Agreed, and it's important to note that the message "evil corporations are greedy and use tech in soulless and alienating ways" used to be a radical message but it's not anymore. Now it's just a trope. So I disagree with what some are saying that cyberpunk is currently used to convey a message; it's not, in general. It's used to convey a trope that's lost most of its barb.
All in my opinion, of course. And Gibson's.
I have to express a hard disagree here. I think the message can be made at higher or lower resolutions, in vague or deep ways, and can comment not just on broad vague themes but in deep ways about specific mechanisms.
The merit and pertinence of the message as radical criticism is going to have everything to do with ground level execution of details, depth of world building, clarity of vision, etc., which will turn out different depending on any particular media.
I do think it's fair to say that most things downwind from Neuromancer can be fairly assessed as tropey, but I think that's a sturgeon's law thing rather than something unique about the genre as distinct from other genres.
"The Nazis are evil" is also an overused trope and is hardly radical but by reusing it it helps protect us on a civilizational level from actual nazis.
Tropes can be sort of like cultural T cells. I'd rather see more "nazis are bad" and cyberpunk stories and less disney shit for this reason alone.
It'll start getting old for me when the risk of it coming true goes away.
More books and games about how evil the Nazis were, unless presented in an innovative way, feel derivative and boring to me.
I don't think Gibson would object to a cyberpunk game that went beyond the aesthetics and merely replicating a message that has become a trope.
...or helps a dictator dehumanize the population of a country he wants to conquer for propaganda purposes.
The invasion would have happened anyway because it's motivated by fascist imperialism, and the propaganda is mostly made up and would have been the same as well, minus some specifics.
Putins narrative is that the Ukrainian government is run by Nazis. Thats obviously false, but yeah, they absolutely used Nazi paramilitaries to cling on to Russian speaking territory and dont deny it.
It sort of sounds like you're saying that this means Nazis arent the bad guys we thought they were and we should stop villifying them, which is an interesting hill to choose to die on.
Hows that working out? Cuz it doesn't look like it's doing much except creating painfully generic stock villains.
People forgot how popular the Nazis were, both in the US and elsewhere. And no one can really articulate why they're popular now outside of "day racis", which is a thought terminating cliche.
Those tiki torch people arent exactly running the country now are they?
It's enabled people like Valdimir Putin, who managed to invade a country on the grounds that it's full of Nazis.
It seems like you would have to go pretty far back to find a time where that would be a genuinely radical message. The 19th century saw the trusts and rail barons. There was also the East India Trading Company and its affect on India.
I haven't read Gibson's work specifically (though I'd like to), but I always got the sense that humanization and dehumanization were the primary themes of cyberpunk and the dystopian world created by corporations was one of the dehumanizing factors. That may not be fair, though.
It ebbs and it flows - there are times in history you can fondly remember for their plenty and times you can remember for their scarcity.
The only really new trend, IMO, is that in the modern world (I think for the first time ever) working continuously for the same company is a financial trap. The strangest innovation of the current day is that churn is accepted and retaining skilled employees is de-emphasized compared to... hiring new replacement employees with less skill. This incredibly bonkers habit has gained wide enough acceptance that it's sort of the default business state.
A quote from one of the RPGnet moderators, something to the effect of...
"Transhumanism is about how technology will fundamentally reshape how we live, and how we perceive what it means to be human. Cyberpunk is how it won't."
Yes, well, like punk-punk. See Jello Biaffra and The Melvins, "Those dumb punk kids will buy anything":
Hey, we're back Show us how much you care
The merch booth's right over there
And if our scam works What a bandwagon it will be
https://genius.com/Jello-biafra-those-dumb-punk-kids-will-bu...
And music: