Is the DTS vs. Dolby war effectively over?
whathifi.com
whathifi.com
I used to work in this space and I've dealt with:
- Barco Auro 3D
- Frauenhofer MPEG-H
- Dolby Atoms
- DTS:X
The idea behind Auro3D is to just use a lot of discrete channels, which is great for cinemas with a static playback architecture, but there's no way to adjust the mixing based on the listener's speaker setup. So it is difficult to make sound great for home use unless you have lots of space to hang things on your ceiling. (5 top speakers needed)
MPEG-H can do everything but it's difficult to configure and was fully specified very late, after Dolby Atmos was already in production. That said, this is the agreed-upon default standard for broadcast, because it supports stuff like 200 language-independent 3D objects + 5 language-dependent voice actor tracks, all positioned in 3D. MPEG-H can also be converted easily to Dolby Atmos and DTS:X.
Many professionals agree that DTS:X is the best quality consumer option. It also theoretically supports quite a lot of customization. But ASIC implementations tend to freeze those because otherwise it's too expensive. And it still is expensive.
Dolby Atmos virtualization is said by gossip to be a few 32-tap IIR filters with delay modules in between. That means it's by far the lowest-tech solution on the list. And that means cheap ASIC implementations. I believe this is why Atmos won.
If I remember correctly, DTS:X is a $4 chip, Atmos is a $0.5 chip.
But the UE5 implementation is very promising, both performance- and quality-wise: https://docs.unrealengine.com/5.0/en-US/native-soundfield-am...
My personal opinion is that Ambisonics will be the future for games on headphones, but not gain much traction elsewhere. I mean, Dolby Atmos is "good enough" for pretty much everywhere and once you reach its limits, MPEG-H is there to cover those last weird 1% of cinema and TV usecases.
FIR, right? That's crazy long for an IIR filter.
This seems to happen again and again, with the cheap and simple option always winning.
(Now I suspect vinyl's main purpose in life is as a marker of being a discriminating consumer who doesn't want to be a victim of the loudness war, since you can't overdrive a vinyl record in the same way for physical reasons. It is unfortunate that one must go to such measures to opt out of "music that sounds like crap because you ruined it, you stupid music companies".)
A record player is mechanically and electrically much simpler. And vinyl disks are just pressed vinyl. You can buy a toy kit to build a record player, a CD player is just too complicated.
you don't need a toy kit, to get sound of a vinyl. but yes it's basically impossible to build a laser and tech to read cd-da and than get audio from it...
well there is https://www.theaudioeagle.com/columns/column07.html but you need a dac and a cdm device, vinyl only needs paper and pencil (fun fact a guy from r&d of dts showed that: https://www.youtube.com/watch?v=GaqmdcaF87w)
https://qz.com/2111339/vinyl-outsold-cds-in-the-us-for-the-f...
The pits that represent data in factory manufactured discs are laser etched, so if the polycarbonate layer doesn't decay in 50 years it should be OK. Betting they would as long as kept from moisture. Even if the reflective layer is compromised I think it would somehow be possible to reapply it to the polycarbonate layer which has the pits.
Below is an excerpt from https://www.clir.org/pubs/reports/pub121/sec4/#:~:text=Among....:
CD-ROMs and DVD-ROMs are similar in that they are replicated discs-that is, the data are physically pressed into the disc when it is manufactured. ROMs are generally mass-produced and contain music, video, computer applications, or interactive games.
ROM disc longevity is determined by the extent to which its aluminum layer is exposed to oxygen. Oxygen, including pollutants, can migrate through the polycarbonate layer or the hard lacquer layer (CD label side and edge), carried in by moisture. Oxygen or moisture can more easily penetrate through scratches, cracks, or delaminated areas in the label. Oxygen can also be trapped inside the disc during manufacturing, although manufacturing improvements have reduced the likelihood of this.
If left in a very humid environment, moisture-and oxygen-will eventually reach the aluminum, causing it to lose its reflectivity. The normally shiny aluminum, which resembles silver, becomes oxide-dull and much less reflective, like the color of a typical aluminum ladder. The combination of high humidity and increased temperatures will accelerate the oxidation rate.
