RealityScan Beta: Mobile Photogrammetry
capturingreality.com
capturingreality.com
Many people developing UE games need 3D assets, so Epic bought Quixel, a 3D asset store:
http://www.cgchannel.com/2019/11/epic-games-acquires-quixel/
Also people need to share their 3D models for colleagues, marketing, fans, etc. to look at. Quixel was using them internally anyway, so Epic bought Sketchfab:
https://www.epicgames.com/site/en-US/news/sketchfab-is-now-p...
And people want to create their own 3D assets, so Epic bought the company that Quixel was using for 3D scanning, called Capturing Reality:
https://www.epicgames.com/site/en-US/news/capturing-reality-...
And now you can go from reality to virtual twin to realtime 3D visualization without ever leaving Epic Games' servers.
That's probably a major driving point to the strategy after the Xbox Underground hacks.
Fun read of the tale: https://www.blackhatethicalhacking.com/articles/free-access/...
They got into Epic's network and that gave them access to many other companies.
Funny enough it wasn't the Apache simulator stuff that broke the camel's back, but the Gears of War 3 leak and Xbox One prototypes.
I remember the Gears 3 leak and at the time the conspiracies that Microsoft leaked it themselves:
https://kotaku.com/is-this-where-gears-of-war-3-was-leaked-f...
It's a cool proof-of-concept, but I'm not quite sure who could use it in it's current state. Even by video game standards, these assets would probably look really out-of-place...
I'm just a 3D hobbyist, and I don't really do a lot of photo scans. My thoughts on the matter are coming purely from a CG/asset generation perspective, if you're an artist with a little more agency with how you represent 3D objects then I bet you could work wonders with this (especially the geometry portion). Perhaps it was silly for me to expect these scans to rival hand-made assets, but my larger point was that we simply have a long ways to go before we reach parity with the two.
In the time that's passed, I actually did come up with a use for it though. It might be fun to use Blender's layer functionality to "trace" a 3D scan into a higher-res production model, just to get proportions right. I'll probably still hold off until this reaches general availability though.
It's still quite cool, but asset capture has a long ways to go (even if everyone's results are this good).
Or at least a path to accomplishing this with the lowest barriers to entry?
There is Regard3D, if by barriers to entry you mean sensor hardware: http://www.regard3d.org/index.php/documentation/introduction
If by barriers to entry you mean technical skills, there are SaaS solutions like Beholder: https://beholder.vision/
About embedding the demo in a web page, I have no idea.
Back to your comment I'd love to hear what you're looking to do and what you'd need, sounds like I may have explored the same problem space.
Algorithmic (SIFT) or ML based?
Can't wait :)
I digitized my flat with an m1 ipad and that looks already okay.
It's funny to see the flat layout after doing the 3d scan. An interesting way to persistent the flat memory.