Blade Runner RPG
bladerunner-rpg.com
bladerunner-rpg.com
Blade Runner is 2 movies. (Or 14 or something, if you count all the directors cuts)
And a video game: https://en.wikipedia.org/wiki/Blade_Runner_(1997_video_game)
Why even bother buying or downloading an existing system, for that matter, when you can just design one yourself?
Or... you could buy a premade game purpose-built for the very setting and type of story you want to experience, and avoid a lot of additional work.
Personally, I'm excited to check this out, and happy to see more cyberpunk systems being developed.
While I essentially agree, I don't think those conversions are trivial for anyone except an experienced GM, with an experienced group, who all consume the same sort of sci-fi media. "Extremely good computers", in isolation, isn't enough information to extrapolate a coherent setting. They're extremely good, fine, but are they, say, all airgapped from one another like in early Shadowrun? The consequences of this small decision affect everything from the players designing their hacker characters to the GM designing the layout of the corp they'll be hacking. Can you run a game without considering this at all? Probably -- just don't play hackers!! But the GM having the answers to questions like this, or better still, the players reading about what computers are like in a corebook before the first session of play, is ultimately easier for everyone and more immersive.
Further, a system used to play a game strongly affects the game's feel. Take the Star Trek license, there's been plenty of attempts[0]: FASA, LUG, even GURPS and d20 modern supplements. None really make for a playable game, because they're mere reskins of games fundamentally designed to tell different stories than those one usually thinks of when one hears "Star Trek" [1]. Those systems are more simulationist and gameist, particularly GURPS and d20, and express more DNA from RPGing's Great Ancestor of tactical wargaming than is appropriate for Star Trek. Star Trek needs a narrativist system.
The most recent attempt, Star Trek Adventures, has a ruleset that's a mere armature upon which narrative beats are hung. But what rules exist power a sort of bennie-economy [2] that allows the GM to menace the players with the mechanical equivalent of threatening musical stings, and allows the players to pull technobabble/white-knuckle-skill solutions from nowhere to defeat those otherwise-insurmountable GM-imposed obstacles.
It just feels more like Star Trek in ways that have nothing to do with the GM or the players individually. I'm not suggesting that this, uh, fairly aspirational [3] project is necessarily going to have that desirable trait, but rolling one's own system means there's at least a chance.
[0] https://en.wikipedia.org/wiki/List_of_Star_Trek_games#Role-p...
[1] Fine, "90s Star Trek"
[2] https://savageeberrontales.com/savage-worlds-and-bennies/
I haven't read _this_ RPG to speak to it. But I can 100% imagine an excellent "Blade Runner" RPG which goes beyond just skinning a setting on to some ambient system and instead really explores gameplay that itself can tell a "Blade Runner story".
As an RPG novice (only ever played CRPGs, cards and boardgames) is there somewhere I can go online to learn the ropes and participate? More than happy to pay for the experience.
If you're willing to pay to play online, I'd recommend https://startplaying.games. I believe it's a YC alumn, even.
I would also like to enjoy the pleasure of interaction and role play involved in traditional TTRPGs while hiding the design complexity behind some video game assistance (because I’m old and busy and can’t hardly devote the time to prepping a 5e DND adventure even though I’ve done it several times before).
They're a teeny bit on the woke side, teeny bit, but I've had fun in their games and they're a well meaning bunch with an actually genuinely very diverse membership. I've got on with them no problem. They tend towards indie RPGs and story games, which suits me fine, but you can find all sorts in the schedule. They have also started publishing games developed by the core club team. Even if you don't play with them their resources are well worth checking out for anyone who wants to play online.
https://www.gauntlet-rpg.com/ https://forums.gauntlet-rpg.com/
The main obstacle is to find a schedule the fits everyone (so I suggest you start looking no more than 1 timezone away from where you live). Feel free to write me if you want to discuss this more (you can find my website in the HN profile, and from there you can contact me).