The life expectancy of a ROM disc therefore depends on the environmental conditions to which it is exposed over time. Generally, it is best to keep ROM discs in a dry, cool environment. If the disc is removed from a humid, hot environment to an ideal condition before damage has been done, it will “dry out” and should be as playable as if it had been kept in ideal conditions all along. Other contaminates, however, such as inks, solvents, and pollutants, have the potential to irreversibly penetrate and to deform, discolor, or corrode the disc, causing permanent reading problems for the laser.
CDs are smaller than vinyl records, so that brings down shipping costs. From a consumer's perspective vinyl records require a lot of maintenance: needles need to be changed, records should be kept free from dust.
Cassettes are small, but complicated. I wouldn't be surprised if cassettes are more expensive to produce than compact discs. It is interesting that while CDs overtook cassette tapes in the 90's (aside from mixed tapes shared between friends), Laser Discs didn't become more popular than VHS until DVDs. Maybe the difference in visual quality wasn't worth the effort to switch media until televisions became larger larger and sharper.
There's pressing a flat circle in a factory somewhere, and there's
- printing album art, making sleeves, etc.
- storage
- distribution
- retail space
- "shrinkage" (ok, stealing a CD is easier)
- ... ?
IMHO there's nothing wrong with your original comment, except perhaps brevity. Maybe somebody was of the opinion that you needed to make the argument that a Walkman is simpler than an iPod.
How else can a downvoted commenter, and bystanders, learn?
Because it contrasts something from 1979 with something from 2001 and fails to explain how this is a relevant example for the discussion.
It was a direct answer to that question, and IMO a good one. Some in this thread appear to feel that we inexorably move towards a disposable culture, and this is a clear counterexample.
How is directly answering a question with a counterexample not contributing to the discussion? I shouldn't be so annoyed at this, but I admit that I am.
What do I mean when I say "relative to"? When DVD became available, people bought DVD players, which were superior to VHS. And TV+VHS was a superior technology compared TV alone. And TV displays have become much better than they were when VHS was brand new.
(See also: improvements in audio sstreaming codecs to Bluetooth headphones in the last few years)
So was it cheaper? No, I don't think so, but Sony was willing to eat a loss to make it "cheaper" for the end consumer. Technically, people paid more for a bluray than for an HD-DVD player, as a PS3 was definitely more expensive than a standalone player/drive for either, but the value proposition was definitely there, as many people wanted a PS3 regardless.
In short, the value was there, both for the media companies and end consumers, for bluray as opposed to HD-DVD, but I'm not sure it was explicitly "cheaper".
At the time there were many claims that the porn industry would be the deciding factor.
> HD DVD was cheaper.
Correct. Which is why my comment talked about value, and why "X is cheaper" as an individual metric in and of itself is not useful in measuring success. BR and the PS3 was decidedly more expensive. People still bought more of them than HD-DVD/360.
> At the time there were many claims that the porn industry would be the deciding factor.
Which was almost as laughable then as it is now.
https://en.wikipedia.org/wiki/List_of_best-selling_game_cons...
edit: It looks like my claim was not correct, a HD DVD accessory was required to play HD DVD content on the xbox 360.
(Thought to be honest BluRay would probably still have won as dual-format drives based on BluRay appeared later).
Once again demonstrating the murderously huge difference between hardware that ships with the platform and attempts to add on hardware to the install base later.
Exceptions will leap to mind, like the rumble pack for the N64 or the Dualshock controller, but in general, add-on attempts fail and fail miserably for gaming consoles. They don't leap to mind precisely because they failed.
And Sony's partnerships with media companies, yes. Both of these are true.
> PS3 sold about 87.3 million while xbox 360 sold about 84 million
I was referring to sales when xbox been on the market twice as long (2 years) as the PS3 (1 year) at calendar end (2007). If the 360 had an early-to-market advantage, it became irrelevant real quick and never recovered that sales advantage in any meaningful way once a competitor emerged. [1]
> a HD DVD accessory was required to play HD DVD content on the xbox 360.
