And then someone shows up and hands you a nail gun.
Rust makes me happy because we speak the same language. Stuff gets done and I go home at 4:30 and play with my kids instead of my compiler.
If you can get the hang of it, it’s a safer hammer. You’re still going to be manually managing your memory allocations though. The nailgun people have garbage collection (and yes for the gc folks, I’m aware you can still write allocation free code, or at least take manual control of allocations in a garbage collected language and therefore opt out of garbage collection overhead - but why would you unless there was a performance issue)
I don't manually manage my memory anymore in Rust than I do in garbage collected languages (say Python or Go). (I do have to think about object lifetimes and whats pointing where in all three mentioned languages).
As an aside, I really like not having to manually free locks, close files, release connections back to pools, etc. It's one resource management paradigm that applies to everything - not just memory.
This is the (in my opinion) insurmountable difference between low and high-level languages. Even though rust is (arguably) probably the best/most readable low-level language that as you note can sometime even beat managed languages (locking/file close), it will loose to major refactor-speed.
I'm writing a 10,000 LoC library and I call drop() manually only 3 times, in exactly one place, and not for memory reasons. I'm not sure what you mean. If you mean thinking about lifetimes, sure. If you mean thinking about drop(), almost never.
C's age is not an issue in itself. The programming languages it replaced were ahead of C in many ways. It was a setback from a language design point of view, even 50 years ago.
C takes a different approach to how it handles problems that was described well in "The Rise of Worse is Better":
"Two famous people, one from MIT and another from Berkeley (but working on Unix) once met to discuss operating system issues. The person from MIT was knowledgeable about ITS (the MIT AI Lab operating system) and had been reading the Unix sources. He was interested in how Unix solved the PC loser-ing problem. The PC loser-ing problem occurs when a user program invokes a system routine to perform a lengthy operation that might have significant state, such as IO buffers. If an interrupt occurs during the operation, the state of the user program must be saved. Because the invocation of the system routine is usually a single instruction, the PC of the user program does not adequately capture the state of the process. The system routine must either back out or press forward. The right thing is to back out and restore the user program PC to the instruction that invoked the system routine so that resumption of the user program after the interrupt, for example, re-enters the system routine. It is called PC loser-ing because the PC is being coerced into loser mode, where loser is the affectionate name for user at MIT.
The MIT guy did not see any code that handled this case and asked the New Jersey guy how the problem was handled. The New Jersey guy said that the Unix folks were aware of the problem, but the solution was for the system routine to always finish, but sometimes an error code would be returned that signaled that the system routine had failed to complete its action. A correct user program, then, had to check the error code to determine whether to simply try the system routine again. The MIT guy did not like this solution because it was not the right thing.
The New Jersey guy said that the Unix solution was right because the design philosophy of Unix was simplicity and that the right thing was too complex. Besides, programmers could easily insert this extra test and loop. The MIT guy pointed out that the implementation was simple but the interface to the functionality was complex. The New Jersey guy said that the right tradeoff has been selected in Unix -- namely, implementation simplicity was more important than interface simplicity.
The MIT guy then muttered that sometimes it takes a tough man to make a tender chicken, but the New Jersey guy didn’t understand (I’m not sure I do either).
Now I want to argue that worse-is-better is better. C is a programming language designed for writing Unix, and it was designed using the New Jersey approach. C is therefore a language for which it is easy to write a decent compiler, and it requires the programmer to write text that is easy for the compiler to interpret. Some have called C a fancy assembly language. Both early Unix and C compilers had simple structures, are easy to port, require few machine resources to run, and provide about 50%-80% of what you want from an operating system and programming language.
Half the computers that exist at any point are worse than median (smaller or slower). Unix and C work fine on them. The worse-is-better philosophy means that implementation simplicity has highest priority, which means Unix and C are easy to port on such machines. Therefore, one expects that if the 50% functionality Unix and C support is satisfactory, they will start to appear everywhere. And they have, haven’t they?
Unix and C are the ultimate computer viruses."
Has this changed or is the "defined" part still the compiler source code? In that case taking the source code of any C compiler as the _blessed_ one should get rid of any undefined behaviour problems as well.
Indeed the notion of what behaviour is considered undefined changes with compiler versions, and it is not fixed yet. E.g. mem::unused() for example is now basically always undefined and you are supposed to use MaybeUninit. But you get a warning if you try to use the old API.
This is for unsafe Rust however. With safe Rust, even though there is no spec, the guarantee is that, unless you hit one of the soundness holes in the language, or a piece of user code that uses unsafe internally, you are safe.
People aren’t searching for Rust much:
https://trends.google.com/trends/explore?q=%2Fm%2F0dsbpg6,%2...
Because it’s not a popular language, cobol and prolog are more popular: https://www.tiobe.com/tiobe-index/
And yet hardly a day goes by without a rust story on hn and for the past 5 years it’s scored most loved language on the annual stack overflow developer survey.
That said, Rust has an exit from cult status and a starting path toward mainstream in its sights. If Rust makes it into the kernel then that is the beginning of Rust.
Here's your problem. No, that is not an accurate summary of the discussion. And the whole point of the dialogue between the kernel maintainers and the Rust developers to figure out what needs to be done to make Rust suitable for inclusion in the kernel - which has already resulted to changes in the Rust toolchain and standard library. So
> Rust will never make it into the kernel as-is
Is about the most negative possible way to frame it while being technically true. Nobody is suggesting that Rust be included in the kernel "as-is", they're suggesting that Rust be included in the kernel, and having a dialogue about what would need to be done on both sides to make that possible.
I like Rust, I write a lot of it, but I can't help but feel that Rust isn't "it". I think another language will pave the path Rust trail-blazed, at some point.
We, like the commenter have made the decision to start slowly depreciating our Go code base in favor of Rust.