The iOS App Store: Needles in Haystacks
semilshah.wordpress.com
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* Set up a promo-page at www.blahapp.com * Use adwords ads to send people from google to my website * At the website, provide links to the app store.
However, any suggestions will be well noted.
Using pay-per-install, you can have thousands of people download your app (for thousands of dollars)... but nearly none of them will ever launch it again.
I think they're also the same people who download dozens and dozens of apps, more than they can keep track of.
Hire a PR company, or send copies of apps for review, etc.
Apple also reviews new Apps, and if it's outstanding, Apple typically promotes the app.
So, if you are not enjoying success, perhaps improve the app and improve visibility as mentioned.
The biggest challenge seems to be that there is a very limited amount of information available. Marketing text, category, and maybe rating (Though I think you have to violate Apple's ToS and scrape to get that.) Apple already offers free-text search, but I think few use it.
Most approaches so far have gone for trying to create a social network around app discovery, which seems like a lost cause to me (how many people are going to join such a network?) I could be wrong though...
Not only that, but there are trivial ways of gaming it. I've seen a number of apps in the bestselling categories with four or five star reviews, but when you look at the actual reviews they're all one star because the app promises abilities that aren't possible. They just release a point version and use Mechanical Turk to pay a few people to review.
I don't understand why Apple doesn't make reviews a rolling average instead of resetting it entirely with a new release.