Yes. Further cements what I was saying about the PS3 being instrumental in BR taking over HD-DVD as a consumer entertainment format. it also further highlights my original point of how "cheaper" doesn't necessarily mean better value, or better selling, or better adaption. There's more to it than "first" or "cheapest". BR/PS3 were more expensive and later to market than their HD-DVD/360 counterparts, and yet both when on to be as successful if not more so than their cheaper first-to-market rivals. The original question of this thread is how important "cheap" is to a technology attaining success. This is a clear example of "it doesn't". There are plenty of instances however where it absolutely helped. This was just an instance where it did not, or at least, not enough to outweigh other factors against it.
1. https://www.vgchartz.com/tools/hw_date.php?reg=Global&ending...
EDIT: Changed 2017 to 2007 because oops, holy hell it's been 15 years since PS3 launch?! I'm old ffs
Sony's PS3 had the bluray player internally, as part of the base spec.
https://en.wikipedia.org/wiki/Xbox_360_HD_DVD_Player
It looks like it was released just days before the PS3 anyways.
EDIT: We both seem to have posted this bit of information at the same time. Sorry!
I don't know if this is a problem that can be solved. The framework has to accomodate the lowest common denominator and you know some manufacturer will cut costs to the bone so you can't mandate some fancy graphics chip in the spec because it will kill the format before it can become the standard. Is this why they went with Java?
That's also why so many 4k UHD discs don't have any bonus content on them and usually pack a Blu-Ray in.
No, that was one of the value propositions to HD-DVD: you don't need to update your disc player in order to watch your new movie. Which apparently was a common occurrence in the early days, in that your player needed an update before your player can play that latest release. HD-DVD users were like, "why does a DVD player need an Ethernet port? Uh, oh..."
It could have been cheaper than Java runtimes needed by Blu-Ray players, but one of the requirements they decided they needed in the menus was live previews of movie content and that wanted multiple active streams of video decompression. These days Blu-Rays fake it with effectively just using animated GIFs in the Java menus, but HD-DVD menus would actually play the movie in things like scene thumbnails (which was neat, but maybe unnecessary). Needing hardware that supported multiple active streams of video decompression to support that is often considered the big reason HD-DVD wasn't cheaper than Blu-Ray especially given the licensing costs and expense of BD-J Java systems.
How would the HD-DVD laser cope with having to read multiple streams? or does it read it ahead of time and just cache it somehow? One of the biggest annoyances of DVD was the fact that some player implementation had horrific seek times and so the menu transitions were mind numbingly slow.
I wish they would have watched AVGN's comedic take on DVD and Blu-Ray formats and just created a format that met all those specifications. Have you seen these videos?
Warning: Swear words
Like I said the primary rendering engine was primarily XML driven and XML-based. So far as I'm aware the only implementation in HD-DVD's history was Microsoft's (which was a small complaint among the hardware vendors that there was only one firmware for the "base OS" of HD-DVD players), and it was incredibly performant (because it wasn't using scripting to run animations and such). It supported JS for scripting, but that scripting was almost never used in the vast majority of disc menus, and it was probably a very bare JS engine at that and never needed to guarantee performance. The JS could be under-powered because it was an optional add-on for small bits of interactivity like "games and quizzes", it was not driving hardly anything in day-to-day menus. Think "early days of the web" (or maybe HN itself): almost everything is basic HTML and JS is used sparingly for a minimum for just a small subset of interactive features. But if you built an HTML specifically to be a nicely animated Table of Contents for a movie and had years of DVD movie menus to compare for best practices.
> How would the HD-DVD laser cope with having to read multiple streams? or does it read it ahead of time and just cache it somehow? One of the biggest annoyances of DVD was the fact that some player implementation had horrific seek times and so the menu transitions were mind numbingly slow.
Good questions. I'm not as much a hardware person as a software person, so I don't know the answers beyond that I just recall the approach chosen by the HD-DVD standard was considered expensive in contrast to DVD or to Blu-Ray hardware standards at the time. As a user of HD-DVD, there was some noticeable seek lag in the menus, as I recall, but it was kind of magic when it worked.
