One of my grievances with most engines is a poor story around networked physics. It’s desirable to me to be able to leverage historical physics states in a performant way, sometimes querying or stepping many modified versions of those states at once.
Bevy’s data oriented design seems great for the kind of stateless physics required here, but I couldn’t find any physics OR networking features in a quick five minute browse. Is this something that is well supported by Bevy today, or will be in the future?