HTML5-based physics simulation for building and animating springy creations
peterfidelman.github.io
peterfidelman.github.io
I once went to a talk by the creator, Ed Burton. His message at the time was that you should not be afraid that people will use your product totally different than you intended. I can't remember his intentions, but they were very different and he was amazed by how people started to use it and what they created with it.
It was really fun being able to immediately load something from the "zoo", and reverse engineer how the mechanisms worked, and try to implement it yourself.
I wonder, does this accurately simulate the original physics? My own attempts at ended up with a slightly different feel to the physics.