Was Bluray technologically superior and more expensive?
It wasn't really superior, in some ways it was better (more capacity per layer) but then lost out by using less efficient codec's, and requiring a significantly more powerful processor to run java rather than having a custom scripting/overlay function while lacking various features (like networking). Much of what HD-DVD had out of the box didn't manage to make it into the bluray specs until a couple years later (revision 2.0 IIRC https://www.cnet.com/culture/blu-ray-profile-1-0-1-1-2-0-exp...).Some things never made it, like the fact that HD-DVD was region free. The PS3 was a contributing factor but a minor one, In what basically was a studio fight over consumer friendliness (DRM, region locking, backwards compatibility with DVDs since they could be pressed on the backside, instant play requirements, etc), and which camp was willing to pay larger bribes to "win" before the dual mode players became the majority since the later hardware requirements for bluray made it basically capable of also playing HD-DVDs. Plus, streaming was becoming an ever more present topic.
To this day, the bluray experience tends to be worse than HD-DVD as so few blurays ever behaved like HD-DVD (universal iirc being the notable exception since they appear to have ported their HD-DVD interfaces to bluray for a while) when it comes to just playing the movie when the disk is inserted and overlaying menus over the movie as its playing.
They used the same codecs. https://en.wikipedia.org/wiki/Comparison_of_high-definition_...
https://www.avsforum.com/threads/sony-on-mpeg-2-for-blu-ray....
It's a shame that the higher quality product isn't always what wins and kind of says something about our Walmart approach to life.
"While VHS machines' lower retail price was eventually a major factor, the principal battleground proved to be recording time. The original Sony Betamax video recorder for the NTSC television system could record for only 60 minutes, identical to the previous U-matic format, which had been sufficient for use in television studios. JVC's VHS could manage 120 minutes, followed by RCA's entrance into the market with a 240-minute recorder using VHS. These challenges sparked a mini-war to see who could achieve the longest recording time."
See also https://en.wikipedia.org/w/index.php?title=Betamax&oldid=107...
popularity is also skewed young. income is skewed old. VHS was a much better fit as a lowest common denominator. If a product is trying to be a popular medium, cheap is necessary.
That said, once the medium is established - people will still happily pay a lot for a high quality product within the medium. iPhone popularity is a good example of this. People bought expensive VHS players with bells and whistles too.
Your best option is probably to email virtual interview questions to Tom Ammermann, the CEO of https://newaudiotechnology.com/ He's a great guy, Granny-nominated sound engineer, and has been working on 3D sound with all those technologies for a long time.
On a side note: I have always like how the traditional DTS tracks sounded compared to Dolby, I always thought it was just me being weird but maybe there is something to it.
It isn't about the cost of implementation, it is about the value added. If you don't want Atmos, don't pay for it. There are plenty of high quality sound systems that don't have Atmos compat.
Furthermore, if there was an option for these others in the market that a consumer could easily buy then I would understand your line of reasoning but most movies are authored with Atmos and so you must buy that system if you want to take advantage of the additional content offered on your favorite movie disc. It would be nice if the film was offered in multiple formats(even on the same disc).
You would think that if all this additional money would be spent, then you might as well ensure it is the very best experience. Instead as the author shows, they are still cutting corners despite charging this price. It is a scam they pull in multiple markets.
Atmos is pretty good, far better than what was previously readily available.
>I don't think the vast majority of movie goers are able to tell the difference between Atmos and DTS:X.
It does not matter, they are advertising this medium as the best possible movie going experience and charging premium prices reflecting this claim. The fact that it is not worth it to "them" to provide the best experience is a result of them deciding that they want a specific profit margin and will fit as much as they can within that margin.
Because almost all of the profit is in the premium for branding, so advertising has a better ROI than research.
I ask because I have this 2010s film that was "re-released" in atmos that has a missing sound effect in a specific scene and despite my attempts to reach out to the studio and director, I cannot seem to get ahold of them. My next thing would be to try and re-add the sound effect back into the atmos soundtrack. Is this possible?
