You Can Throw() Anything in JavaScript – and Other Async/Await Considerations
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There’s also nothing about “exception” that means “error”. If anything, modelling exceptions as errors is the anti-pattern. If you modelled all exceptions as descriptors, you could save Errors for when something actually goes wrong.
Honestly though, I’m employing Socratic argument. I am only defending this position to learn about the opposite.
Not in JavaScript. And using continuations passed down from above would have been the much more correct way to do things.
Using that pattern is like a guarantee that your code will be spaghetti and meatballs.
This concept is so fundamental that it's even the topic of possibly the most famous CS article ever written[1], and I'd even argue that throw/catch is the worst-possible version of goto.
The thing is though, tools have moved on in the past 54 years. Seeing the flow of your code is a lot easier now. Debuggers are amazing things.
While I think his broad point (that code should be as simple and easy to follow as possible) still stands I don't really agree with it here. "goto considered harmful" could be used to argue that anything that changes and obfuscates the flow of a program when you compare the source to the compiled output is bad regardless of what it is, and that's plain silly. We'd have to throw away all manner of useful things like exceptions, macros, inheritance, etc.
I like Dijkstra's writing a lot, and he did groundbreaking work, but we have to remember to consider everything in the context of when it was written. This is a good example of that.
[1] http://www.u.arizona.edu/~rubinson/copyright_violations/Go_T...
I was only pointing out that this is essentially the "original sin" of programming.
It's hardly an issue we've moved beyond, though. It's still one of the most widely-discussed anti-patterns[1] that I've seen in my career. There are dozens of essays and articles saying the same thing.
> Seeing the flow of your code is a lot easier now. Debuggers are amazing things.
There are no tools in any IDE or debugger that make it easier to look at a `throw` line and know all the places it might be caught. It guarantees the need for runtime debugging.
It's actually theoretically impossible to see all `catch` candidates for any particular `throw` in JavaScript because the dynamic nature of the language makes it possible for almost any function to call any other function at runtime.
This is still true in JavaScript of, say, a function call, but a function call can be more certain that its caller will be prepared to handle its output (especially when using TypeScript). When a `catch` is written without knowing all the possible things that can be thrown at it, it's very likely something will be thrown that isn't handled in the catch.
1. https://softwareengineering.stackexchange.com/questions/1892...
For a JavaScript developer, that's just Tuesday.
I ask for two reasons. First, because I find argument from authority to be a very annoying logical fallacy. I have actually heard people argue that in Python one should never use an exception to exit a loop, because "that's not how exceptions are supposed to be used". The people making this argument don't realize that every for loop in Python is always exited via an exception.
My second reason for asking is that I think your examples might all fall into certain categories. For instance, maybe there is a good argument for "never throw things not derived from Error in a way that they will escape your library, but within one library/module it's a perfectly fine technique". Looking at specific pros and cons would help uncover the cases where it is most and least harmful.
It's just all memory addresses under the hood, so why bother with variable names?
Only throwing exception objects is a layer of abstraction that makes error handling easier to handle.
Nearly all python libraries follow this pattern, and it's extremely easy to pass any variable you want to your custom exception for you to handle however you want.
The fact that JavaScript allows non-Error-derived values to be thrown means that the first thing that any code that works with a thrown value has to do to be technically correct is runtime type inspection. You can't even assume the thrown value has a stack trace attached to it. So while technically the ship has already sailed, we add further complication to everyone's error handlers when we emit non-Error values via throw... Everyone's catch code has to grow support for handling whatever Byzantine type we've decided to toss out of our code today.
You can easily attach whatever interesting values you want to an Error instance, go nuts:
throw Object.assign(new Error(“suspended”), { suspend: somePromise, retriesRemaining: 4, favoriteColor: 1 })There is a such thing as legitimately unreadable code, I've had to deal with it. Usually it's abusing things like the blurry line between objects and hashmaps in languages like js and Ruby.
(2) One unrelated point: I suspect that the halting problem doesn't prove what you think it proves. The halting problem states that one can't build a tool to reliably analyze whether a given piece of code will end or will run forever. Some people seem to believe that this means some code will be "incomprehensible" -- that no code analysis can figure out what it does.
I am quite interested in the question of whether code can be made "incomprehensible" -- it has significance for things like securely protecting source code. But the halting problem would still be true even if "incomprehensible" code obfuscation is impossible and all programs can be "understood". Here's a good example of a program that might or might not halt:
stop_at = input_number()
x = 2
while x < stop_at:
if is_prime(x) and is_prime(x + 2):
break
x += 1
If the twin prime conjecture is true than that program always halts. If the twin prime conjecture is false than that program is an infinite loop whenever its input is larger than the largest twin prime.- Some code could throw a legitimate error, that would take the place of the promise.
- Some code may catch the promise and treat it as if it was an error.
So there’s no other code that could catch the promise. And if another component throws an error first, that’s what needs to be handled anyway.
More generally I wish there was an Error constructor that automatically records and the function, arguments, and other semantically meaningful information when called. File and line numbers do not make for a pleasant experience when inspecting a stack trace.
For old times sake.. https://stackoverflow.com/questions/1382107/whats-a-good-way...
Old it is I guess - both of us.
All of this bizarre conflation of responsibility and extraneous keywords in the language, when all that was ever needed was `create`, `suspend`, and `resume`.
[await:0] https://journal.stuffwithstuff.com/2015/02/01/what-color-is-... (read it whenever you would like, it's good I Promise).
If you've only ever used Javascript, it's tempting to think this is some fact of nature, rather than bad language design.
In a greenfield environment things certainly would look different, but unfortunately we are tied to past decisions till browser vendors decide to create an alternate universe (well, webassembly ...) and that has enough spread to rely on. But for that one would need agreement what that better future would be.
We had this in Python and still have it in Lua, C, Zig, and so on, but the world has mostly gone the other way.
I can confirm that with careful engineering, application code doesn't have to suffer from the color problem. Fundamentally the trick is to yield after creating a callback, and resume into that callback when the thread has more data to process. A `foo:bar():baz():bux()` chain can pause execution in any of those methods and the user doesn't have to know which (some knowledge of whether this will happen /at all/ is required, only because you need a coroutine since Lua can't yield the main thread).
This isn't built-in, need to start with something like BEAM for that, but it's a nice sweet spot.
function doSomething(doSomethingElse) {
internalState.setUp();
doSomethingElse();
internalState.tearDown();
}
Right now, you can safely assume this whole thing will execute to completion without anything else happening in the interim, so a lot of existing JS makes that assumption. If `doSomethingElse` can yield while other code executes the assumption becomes invalid.A few languages avoid the pitfalls of threads, like Rust where its ownership system protects you.
In that case you’d be relying on the database rather than the programming language to manage shared state. (The article is more about how to safely manage shared state within a process.)
If you have a remote database then you likely have multiple processes at play. For safety in those cases you need to rely on transactional safety at the database level or if transactions are not available then you may want to use a tool like TLA+ to check your distributed algorithm.
yield from server.update_balances([payer, payee])This is exactly what Golang did, and in my honest opinion, it's a breeze of fresh air in the modern mess of processes/threads/asyncawaitcoroutines and all their combinations.