“I believe CGI is getting worse even as the tech advances.”
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But at the end of the day, you still need good direction and editing that involves understanding the limitations of doing things on the computer vs. in camera. I think this video about Dune provides great examples: https://www.youtube.com/watch?v=uIKupTibxKQ. One example provided is that using green screen can sometimes result in "flat" unrealistic lighting because the camera doesn't expose the image the same if representative lighting isn't used to actually capture the shot.
Just an obsession, inspired by the Beatles and later bands "use the studio as an instrument", that often worked to the detriment of traditional musical skills, and is part of what turned the focus from songwriting to production, that enabled today's "just scroll through presets".
What you disagree with? Because that's exactly what the OP said: “I believe CGI is getting worse even as the tech advances.” (the tech being CGI tech, and the first reference to CGI meaning "CGI as applied by most current films/directors").
The live action Speed Racer film also got blasted at release for overuse of "cheesy" techniques that mimic the cartoon source material rather closely. It's become a cult classic, though.
A lot of this is predominant tastes preempting the discussion. American pop culture has focused for quite some time on achieving high detail and realism in photographic treatments, so when the trend is bucked for any reason it gets dinged as being not serious.
I kind of like the "90's FMV game" look to it, myself. Though it probably won't make me watch the film.
The movie is worth it just for that part, which I rewatch every couple of months on its own.
Worth checking out interviews with the (now Oscar® winning) cinematographer Greig Fraser.
The scene with the Sardaukar floating down into the abandoned science station was supposedly one of the more challenging shots:
* https://www.youtube.com/watch?v=S8228w-XzV4
They could only shoot the scene between 10:31 and 10:53 so that the shadow is in the exact place that they wanted it. It was all natural lighting (the sun) because artificial lights (HMI) couldn't give them the look that they wanted.
An example in movies would be the video the Corridor guys did on the Terminator 2 shot where the T-1000 phases through the prison bars - the VFX team on the movie essentially built a fluid simulation engine to get it right. The fact that they were able to recreate the effect on a shoestring budget speaks volumes of their talent and the evolution of tooling, but it doesn't look nearly as good:
https://www.youtube.com/watch?v=YXehBx0Yc_w
Another example from the field of video games would be Back 4 Blood vs Left 4 dead - the insane amount of care and effort Valve put into minute details cannot be replicated by faster tools and more computing power:
Granted I don’t watch a lot of movies, but the production quality of TV I watch has improved by leaps and bounds over the last couple decades and continues to do. I don’t know if that automatically extrapolates to movies but I’d be shocked if they’ve had such sharply different trajectories. If anything, I was expecting this to be some kind of an uncanny valley sort of complaint… not a pretty obvious creative choice.
It seems like what keeps getting worse as the technology improves is the pervasive, uncharitable hot takes.
I mean this isn’t really “CGI“, is it? I guess maybe the backgrounds are computer generated. But it just seems like unsuccessful compositing.
Going on from this, I am sure for every shot that looks 'CG', that there are atleast 100 amazing VFX shots, which are seamless and hidden from people. But these are never picked up or discussed, because people dont realise they are CG.
Example video: https://www.youtube.com/watch?v=QChWIFi8fOY
But there are lots of vids that show the use of CGI in his movies.
"Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you." - Salvador Dali
What Dali was likely referring to was the difficult photo-realistic techniques of the great masters, combining perspective, detail and understanding of shadow, light, color, texture, refraction, and everything else.
The computer-graphics-in-movies industry proved itself by mastering photo-realism, and so now nobody questions whatever it does.
When seeing some of the portraits of the great masters in a museum, at real scale, with your own eyes, the effect is profound, as you perceive that it works in a very different way than a photography.
Also, no amount of render muscle will ever compensate for the idiot writer or director who wants superman to yank a helicopter out of the sky without holding on to the ground. That shot will look fake no matter how photoreal you make it.
The high number of compositors in the credits of a film shows you how many people were needed to fix 'fake' looking scenes such as this. Compositors easily smooth this out, and add fake environment, hair, clothing, or even limbs to hide the excess green-screen cropping. Also, a well-placed cut to a close-up shot can hide awkward actor movements on poor sets.
Nowadays technology is available almost for everyone. But that doesn't mean that quality increases. To be really good in some craft you need to invest a lot of time. Be specialized in any art department means that you have to work for company. But I can say from my experience, that really talented people don't want to work for companies that create commercial products like entertainment films. But if you want to be independent (freelancer), you need more skills to know and therefore be less specialized. It is a vicious circle.
It's essentially the same thing we're seeing in e.g. web/service/app development: An explosion in the number of people working in the field along with an explosion in the tool space "advancements".
I find it all kind of depressing.
I’m sure many (most?) CGI artists would enjoy taking more time, but the business need (and their need for a job) trumps that. You can draw parallels to software development there too
You also have to consider that 99% of digital effects nowadays are unnoticed because they supplement the scene (like vehicles or crowds or physics simulations) rather than act as a point of focus. You don't notice all of the things that work right, you just notice the things that don't. And nine times out of ten, that's just because of crunch.
These people are the hackers of their domain and it's disappointing to see people on HN dismiss them as hacks simply because they work for large studios. Meanwhile having FAANG on your resume in any capacity automatically signals you as an elite among elites.
Most directors hired consistently these days are low talent “yes people” who won’t rattle cages and will do what the execs want, produce milquetoast inoffensive movies that can be successfully marketed to China.
This is why the tone in some of them is so weird and everything feels weightless and without consequence.