With games DTS:X for headphones sounded a lot better than Dolby Atmos for headphones but neither compares well to the latest Soundblaster AE and Sennheiser GSX. Alas binaural and environmental sound is very much a tertiary concern for a lot of gamers so its never recovered from the Windows Vista fatal blow.
Now we have the worst sounding solution developed for home theatrees that solves none of the PC gaming issues and doesn't even really do a good job with Movies either on its way to complete dominance. Its quite disappointing how the sound market has played out after all the work done by AMD for raytraced sound reflections and the early hardware implementations that did a similar thing alongside environmental effects and binaural directional sound including the vertical.
It's just that nowadays, less and less people play with sound at all. Mobile games? Sound doesn't matter. Switch? Sound matters very little. Xbox/PS5? 99% chance you'll use stereo TV speakers anyway.
So the remaining 0.1% of us who have a surround setup connected to a gaming PC have been optimized out of the market. There just isn't enough ROI for gaming companies to spend resources at pleasing 1 out of 1000 players with 3D sound.
Stuff like rare crashes on certain semi-obscure hardware, where the crash dumps clearly indicated issues deep within the Wwise (native code) stack, were extremely difficult (or impossible) to debug. Wwise provides zero support for their base licensing fee, you have to pay for service on top of licensing to get any support at all.
Their Unity "SDK" / user-land code was awful, too, and basically had to be 80% rewritten to be usable at the most moderate level of scale. That's more of a gripe, working with their native side more directly wasn't that bad -- and they've perhaps improved their default C#/user-land code since then.
Another grip is that WWISE devs/designers/engineers are expensive, and making any change requires firing up their application.
Overall, the entire experience was poor, especially since we paid for the privilege. My advice would be that you can't seriously consider WWISE for your project unless you have an audio engineer on staff and intend to keep them on staff for the duration of your project (plus a year or two for support).
TLDR: IMO Wwise may be a solid product, but only for projects with a minimum budget of approximately 7 figures.
I remember the same day I read the headline about the acquisition on Ars Creative nuked the entire A3D support website.
It's frustrating to me that our system is set up such that a bully company with cash is quite likely to get away with this sort of tactic entirely legally.
I realize that this comment serves no purpose in this discussion, other than as a point of reference for a steady community that has never gone away: that which uses hi-fi playback for stereo music. The soundfield is immersive enough with stereo, and as sound has an inherent latency somewhere around 3ms/meter in 20 degree C air, I find that any large surround-sound setups are incapable of cleanly reproducing events like beats. Dialogue gets blurred, etc.
My takeaway has been that if 2 channels sounds crappy, you need to look at the room, not adding more damn speakers. It's just like shiny cloud tech imo.
You could spend 7 figures on commercial ATMOS hardware and still have a $500 setup sound better depending on the room.
The infuriating thing is that the TV _knows_ what format it's dealing with and what it can handle, because when it's showing DTS content and is set to Dolby mode the 'Dolby' is greyed out in the options but DTS is available, and vice versa.
tl;dr eARC is terrible, whether by the nature of the standard, or by inconsistent/broken implementation of the standard
So basically, almost everything goes through the receiver: nvidia shield, Blu-ray player. But then again, I paid through the nose for it.
It makes more sense to me that the sound capable device is better at figuring out the audio stuff. Which means the ports to a sound bar/receiver is a real consideration.
Haven’t figured out PC audio to my receiver though. I’ve basically given up.
While most motherboards do not have s/pdif connectors, most of them has pins on the board itself. Check out the manual of your mobo. If it has, you can use an s/pdif backplate, or a makeshift coax cable to hook it up to the receiver.
This is usually the best and cheapest way to get clear digital sound signal out of the PC case, and you can even pass through DTS and the likes.
The source of the content you want to watch has to have support for it, the support has to actually work and it has to have a compatible audio track (or be able and willing to convert). Right now that means basically no streaming services or games, very select TVs actually output multichannel audio over S/PDIF.