Edit: Writing this I just thought maybe not since I can’t think of any that focus on running a PoW / Gulag / Concentration camp, whereas this focus on the slave catching.
I'm sure you could make an absolutely offensive game about the topic, but you could also make a game that treats the subject carefully. Do you look askance at Secret Hitler?
And IMO, merely creating such an AI isn't even immoral, as long as we don't force it into labor it wants to escape from.
I guess that is true at some level depending on how one defines "confinement".
It is not clear to me that Roy or Pris are looking to escape their professions rather, they are in love and about to die of "old age". As Roy bluntly states "I want more life".
1: https://remotestorage.blogspot.com/2010/07/douglas-adamss-co...
Specifically to replicant blade runners, I think there is lots of room for soul searching and meaningful play in coming to grips with potentially being a tool/the tool of your own oppression.
Maybe you start as a blade runner but come to champion the replicant cause. Maybe you smuggle the weak and sick off world. Maybe after your day job ticketing replicants for minor infractions you conduct corporate sabotage against the Tyrell Corporation. Maybe you play as a replicant member of an off-world kick-murder squad or captain a replicant gunship off the shoulder of Orion. Maybe you run a chop shop helping replicants bypass retinal scans. The world of Bladerunner is ripe with RP options. In my opinion, it would be a shame to dismiss the opportunity because you can only see problematic themes.
To paraphrase Roy Batty
You saw a slave narrative, I've seen things you people wouldn't believe.
I feel that, with the right GM, it's a very nice setting to discuss slavery.
This is far from being a settled canon. Ridley Scott claims it is so, but what does he know? Movie makers often create lore that forces fans to go great lengths to explain coherently. Remember that Kessel run in 12 parsecs?!
Remember, the world just acts a backdrop. A horrible person can still try to let their character murder-rape everyone in a Teletubbies RPG. In the end how the story unfolds depends a lot on the party & game master, and what kind of characters/game they want to play.
That's a very reductionistic view of material. Blade Runner was always asking a question what makes someone a human.
And how can you be sure you are a human?
https://urbigenous.net/library/how_to_build.html
Philip K. Dick's stories are everything but simple. In link above there is a story was about man undergoing surgery only to discover he has a punch tape inside him. He finds out he's an Android. So he starts messing with the tape, punching out pieces only to discover it materialized a flock of geese. In anger he tears the tape causing entire world to disappear.
Philip K Dick.
To boil it down to slavery is a modern take. His other story Roog about a dog defending his home has a similar premise.
His question is closely related to whether you could figure out you are a copy, whether your could tell actual reality from perceived reality, etc.
Then don't play it?
Whew, glad that playing a murderous grave robber necromancer isn't.
That's why these are called "dystopia" and you're not necessarily playing the good guys, there is nothing "problematic" with it.
I think the new "safe, diverse and inclusive" D&D version is aimed at people concerned by "problematisms". See? there are RPG for everybody.
So it's entirely possible that you could start the game as a slave catcher, but if that's not something that you actually want your character to be, then you could definitely try to escape that role! And it would be up to the DM to decide how to respond to your actions...
Gladiators, drafts, totalitarian states, etc.
A lot of them are really just slavery under a nuanced scheme that we’re all fine role playing.
Why wouldn't you just play Shadowrun
Also, Free League might perhaps create a rules system that doesn't suck ;-)
A better question would possibly be: Why wouldn't you just play Cyberpunk?
Transgression is also the key theme in Blade Runner. What is being transgressed is the distinction between machine and organic body. Synthetic and natural life, person and machine, authentic and inauthentic memory, and so on.
Computers are only one particular artifact of the cyberpunk genre because they're a great example of a tool that breaks down barriers. But Blade Runner has every reason to be situated in the genre as well, because it deals with the exact same topic, merely placing focus on a different technology.
If I had to try and play Bladerunner without using this particular system, I think I'd go for Shadow of the Beanstalk first.