This is because adaptive time stepping is only correct if you take the minimum of all of the steps (average would make some above error tolerance, or worse unstable). If you have some ODEs stiff, or worse have stochasticity that can cause random times to shrink the time steps at different points for different solvers, making a solver of the union of equations something that is extremely wasteful. And that becomes a dilemma: we started trying to solve multiple ODEs at the same time to fill a matrix-matrix multiplication kernel, but by doing so we now have to take 100x more matrix-matrix multiplications! So that ended up nowhere, and we focused on matrix-vector performance via direct SIMD and effective use of mutation (as the blog post describes) and got very good results. We are also redoing some of the GPU ODE solvers and seeing about 100x improvement by avoiding batching in a similar way, but that's a post for another time.
All in all, some applications can just slam a big net. Others can't. The two cases need different optimizations.