(Gonna ignore the rare possibility that your sound card manufacturer has paid for the license to be able to transcode all audio)
Also yes, from what I’ve read trying to get PC audio into an AVR in any sort of predictable fashion will drive you to an asylum.
From personal experience you might encounter how:
* Your PC is not "certified"
* You haven't installed some (potentially paid) extension
* You have the extension but it isn't picked up by the streaming service
* Your streaming service doesn't support your OS
* Your media player can't do passtrough
* Your media player can do passtrough but nothing else on your system can (e.g. games)
* Your soundcard manufacturer didn't pay for the license to allow the previous point (and your OS's audio stack is too legacy to hack it in)
* Your media player can't downmix properly
* The cable you have is incompatible
* The cable you have is too compatible (causing the wrong output to be picked automatically)
* Your GPU drivers are wrong
* The default sampling rate of your sound card causes occasional crackling
* Your TV can't proxy audio from some inputs to external speakers
* Your TV doesn't recognize some formats from some inputs
* Your TV can't downmix
I *wish* I were kidding, it really is that bad.
In the end you pirate your content and output analog 5.1 straight to the speakers, it's cheaper, easier and significantly more reliable.
You best bet is buying a dedicated HT receiver and plugging your video sources into it (ATV, Nvidia, BluRay, etc).
It's worth noting the ATV does not have HDMI audio passthrough and the latest version has a ton of issues with Atmos:
https://discussions.apple.com/thread/253553714
https://www.martinloganowners.com/threads/2021-new-gen-apple...
Our relentless insistence on progression has led to gimmicks like Dolby Atmos. It really doesn't add much of value to anything. It's just a new logo to put on cheap plastic soundbars that will be in landfills in a decade.
When you watch movies from the early days of Dolby Digital in the 80s you can tell that progress has been made since then. But watch a movie from the early 2000s and it will sound just like one today. In fact, they often sound better. Examples are Lord of the Rings, Spider-man 2 and War of the Worlds.
Why can't we just be happy?
For cheap setups, people bounce sound off the ceiling while for better setups people install speakers into the ceiling. Automatic speaker calibration for a given room is pretty much a standard feature on AVRs today so that part is also taken care off. It's not quite the same as cinema, but there's still a massive market for people that want more than farting out of cheap phone speakers.
I went with upfiring, as I didn't want to hack loads of holes in the original ceiling of my 90 year old house. Yeah they are not as good as in-ceiling speakers, but I wouldn't say upfiring is always for 'cheap setups' - sometimes you have to just live with the restrictions you have.
(I'm using upfiring system as well due to same restrictions :D )
I'm not sure if there's many opensource solutions - the quality of autocalibration is a big differentiating feature between AVR OEMs.
In high end home theaters there were proprietary installer tools like JBL's ARCOS (which I worked on). And there are pro calibration tools like Smaart.
In any case it's some combination of measurement, gain calibration, delay compensation, and generation of FIR or IIR filters to control frequency and phase response. Followed by subjective tweaking by the installer. Plus maybe some secret sauce for various things in the proprietary algorithms.
What about people who watch movies that they have downloaded (or ripped from a DVD/Blu-Ray) directly on the TV? I suppose that would produce whatever audio format the DVD had without the need of ARC/eARC, right?
The thing I miss the most was I had a few DTS CDs that were amazing for surround sound music experience. I have yet to hear anything out of Apple's Spatial Audio that comes anywhere close to what those DTS CDs sounded like.
But DTS CDs were so ridiculously rare it was pointless.. I only had 2. I have a DTS surround copy of "What's New" by Dave Brubeck and I had a DTS surround recording of Holst's "The Planets". And I only ever had one CD player that could decode them. The DTS receivers required a DTS aware CD player to decode it and send a DTS stream. They couldn't take a raw bitstream and figure out it was DTS.
I also believe ffmpeg will convert them to a proper 5.1 flac/wav.
I’m won over. The listening experience was astonishingly good. IMO it’s not a replacement for a good surround setup in your own living room, can be mind blowing when out and about.
Gotta have the TV in the right space.
Gotta have the right room shape to accommodate read speakers.
With atoms you have to even have space for those “upper” speakers.
