BBEdit is 30 years old today
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It's worth the price for that one feature alone.
Unless bbedit available for another platform that wasn't osx ? (my history is shady).
System 7, fun times.
I remember:
* tapping on a folder icon and then a bunch of rumbling in the cage from hard drives back then.
* the excitement with controlling a virtual world using a graphical user interface.
Still exciting.* Doing the floppy shuffle on a system without a hard drive.
We were still at the stage of "all computers are miraculous" and along came the mac with graphics/UI consistency and quality which just seemed impossible.
I still find computing amazing, but those early days of wonder and awe were great.
I pay for a license every version just because I want to support teams building apps that have been around for as long as BBEdit has been around and that are so thoughtfully designed and lovingly supported.
When you talk to BBEdit diehards, they talk about it the same way people speak of their very favorite and most-treasured tools, and even in the realm of text editors (where, let's face it, we're just downright passionate about our editor), that is rare and wonderful to see.
Here is to 30 more years!
Although I've used BBEdit off and on since like 1992, I find TextMate a better editor in almost every way. But it does suck on large text files.
BBEdit stokes super fond memories for me and I wish the best of luck to the project into the future.
Andrew Welch / el presidente
If you've got some Escape Velocity nostalgia hanging around, check out Endless Sky - https://endless-sky.github.io
I remember BBedit, RESedit, and the one i miss the most, graphic converter. It had a folder sorting slideshow mode, and it was, non-hyperbole, the best feature of any image app ever. slideshow shows a picture. You could press Command+number, and the image would be moved from whatever folder the slideshow was in to whatever folder you set up for that number. So if you were a photographer, you would load your images from the camera, and have "keep", "maybe with edits", and "archive" folders set to 1, 2, and 3. It was so fast and so slick. IrFanView is an amazing piece of software, now a little long in the tooth as well, that does many amazing things with directories of images - but it still can't do sorting slideshows.
P.S. Endless sky is pretty cool. there's a few EV clones out there, a couple on steam. Of course Space Pirates and Zombies tried (and the second one even made a huge leap like ev:nova did!), but none of them have the software engineering charm that made EV what it was. Fully extensible, user editable, great sounds (although some of the new ones just wholesale rip off the EV sounds), 6 different ways to play through and get an actual ending, etc.
I always forget the names of the EV clones whenever someone hits the nostalgia button, so i'll just say "before halo, bungie made marathon which was so far ahead of its time that even unreal couldn't touch it until unreal: Tournament.
Hard to point to an exact date; it was a gradual process. The web site finally went offline in mid-2019, but the company had been essentially dead for years before that -- they hadn't released any new software since 2013, or any updates since 2016. Most of their game library never even got ported to OS X, so one could argue that the process started as early as 2002...
> I remember BBedit, RESedit, and the one i miss the most, graphic converter.
GraphicConverter is still around! https://www.lemkesoft.de/en/products/graphicconverter
The OS X version always felt kind of clunky to me in a way that the classic version didn't, though.
BBEdit just rocks.
If you stack up all of my software (not game) purchases, and label them "for Apples" and "for Windows" i think macos wins. And that predates OS X desktop, even. Something about the apple ecosystem made me want to spend money to support it. So i take full credit for apple being [one of] the first trillion dollar companies on earth.
It's still installed, though. I was mildly annoyed that I paid for a version 14 license and then about 6 months later version 15 came out and my license didn't work in it.
It's probably still worth the money, but I'm enjoying CotEditor for my basic text editing needs.
Edit: My version numbers may be confused. Whatever they are, my license only worked for less than a year. I did ask support if I qualified for the next version, and they said no.
The current version of BBEdit is 14.1. Maybe you're getting the version numbers confused here. (BBEdit 14 came out in mid-July of 2021, and while a version 13 license would indeed not work in it because new versions require new licenses, the web site clearly states you can upgrade from BBEdit 13 for free if you bought it on or after January 1, 2021. IIRC, Bare Bones has always been fairly generous in this kind of upgrade policy.)
> And I finally stopped last year when I switched to CotEditor, wanting something more macOS native.
BBEdit has always been a native Mac program, so I'm not sure what it is you're trying to get at here?
By "Versions" I'm not entirely sure what you mean, but BBEdit integrates with the Mac's native file versioning at a level that I don't think I've seen any other editor do. You can select "Search > Find Differences > Compare Against Previous Version" and get a diff just the way you would if you were comparing versions in Git or Subversion.
I also just don't want to curate a mini ecosystem of plugins or extensions to accomplish my work--with varying documentation standards, interoperability, design aesthetic and sensibilities, and so forth. I want want 1st party solutions coherently integrated, full documented and integrated, and BBEdit goes this route, by and large. This isn't a magic bullet, but a different set of trade-offs that I strongly prefer, as you can find just the extension that works just right for you in a thriving ecosystem, but for me, I prefer 1st party "maximize the utility under the curve" kind of thinking, the same way Debian or a Linux distribution makes packaging uniform. Yeah, it's not compiling qmail with my custom set of patches, but as a coherent system, it delivers a lot of value.
