator. It just feels not right. What theotown also does not handle well is the subway system. It feels very basic and is not really necassary for developing a large city.
So yes, it's a major step forward in terms of it being possible at all, but it's something you have to be pretty intentional about— and maybe that's reflective of the real world too. But it's always nice when media (games, books, movies, whatever) inspires us to dream bigger than we might otherwise have done.
USA style zoning is just stupid and is a major culprit of cities needing cars.
As far as I know there is no major city simulator that simulates non-zoned cities that are full of organic growth instead of the player, like a US mayor, deciding where people are allowed and not allowed to live and work.
It does have trains, but they are fairly limited use right now and it's pretty car focused.
I'm trying to just do one super long road in my current game.
I am talking more about a potential game where cities would grow like in real life, with people moving in voluntarily, and building stuff voluntarily, and the government focused more on building infrastructure. As far as I know there are no major game like that.
Closest to it in a sense is a space game (Distant Worlds, where you build the military ships and colonize planets, but the population builds commercial stations and mining operations, and the population have their own civilian ships for immigration and tourism)
I like to create areas that have no cars in my cities. Add lots of pedestrian and cycling paths, lots of trains, metro, ferries, etc and just watch oodles of people using public transport or cycling everywhere.
It's such a satisfying game.
I recall them being quite tricky and including political/social aspects (you need to appease your people to be re-elected etc), but since I haven't played them in years that stuff might not be as deep as I remember.
Do have a look though and see if it'll suit you!
But that structure also meant that I struggled to feel as much long-term ownership over what I was creating. It felt like I could get away with cutting certain corners that I shouldn't have if the game forced me to sit just a little bit longer with the consequences of my actions. Maybe that's just a sign that I was playing it right, but I felt like I would have had a better time if I'd been just a little bit more accountable.
You may be interested in CityState II:
How so? To be honest, I don't know why we even need something as "realistic" as pixel graphics — when immersing yourself in city planning, an aerial view of the city you're building is actually too much noise; for the signal you need, it'd be far better to be looking directly at overlaid zoning grids, coverage maps, etc. And for that kind of thing, it seems that vector graphics should be more than enough.
In other words, I'd personally love a full-sim city builder in the style of Mini Metro or Mini Motorways. That sort of simple+clean aesthetic can be a lot more informationally-dense than a SimCity game ever could.
[1]: https://en.wikipedia.org/wiki/Railroad_Tycoon
They are all great games – although I am greatly favourable to Transport Tycoon – but do not fall for Microprose’s 90s naming that most likely was purely for marketing reasons.
Sim City isn’t even the first city builder, let along first strategy sim. The genre has existed since the days of text-based games. Though it’s fair to say Sim City is one of the most iconic and successful entries in the genre.
You can't use this version of the application "Cytopia" with this version of macOS.
You have macOS 10.15.7. The application requires macOS 11.6 or later.
The "X" in OS X means version 10.There's no real issue, sorry for the confusion and good luck with your project!
You get pretty much a FULL game. Through steam you pay a few Euros and have the full content. On the iPad you get the FULL GAME for FREE(!) with some options on to unlock end-game stuff like big powerlines or some government agency/secret research facility. Before you even need those things you have collected those diamonds and you can unlock pretty much everything you want and need. If you really want to have the 100% from the beginning (which you will not need/cannot use anyway) then you just pay your 5-6 Euros and there you go. No microtransaction horror.
I LOVE theotown and I recommend it to everyone who wants:
1) Sim City
2) on an iPad/iPhone/Android device
3) many hours of gameplay and a pretty balanced game + end game content
4) free mods
5) NO ADS
https://store.steampowered.com/app/1084020/TheoTown/ https://hi.theotown.com/
Cytopia looks fine, but Theotown just has TONS of more content and is available on mobile, too.
mkdir build
cd build
cmake ..
This is involved?[1] https://camo.githubusercontent.com/bc5894f89d64f4cb8f01e4c02...
It's 2-1-1-2-1-1-2
EDIT: on closer inspection, it is 2:1, but with a weird artifacting. It does a 1x3 segment followed by a 2x3 segment, repeating.
On the game site, the images do follow 2:1 with expected pixel-perfect rendering.
I never really played transport tycoon. I tried, but it felt quite overwhelming.
How come? TTD (OpenTTD) has a rather gentle learning curve.
Find an industry that produces a resource (say a Forest), find an industry that consumes said resource (a Sawmill). Plop a train station next to both, connect it by rail. Place a depot next to the rail, buy a locomotive + a few wood wagons. Set it to go to the Forest station, load up, go to the Sawmill station, unload, repeat.
That's pretty much the whole game. You can also learn to design complex tracks making use of signals, but you don't have to.
In any way, if you click on the permalink to the comment (via the timestamp), you can "vouch" for dead comments in case they are actually proper. I just did for all of them, and helps fight incorrect dead comments.
Your comments were affected by a software filter. Sorry about that—those are a bit harder on new accounts. Fortunately a bunch of users vouched for your comments, so they weren't affected for long. In the meantime we've marked your account legit so this won't happen again.