It’s rare to have a room in a house that not has the right floor plan for such installs. If your TV goes anywhere but exactly one place it becomes very hard to install “correctly”.
Somehow we’ve managed 5.1 in our apartment. I’ve seen a 6.1 properly set up. But most of the time I see fancy receivers pumping out 2.1 because their room simply doesn’t have accommodations for properly placed rear speakers.
I dunno. I guess my point is that most people really don’t have the floor plan for a 5.1 setup. And for those that do, many simply have no desire to set it up.
It’s still cool though!
> “The reason for this is that DTS is not used by any of the streaming service companies and therefore is limited to people watching DVD/Blu-ray
It's kind of ironic, that after years of Sonos users asking the company "Where's the DTS on our expensive soundbars? Come on, this is an expensive set of allegedly smart kit, why aren't you doing it?", Sonos very recently released support.
Right when it's on the decline.
And there's the meat of it. Streaming has been a near inevitability and it seems DTS is >5 years too late to be thinking about bandwidth requirements.
It is not unheard of for newer films to have specific scenes that were shot in IMAX (and for those scenes to change aspect ratio accordingly when presented in an IMAX theater). One of the first search results on the topic:
https://www.avforums.com/threads/aspect-ratio-changing-durin...
Wikipedia goes more in depth on specific films and the amount of IMAX time in each:
https://en.wikipedia.org/wiki/IMAX#Feature_films
As shooting in IMAX is expensive and difficult, we can presume this to be the director's intent.
The current PS5 3D-audio solution is good only for headphones. They have a "virtual" height option for stereo speakers, but it released to terrible reviews. No 7.1 virtual height speakers, though that's also supposedly in the works. I'm not optimistic it will be any better. Those who invest in good audio setups don't want it either way.
Give us proper 3D audio Sony, this is something Microsoft has had since 2017.
It is specifically the Chromecast, because my Sony Blu-Ray player can do it just fine without so much BS. Near as I can tell, the Chromecasts manage to completely evade outputting anything useful and this is a well-reported problem.
At this point, I have no idea what signal they imagine they send, but somehow it's never any of the rather diverse set I can receive.
This includes trying a fully HDCP and Dolby licensed AVR, or a splitter like you mentioned, etc.
I'm pretty sure they imagine to send the signal that's specified in the specs and I mentioned - Netflix/Prime use a Dolby Digital+ (EAC3) stream which gets output from the Chromecast and your box most likely doesn't support.
Not sure what your BR player can do, but it most likely doesn't send that.
Complaning that Chromecast doesn't support outputting a signal in a format compatible with your other hardware is fine, but that does not mean it doesn't support 5.1 output at all.
Let's also please avoid the discussion how people should have had done more research before their purchase(s), it's not like any of this is properly documented.
Chromecast can't change the fact that your TV messes up the signal.
It is an issue with the original hardware to rely on something it can't detect and doesn't have fallbacks for. Chromecast can absolutely change what physical outputs it offers.
Say instead of talking about relying on DD+ passthrough, it lacked the support for YCbCr 4:2:2 and required RGB 8:8:8 from all displays, then that too would be something Chromecast does wrong.
There's always been a pretty solid few "categories" of products in this space. There's my Mom and Dad, who purchased a sound bar for the place up north because the TV speakers were terrible and the room acoustics were so bad you couldn't understand anything said[1] and it does rain up there, sometimes. There's "I want reasonable surround sound" guys who buy higher-end sound bars/lower end all-in-one 5.1 set ups. There's the guys like me who went through the trouble of setting up the room, perfectly, and purchased a mid-range AVR, solid TV, and higher-end speakers[2], and the "Reference Folks" -- all premium, high-end, obsess about aspects beyond the speakers/devices/cables to "wall coatings, double dry-wall, sound insulation, etc, etc."
