This Is Why iPhone Developers Put Up With All the Bullshit From Apple
daringfireball.net
daringfireball.net
Assuming the price has remained constant and $250k is the figure before Apple takes their cut, $250,000 divided by the $5 unit price is approximately 50,000 units sold. Trism has about 400 reviews, which means about 1 in 120 users actually reviewed it.
Assuming apps with similar price and rating get approximately the same number of reviews per units sold (a big assumption, but this is fuzzy math...) we can extrapolate sales for other apps.
App Cost Rating Reviews Revenue
----------------- ---- ------ ------- -------
Asphalt 4 $10 4 ~1000 ~$1.2 million
Crash Bandicoot $10 4 ~1200 ~$1.4 million
Super Monkey Ball $10 3.5 ~2900 ~$3.5 million
I would guess that apps with lower ratings have a higher ratio of reviews to sales (dissatisfied customers are more likely to voice their opinion), so these estimates are probably on the high side.Still, I think it's pretty clear that there are iPhone apps that have made millions of dollars.
As the app store grows, it might be much harder if your app is buried in the app store somewhere to draw these kinds of sales.
But maybe the app store will accomodate this somehow.
to develop for Facebook, you can use anything. to develop for the iPhone, you need a Mac.
That said, let's compare PC vs. Mac market share. :)
Almost. While the iPhone certainly gives game developers entirely new game control dimensions to work with, it's still too expensive in my books. As for the iPod touch, I'm just waiting for them to pack in enough storage for my whole library, and then I'm there.
What I really want is the ipod touch with GPS and force feedback for the keyboard. That's the killer device I'm waiting for Apple to bring to market. I don't want to pay "upkeep" for a portable usually-connected-online device.
I think with Android the 'pond' will be much larger and will make $250K look quaint.
That's gotta be the first big target. I'm on USCellular + iPod Touch for that very reason.
The one coming out next week? No.
The hundreds that will come out over the years to come? Yes.
I think he had worked 4 months on the app during evenings and weekends, and his first iteration (in time for GDC I think) took about 2 weeks.