I use BBEdit as my primary editor for everything, but I tend more toward SREish stuff than heavy development. BBEdit is really in a league of its own in what you might think of as the editor equivalent of "soft skills" like coherent design, ease-of-use, documentation, first-party features not reliant on extensions as opposed to having to use plugins and third party code (with the associated drawbacks, but you really can't match the functionality of your perfectly crafted editor via 20 carefully chosen plugins if you're willing to make an editor your lifestyle) etc. Unfortunately, in practice, that does tend to lose to "hard checkbox features" and extensibility.
I’d also say that it’s one of the editors that suffers from the fewest misfires—in Emacs I’ll accidentally trigger some weird command by screwing up a sequence of shortcuts, or in TextMate I’ll accidentally expand some weird macro by holding the shift key down too long, and in various editors, I’ll fight against autocompletion that is sometimes too aggressive. BBEdit, for whatever reason, just gets out of the way and lets me write text.
Awesome app. One of my “must-have” apps.
I use Xcode for most of my day-to-day iOS/MacOS stuff, but BBEdit, for all my server work.
But not actually writing code anymore. I guess I must have started with BBEdit Lite in 1994. Would love to go back to 1994.
* Pattern Playground * space/tab/line ending conversions
If your text file is a disaster zone or needs some corrective measures, BBEdit.
If I bothered to spend time with it, I’m pretty sure I could make it do cool IDE-like things, but it’s too late for all that now.
Congrats to the developer(s). It tells a lot about your consistency when you're able to maintain something for 30 years.
This was my first development tool on a mac, which I was using much against my will at the time, finding comfort in Windows and SGI machines in my youth.
It was a life-saver as an application, the dev tools available on Macs those days were ... unreliable to say the least.
What made me delete it was an episode of data loss in 2005. I hadn't saved; the Mac crashed; I lost data because BBEdit amazingly had no autosave or document recovery features. I wrote in, expressing frustration. BareBones' response was "yeah, we might do that someday. Just save a lot."
I switched to TextMate, and then to Sublime, and eventually to Emacs (though I only rarely code anymore). I never owned a BBEdit license again. In that time -- ca. 2005 -- TextMate was picking up a LOT of BBEdit users for various reasons. Of course, now TM is dead and BBEdit is still here.
I did just check, though. Apparently, BBEdit now brags about its autosave/recovery features. I guess it turned out to be important to them after all.
It's still a wonderful tool for working with and transforming plain text.
Having said that, though, BBEdit 14's LSP integration closes the gap in coding for me sufficiently, at least for PHP and Elixir. And there are sort of quirky features like the Unix Worksheet, "text factories," and BBEdit 14's new notebook feature that I'm using a lot.
One example is hard wrap (like for git commit messages). It seems crazy to me that that’s a third party thing and not built in to VSCode.
BBEdit is my "i want all of my text files in separate windows" editor. I have it set that way on purpose. I do this mainly for my own spatial organization reason and the fact that I don't like the way BBEdit handles multiple files in one window. I've just started using the new Notes window, and it is a nice implementation that I've been using at work to keep track of dev projects, one note for each project. Very nice and no manual saving needed.
VSCode is still open all the time for IDE purposes. I need the refactoring capabilities and I would find it really hard to live without GitLens, to be honest. I also really, really like file tabs across the top for development! I'm not really sure why BBEdit never implemented this.
To the question, VSCode is missing a bunch of the cool "text-edity" features that I love about BBEdit. All of the stuff in the "Text..." menu, that is. I'm sure you can get all these things with various VSCode plugins, but I don't want to have to go find all of these things. I just want them there. So for now, it's both open pretty much all day!
Over the years I have used many editors, I have a weak spot for Atom for code today, but I never stopped running BBEdit.
It comes super handy on a weekly basis and is still the only one that can open huge text files easily.
++ there was that time I had to remove bbedit just to force myself to get used to vscode.
These days I use it mostly for one-offs and as a scratch pad. It’s doing a very good job at that.
Still come back to it.
It didn't do much back then; the name was accurate. There was a lot of competition over the years but nothing else persevered.
If your notion of web development is rooted in cgi-bin directories, server-side includes or maybe PHP 2 then BBEdit is more than adequate for your needs. It stopped being practical for anything "modern" anyone would ever want to do around 2005. You can argue that "modern" web development has gotten well out-of-hand and that you shouldn't really need all those ridiculous plugins to accomplish the basic task of putting a blob of HTML on a screen but that doesn't alter the reality of the transpiler quagmire we've let the Facebook kids drag us into one DockerCon at a time.
BBEdit's primary use case these days is giving John Gruber something to romanticize to hipsters who read books about LaserWriters. Blah blah blah Markdown blah blah blah my kids will die if they see a carton of milk on a billboard blah blah blah James Bond marketshare blah blah blah blah blah. The Simpsons shouldn't have lasted 30 years and neither should any piece of software.