‘Sovereign chess’ is a battle without loyalty or humanity (2020)
medium.com
medium.com
It's like when you play civilization and there's a zillion ways to win, it leads to a lot of time being spent becoming even slightly familiar with the game.
Most games end in under 40 moves...
It sounds fun in the way board games were fun as children, before anyone knew about an optimal strategy for this or that game.
"Be prepared to notice you’re in check without knowing when it happened"
This game looks cool, I'd definitely want to try it. However, the potential for long disorienting chains of command and confusion about who owns what through which pieces on which squares tells me that this should be a digital implementation. Maybe after plenty of experience with that, advanced players could successfully transition to a physical board. I think the card game Illuminati does a much more manageable job at creating factional oriented game pieces of which control can be gained and even change hands.
Worth trying out online for example through webDiplomacy [1]. It's my favourite game.
Games are a place where we can see culture clash in the small.
My sister didn't speak to me for days after, having folded to a bluff in poker, she flipped over my hand and called me a cheater.
To any poker player, my behavior was fine and she would be way out of line for revealing my cards.
On the other hand, I was intentionally misleading a family member for personal gain at their expense, which away from the poker table would be a huge breach of trust
In poker the adversarial aspect is clearer. In diplomacy you have to develop trust to later exploit it by breaking alliances and traitorously conspiring with enemies in a way that guarantees your former allies loss. The betrayal is more acute in a way that feels more fundamental. Telling them that they were naïve for trusting you and they must do the same if they want to win tends not to go down so well.
The people I do play with tend to enjoy the departure from normality. One guy I play with is very loyal in real life but will betray as soon as possible in game - too soon so it is actually sub optimal play but for a different reason (newbies are too trusting and think they can hold alliances into late game). Compartmentalization is needed to keep playing - or be a sociopath.
I have ADHD and I feel that my emotional responses are learned rather than entirely natural. I think it makes me an effective lier - but I still don’t like doing it. I do enjoy introducing realpolitik to friends, helping them understand the palpable paranoia of eminent betrayal and how essential it is to maintain strength (the weakest get ganged up in). It’s one thing to read about the mechanics of realpolitik it’s another to emotionally feel them. For a deceptively simple game I’ve had friends stop playing because they found it too intense and damaging to their faith in humanity.
We only have one Earth for now.
One person being harmed isn’t always a benefit to one or more other people.
Though, really, seeing as utility between persons isn’t clearly commensurable, it isn’t clear to me that the statement that the world is zero sum even, like, makes sense as a claim, because there’s no “sum of everyone’s utility” to ask whether this sum is constant.
But, if there was such a sum, it wouldn’t be constant.
As an aside I will say that manipulation and deceit are far from the only skills in the game. There are significant strategic and tactical elements, as well as probabilistic/game theory thinking as well. Plus, on the interpersonal side, it's as much about just reading people as it is about manipulating them.
(I've only played Diplomacy once, and it left a very sour taste in my mouth. I don't think we even finished one game, and it certainly hurt real-world relationships.)
Sorry to hear about the hurt real world friendships. The same would have happened to me but being able to play multiple games helped patch things up.
Best that everyone understands what they're getting into, at least.
I'm not sure how well they'd give people the idea of the full game though. I suppose a better approach might be to take them through a game replay and talk about the strategy and likely communications going on throughout. Even less likely than finding a group of friends willing to sit through a game of Diplomacy would be finding a group willing to sit through a lengthy explanation of the game rather than just jumping in though, so I guess that's likely not such a good suggestion after all.
It was one of the most intense gaming experience I have ever had. With 3 turns per week, a single game could last for a year, and to win you had to be a good diplomat to not get swarmed by your neighbors. It also taught me a lot about politics.