> The conventional approach to writing audio software is an challenging process requiring expertise in a wide breadth of topics– C++, multi-threading and thread safety, lock-free programming, and realtime thread safety come to quickly to mind, and we haven't even mentioned digital signal processing itself. Moreover, the tooling, workflow, and developer experience that we have in this approach pales in comparison to that of the web software industry, for example. All together, the reality of these complications is that the conventional approach for writing audio software is difficult and time consuming. We believe it doesn't have to be that way.
This is then followed by a screenshot of some code that looks like a SuperCollider script from 15 years ago.
There are at least a dozen audio "scripting" languages that free someone from all the issues mentioned above. Many have been mentioned in the thread already. The only things that Elementary Audio appears to have in its favor are that it leverages JS and it runs in the browser (sort of).
For some people, those two alone will be interesting. Have at it, people!
But for people who write plugins designed to run inside DAWs, or modules inside Rack, and in particular for the people who write DAWs or Rack (or Rack-like things), this is of approximately zero interest. It's a web-centric version of SuperCollider, which is cool but ultimately so bounded by the limitations of the platform that for many things, SuperCollider or something similar remains more powerful and more flexible.