There's several categories in-between those, but everyone above me absolutely cares about having that track and will pay extra for it. Depending on the set up, it wasn't (probably still isn't at some level) uncommon for folks like this to have a separate component for decoding specific audio tracks sending the decoded result of each channel separately to the amp, which did nothing but what it's name suggests. There's a world where DTS can continue to exist for these folks. They're still consumers of Blu-Ray discs, or have Plex servers with uncompressed versions of things, for the same reasons -- streaming service audio and video isn't as good. It sounds like they were already trying to position themselves as "the higher-end", which was a far better value proposition before streaming platforms took over, now that market is much more niche.
I, similarly, didn't know about streaming platforms not supporting DTS. Frankly, since having kids, I pay a lot less attention to that space. I'm surprised the benefits of delivering the DTS (reasonably compressed, but DVD quality) track don't outweigh the extra size. These aren't small files and video is most of it, but I'd take a small hit there for some movies in my collection to hear the DTS audio. Adding to the file size a bit is certainly something I'd like to see; I'd probably pay a buck more a month for it if a "Premium Streaming" option were available -- well, I would have in the past. I guess the issue they face is that there's nothing particularly special about the DTS sound track these days[3]. Is there no technical benefit between DTS:X and Dolby Atmos? I sounds like DTS supports more speakers.
Outside of streaming video, does it matter for gaming? It seems like if my console could output a DTS:X signal to my AVR, assuming my AVR supported it, I could setup 32 speakers (and pretend I could tell the difference between that and, say, 9), but I'm know there's people who would care if that exists. I know my Xbox S can output some compressed formats to my AVR, I'm not sure if DTS:X is among them, but there are those who would pay for that ability, delivered by software (if MS isn't doing that already).
So, not taking into account whether or not Xperi could survive the smaller -- high-end only -- market or not (it's a pretty big space), having support for a better audio codec for just the uses of "discs/Plex" and non-video is going to rank higher than most of the trivialities I've seen hundreds dropped on by people in the high-end home theater/audio space[4]. Maybe that means cranking up the licensing fees, and my category of owner no longer has the next generation's DTS creation available to it. It also probably matters a lot less to me in that category because the sound quality of the DD:Atmos tracks that I've heard have all been on the great side. Once it passes a certain threshold, people in my category don't care about it -- our other equipment probably doesn't support some of the things DTS:X provides that DD:Atmos doesn't (my AVR handles 9.1 speakers in various configurations, max).
[0] Kindly, preferably, I won't hold you to it.
[1] It amplified deep all the way through mid-range, but just below an average woman's voice, so if soundtrack sounds, noise/effects, or a man's voice would be 10-20% louder than a woman's. We needed some dampening panels but it's a lake house, main floor -- all windows except for the one spot it makes sense to put a TV.
[2] Or even "purchased speakers they had to buy one by one, separately", since most of the companies requiring you to do that at least partly because it's hard to sell integrated 7.1/5.1 sets in the $3,000+ range.
[3] Maybe there never was, but the DTS tracks on some movies have bullets that fly through me whereas the DD tracks they wouldn't leave the center speaker. I've heard many, perfect DD tracks, but among my collection I have several examples where the DTS track sounds perfect and the DD track sounds like up-mixed stereo, and a small handful where the DD track is great ... provided you don't listen to the DTS track, where everything is just a little wider, particularly in the back, and it makes everything kind of "line up" better -- a guy runs past the camera and the footsteps come from behind just to the right, whereas the character goes through you on the DD side. It also seemed as though the DTS tracks engage the LFE parts. I have an old-school piston ButtKicker under my couch, we feel that, and when that part is off, it wrecks the experience of some movies for us (my favorite being sending some of the notes from a sound-track's bass guitar into LFE where it over-powers everything else going on). I have only anecdata, I'll admit, though.
[4] I'm just jealous -- very happy with the sound of my own system, but I know a few people who obsess and spend a lot of money, constantly tweaking/upgrading their Home Theater space and when you hear the same movie played on their perfect system, you come home and it briefly makes your system sound like the speakers are empty soup cans connected by rope to the receiver.
Personally I do like the Dolby Atmos plugin, I have my computer connected to a TV with sound passed via eARC to my soundbar. However, if you're consuming Film/TV with such a setup, you probably just want to enable Dolby/DTS passthrough instead.