All to push a story which started with an off screen killing of Nomad.
It's a shame that they dumbed it down in the sequels so much for the consoles. And that the game became so much worse _as a game_ (even if my first play through had my jaw hit the floor when I entered the alient ship) after the midpoint. Punching through plywood shacks for an ambush, jumping high for a grenade, using speedmode to get a flank (which the AI would be unaware of - if they couldn't see you!).
Yeah it was a good time.
The remaster does not fix this and actually is a step down in visuals in some respects, due to the ever popular "we remastered from a shitty port that never worked right in the first place". Halo also comes to mind, with the Halo PC version having completely broken shaders and much different weapons balance from the xbox version. In the case of crysis I believe it was the other way around, the game was remastered from the lower-fidelity Xbox version... so it actually is visually worse in some areas.
But I have to give Crysis 2 credit for its graphics. Compared to 1, it had a smoother, more cinematic quality. I distinctly remember the opening "cutscene" ending and seamlessly transferring control to the player, revealing that it wasn't a prerendered cutscene at all -- they were doing it live! I just sat there stunned for a minute in disbelief.
Everyone says its better, but I don't like it as it forces me to play the game their way, not my way